Luna Kitten
said
:
Just an idea:For example:
I'd like to set the 3% XP Boost Avatar access for Lieutenants.
I'd like to set the 4% boost for Captains
5% boost for Generals
and 6% boost for Admins
Sicariu
said
:
I think this idea gives too much room for abuse within the clan settings, and it would likely be much more difficult to code. I can imagine small disputes causing players to get demoted, thus decreasing their xp boost unfairly, or even demotions as a bad joke to clan members who are xp grinders.
Luna Kitten
said
:
Then why have a ranking system at all? There is literally no point.
I think this is a discussion that needs to be continued.
While most of us 'generally' like the upcoming update, we're very aware that it's cleverly being used to kill 2 birds with 1 stone.
There has been widespread call to remove the upkeep burden, & while we don't accept the reasoning for keeping it, we've been told it's staying.
By tying fealty to xp boost, you are encouraging tedious & unrewarding citadel work.
You can argue this is or isn't more relevant to maxed citadels, but they certainly face another issue.
With nothing new to aim for, the citadel work feels like a forced chore, with little joy gained from it.
So we understand the multi pronged point of this future update.
But I think the above may also become a significant issue.
With a significant advantage of being a higher rank being taken away, that of using the ava for the xp boost, it may be even harder to get help running a clan.
It draws focus to the point of the ranking system, the benefit (or lack of) of ranking up, & hopefully you spend some time considering what we are able to offer those who help us with clan administration, to help us provide motivation for this significant need.
It takes real work done by people to maintain clans.