Hey all,
As I'm sure you've seen over the past few months ex Mod Moltare was working on the Clan Avatar rework, I'm happy to report that I've been able to finish it up and send it over to QA.
I wanted to make this post to give you a heads up on what you can expect when it goes live, and just so we can have a discussion on it, if you have any concerns/issues, feel free to highlight them in this thread and I'll reply where I can.
- The Avatar Warden Job title is no longer required to summon an avatar
- The Clan Avatar is now, accessible via the Pets > Follower Pets window (Note: You need a Avatar Habitat active, as well as activating your weekly boost to see this)
- You no longer need to pay for Clan Buffs, as a result Orts have been removed from the game.
- The Avatar Gather resources action can now be accessed via the Avatar Control Stone
- You can now customise your avatar options via the Avatar Control Stone located near your Avatar Habitat
- You can now activate your weekly buff at your Avatar Control Stone located near your Avatar Habitat, once activated you choose between a base XP boost of 3% which can increase up to an additional 3% XP if your Fealty is rank 1, 2 or 3 OR a Skill Plot Bonus which increases the clan resources gained from that Skill Plot by 50%, whichever buff you choose lasts a week and can be switched out and/or renewed at any time
- The buff icon for a Clan XP boost now only shows one icon and the total % of additional XP you're getting.
- Clan admins can customise the clan's avatars' appearance at the control stone
- The Clan Noticeboard no longer shows the status of Avatars and the Players holding them
- Avatars will gather while summoned as pets in the Citadel, gathering the currently set resource, up to a weekly maximum shared by the clan which scales based on the Habitat tier
- If you store the Clan Avatar in your Menagerie it'll have a special appearance for the time it's there
- You can now decide which ranks can now kick members from the Clan - [image]
- The number of players in the Clan Chat now appear next to the Clan's name in Clan Chat.
- You can now set a specific value for Colour on your Clan's Motif, as well as be able to get the current value of that colour in case you want to share it - [image]
- The Woodcutting, Mining and Firemaking Skill Plots will now grant more clan resources when skilling on them.
- A clan broadcast message has been added (which can be toggled) which'll tell you when your clan has hit your target goals for your resources, as well as telling you when all clan resource goals have been met
- Using a Clan Vex or Clan Cloak on a Clan member will now give you the option to give it to them
- The Clan Settings interface has been moved into an overlay, now allowing you to skill/combat while changing Clan Settings
- To leave a clan, you must now talk to the Scribe in the Clan Camp, or click the Leave Clan button in the Citadel
- When clicking the Leave Clan button in Clan Chat you will get an option to teleport to the Scribe directly (This can only be done once a day).
The following Clan Citadel skillplots have had their XP increased by 20% from level 80 up to level 99:
- Crafting
- Mining
- Smithing
- Firemaking
- Woodcutting
- The active obelisk at the summoning skillplot will now switch every 30 seconds (previously 17 seconds)
- You can now train at Citadel skillplots with skilling urns in the corresponding skill.
- The chance to break a root while training at the Citadel woodcutting skillplot has been reduced
- Your Adventure's Log will now have an entry added for when you reach Clan Fealty rank 1, 2, or 3
- The Summoning Obelisk will now recharge your Summoning Points when using it
- A +13:00 and +14:00 option has been added to the Time zone menu in Clan Settings
- Furnace full & skill plot locked messages will now appear in a red infobox for easier visibility.
- A buff icon has been added which shows when your Skill plot bonus is active
- You can now activate your weekly buff at your Avatar Control Stone located near your Avatar Habitat, once activated you choose between a base XP boost of 3% which can increase up to an additional 3% XP if your Fealty is rank 1, 2 or 3 OR a Skill Plot Bonus which increases the clan resources gained from that Skill Plot by 50%, whichever buff you choose lasts a week and can be switched out and/or renewed at any time
- Ironman cannot benefit from the Avatar bonuses, however they can still attune to the Avatar which allows them to take out the Clan's avatar as a pet.
- The Clan Settings & Keywords interfaces have been visually updated making it easier for you to navigate it, check it out!
