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Tiber

Tiber

Posts: 13,574 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Active players are the important stats for most things. Active members in clans generally sits between 50 and 60%. Active F2P in clans is always much lower sitting at between 10% and 25% generally.

More data? I'll get in trouble at this rate :)


Interesting... But what constitutes as an active member? Curious as I want to see if my clan surpasses it or whether to aim for it :P . Furthermore does that include 'inactive' (or dead) clans ( which could drag down the average ).

Hopefully you don't mind me asking, and don't feel pressured to state it as I do realise it could be sensitive information, but yeah I love numbers :D .
Tiber
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The Imperial Legion

17-Nov-2015 02:38:13

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Gluepot said :
Mod Matthe said :
Active players are the important stats for most things. Active members in clans generally sits between 50 and 60%. Active F2P in clans is always much lower sitting at between 10% and 25% generally.

More data? I'll get in trouble at this rate :)


Ohh :D I was pretty accurate then. I love data, I found the Q&A livestream with stats disappointing due to how little stats were given. It is interesting to know there are lots of players "recruit worthy"

Scret said :
And it isnt my fault Jagex doesnt understand how to better the game.

In a nutshell, the game has enough content to last a lifetime, its time to cease with so much new content and work on the already existing stuff making that better and functional and balanced, i know there is a team set to do this but its not nearly enough especially when newer content more often than not undermines something else and makes it dead content.


Actually there is a large portion of the player base who are at end game. Who haven't got enough content to last a life-time. Which is why there is currently the focus of high level mobs, high level skills and quests with increasing requirements. Also yet another Ports update, which is hours of content for relatively little dev time aimed at end game players to keep them playing.

I would say Jagex know the game pretty well. And they are tracking more and more data all the time, allowing them to better understand where to use their resources.

Personally I'm not a fan of these high level mobs and I'm getting the feeling of a lull in content as work is going on invention. One of the big draws for Runescape which makes it still a big, strong MMO (while many others die) is it's regular new content. I worry for the game if it stops to rework everything gone before.


There is no one who has actually 100% completed the game.
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17-Nov-2015 07:16:36

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
People who "are at end game" are going for achievements such as 5.2b total or just boss.

So improve skills, improve bosses we already have, revival and improvement of already existing content is new content.

But at the very least if Jagex want to continue creating new bosses and new quaests then at the very least start developing new map areas to explore instead of cramming everything into an already overcrowded map.

I would say some of the J Mods know the game pretty well, those that make the decisions do not and no amount of data will ever prepare you for understanding a game you know little about all it can inform of is where the best areas is to exploit for the best profits and thats what it has come down to.

Theres been too many times now where the quality of gameplay has suffered due to attempts at making a quick buck and yes Jagex is a business blah blah blah they need to make money blah blah blah doesnt take away from the fact that the quality of gameplay has suffered due to wanting to make money.

Does a game need to constantly keep updating with new content to maintain a player base? no, Pokemon is a good example of this.
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17-Nov-2015 07:29:47 - Last edited on 17-Nov-2015 08:51:15 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
My feedback....

- Moved number of visitors over so they can be seen

Whats that take to do 2 seconds? bug fixes should be standard 5/10

- Shrunk Avatar

I guess this one was to make way for the oversized pets that spam up the place instead? Ok the avatar is shrunk and thats a good thing, this was a nice update. 8/10

- Removed the area effect on vex stands

No one uses those stands, why focus on them, i would just scrap them all together? but the right idea 6/10

- Added big flag functionality in Burthorpe

Completely useless addition that barely anyone one will use, a complete lack of understanding how clans go about effectively recruiting. 0/10

- Updated keywords

More keywords is always nice. 8/10

- Link to clan home page on info interface

Nice update but again something that took 2 seconds? 8/10

- Changes to probation/cooldown

Which no one asked for and few people want and doesnt have an effect on anything except for inconveniencing players. 1/10

- Changes to Citadel Upkeep requirements
- Changes to Citadel visitor requirements

These two can be put in the same group personally for me these were pretty unnecessary but i guess some liked it so ok. 5/10
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17-Nov-2015 07:54:27

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Scret said :
My feedback....

- Moved number of visitors over so they can be seen

Whats that take to do 2 seconds? bug fixes should be standard 5/10

- Shrunk Avatar

I guess this one was to make way for the oversized pets that spam up the place instead? Ok the avatar is shrunk and thats a good thing, this was a nice update. 8/10

- Removed the area effect on vex stands

No one uses those stands, why focus on them, i would just scrap them all together? but the right idea 6/10

- Added big flag functionality in Burthorpe

Completely useless addition that barely anyone one will use, a complete lack of understanding how clans go about effectively recruiting. 0/10

- Updated keywords

More keywords is always nice. 8/10

- Link to clan home page on info interface

Nice update but again something that took 2 seconds? 8/10

- Changes to probation/cooldown

Which no one asked for and few people want and doesnt have an effect on anything except for inconveniencing players. 1/10

- Changes to Citadel Upkeep requirements
- Changes to Citadel visitor requirements

These two can be put in the same group personally for me these were pretty unnecessary but i guess some liked it so ok. 5/10


While I understand you wished to give feedback this list was pulled as an answer to a specific question from Lisaa. Bug fix type updates were included because they are entirely examples of feedback from the CLF being used to improve the game.

There is no update that takes 2 seconds. The complexity and counter-reliance of the supporting systems mean that even a change that seems as small as a tiny graphical tweak can take an extra-ordinary amount of testing. This is not a spaghetti code thing, as some people like to throw around, but just the nature of underlying complex systems that have to interact with each other.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

17-Nov-2015 08:06:31

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Still i wouldnt put bug fixes as part of updates, bug fixes should be common place and addressed more quickly than they are, this applies for all areas of the game of which there are too many including some that have lingered for years.

I want to make a burger analogy cos im done with football analogies.

Its like ordering a cheeseburger and the cheese doesnt come, so you make them aware theres no cheese on your burger then they claim they have improved their services due to feedback of someone who didnt get cheese on their burger.
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17-Nov-2015 08:17:10

Rob D

Rob D

Posts: 1,626 Mithril Posts by user Forum Profile RuneMetrics Profile
Salcos said :
Constantly denied.
Constantly disappointed.

Our opinions aren't valued or considered. At all.

I hate to say this but I will have to agree with this statement as many features suggested years ago which has gained JMod reply and support has yet to proceed. Big clan updates hasn't been added into the game in a long time except the occasional bug fixes maybe. Which is why I believe the activity and enthusiasm of many leaders has fallen, making CLF a more deserted place than what it used to be.

17-Nov-2015 08:57:37

Salcos

Salcos

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
Rob D said :
Salcos said :
Constantly denied.
Constantly disappointed.

Our opinions aren't valued or considered. At all.

I hate to say this but I will have to agree with this statement as many features suggested years ago which has gained JMod reply and support has yet to proceed. Big clan updates hasn't been added into the game in a long time except the occasional bug fixes maybe. Which is why I believe the activity and enthusiasm of many leaders has fallen, making CLF a more deserted place than what it used to be.


And yet, the most active thread is one where we count. :P
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17-Nov-2015 18:38:16

Lisaa
Jun Member 2014

Lisaa

Posts: 7,018 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
In the last 12 months we have made the following updates/bug fixes for clans. Almost all of these were made based on CLF feedback and discussion.

- Moved number of visitors over so they can be seen
- Shrunk Avatar
- Removed the area effect on vex stands
- Added big flag functionality in Burthorpe
- Updated keywords
- Link to clan home page on info interface
- Changes to probation/cooldown
- Changes to Citadel Upkeep requirements
- Creation of Clan directory
- Changes to Citadel visitor requirements

The Inactive Clan Leaders removal thread is just over a year old but the requirements were altered based on further CLF feedback after the launch, which itself was based on CLF wants and needs. The Clan Cup over the last few months was also modified extensively in line with requests/feedback from the CLF gathered at the start of this year.

There are also a number pieces of development awaiting qa/in development currently, also based on CLF feedback.

Feedback is in constant use though - there are multiple conversations I have had today alone that have included insights and feedback from the CLF. And no I cannot go into detail about them, because at the most they would be meaningless without the context of the continuing conversations and also because I would get in trouble for discussing some other things :)


Thank you - this is something we need to see and pointed out more often. You're right - our feedback is used more often than I thought. Sorry for doubting you.

Quick question though: How has our feedback thus far altered Clan Citadel Boosters? Are there plans for alternate ways of obtaining them, or some sort of compromise between what we want and what the MTX team made?
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17-Nov-2015 18:52:46 - Last edited on 17-Nov-2015 18:53:10 by Lisaa

Tyki Mikk

Tyki Mikk

Posts: 906 Gold Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
In the last 12 months we have made the following updates/bug fixes for clans. Almost all of these were made based on CLF feedback and discussion.

- Moved number of visitors over so they can be seen
- Shrunk Avatar
- Removed the area effect on vex stands
- Added big flag functionality in Burthorpe
- Updated keywords
- Link to clan home page on info interface
- Changes to probation/cooldown
- Changes to Citadel Upkeep requirements
- Creation of Clan directory
- Changes to Citadel visitor requirements

The Inactive Clan Leaders removal thread is just over a year old but the requirements were altered based on further CLF feedback after the launch, which itself was based on CLF wants and needs. The Clan Cup over the last few months was also modified extensively in line with requests/feedback from the CLF gathered at the start of this year.

There are also a number pieces of development awaiting qa/in development currently, also based on CLF feedback.

Feedback is in constant use though - there are multiple conversations I have had today alone that have included insights and feedback from the CLF. And no I cannot go into detail about them, because at the most they would be meaningless without the context of the continuing conversations and also because I would get in trouble for discussing some other things :)


Seconding that I appreciate the list. I lose track of time for updates and I forgot some of these were more recent than I thought. We get hung up on the major updates we want and forget some of these which were actually really useful.
Tyki Mikk
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Completionist
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The Phoenix is reborn, and the Tale continues...

17-Nov-2015 19:45:37

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