- If your Clan successfully recruit a member, it will now broadcast to your clan (If toggled on via Clan Admin Broadcast Settings) which member recruited them
- When skilling with fellow clan members at the same time in the Citadel, the resource gain has been slightly increased, the more members you gather resources with at once, the better the gain!
- Players on your friends list in the Clan Chat will have a green colour applied to their name, whereas players you've ignored will have a red name.
- A bug related to the scrollbar not working on the Clan Job dropdown menu has been fixed.
- The weekly member requirement to upgrade a Citadel has been decreased, new numbers below (old numbers are in brackets)
- Tier 1 > 2 : 5 (7)
- Tier 2 > 3 : 7 (10)
- Tier 3 > 4 : 12 (15)
- Tier 4 > 5 : 15 (20)
- Tier 5 > 6 : 20 (25)
- Tier 6 > 7 : 25
- The following clan avatar buffs have been removed due to them not being used as much (Note: We can look into adding certain ones back if popular enough but that'll be done over time due to the changes that will go out)
- Heal Over Time
- Familiar Faces
- Auto Ort
- Random Resurrection
- Protector
I don't have a release date on this sadly but it's made great progress lately so want to get you all excited Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!
As I'm sure you've seen over the past few months ex Mod Moltare was working on the Clan Avatar rework, I'm happy to report that I've been able to finish it up and send it over to QA.
I wanted to make this post to give you a heads up on what you can expect when it goes live, and just so we can have a discussion on it, if you have any concerns/issues, feel free to highlight them in this thread and I'll reply where I can.
- The Avatar Warden Job title is no longer required to summon an avatar
- The Clan Avatar is now, accessible via the Pets > Follower Pets window (Note: You need a Avatar Habitat active, as well as activating your weekly boost to see this)
- You no longer need to pay for Clan Buffs, as a result Orts have been removed from the game.
- The Avatar Gather resources action can now be accessed via the Avatar Control Stone
- You can now customise your avatar options via the Avatar Control Stone located near your Avatar Habitat
- You can now activate your weekly buff at your Avatar Control Stone located near your Avatar Habitat, once activated you choose between a base XP boost of 3% which can increase up to an additional 3% XP if your Fealty is rank 1, 2 or 3 OR a Skill Plot Bonus which increases the clan resources gained from that Skill Plot by 50%, whichever buff you choose lasts a week and can be switched out and/or renewed at any time
- The buff icon for a Clan XP boost now only shows one icon and the total % of additional XP you're getting.
- Clan admins can customise the clan's avatars' appearance at the control stone
- The Clan Noticeboard no longer shows the status of Avatars and the Players holding them
- Avatars will gather while summoned as pets in the Citadel, gathering the currently set resource, up to a weekly maximum shared by the clan which scales based on the Habitat tier
- If you store the Clan Avatar in your Menagerie it'll have a special appearance for the time it's there
- You can now decide which ranks can now kick members from the Clan - [image]
- The number of players in the Clan Chat now appear next to the Clan's name in Clan Chat.
- You can now set a specific value for Colour on your Clan's Motif, as well as be able to get the current value of that colour in case you want to share it - [image]
- The Woodcutting, Mining and Firemaking Skill Plots will now grant more clan resources when skilling on them.
- A clan broadcast message has been added (which can be toggled) which'll tell you when your clan has hit your target goals for your resources, as well as telling you when all clan resource goals have been met
- Using a Clan Vex or Clan Cloak on a Clan member will now give you the option to give it to them
- The Clan Settings interface has been moved into an overlay, now allowing you to skill/combat while changing Clan Settings
- To leave a clan, you must now talk to the Scribe in the Clan Camp, or click the Leave Clan button in the Citadel
- When clicking the Leave Clan button in Clan Chat you will get an option to teleport to the Scribe directly (This can only be done once a day).
The following Clan Citadel skillplots have had their XP increased by 20% from level 80 up to level 99:
- Crafting
- Mining
- Smithing
- Firemaking
- Woodcutting
- The active obelisk at the summoning skillplot will now switch every 30 seconds (previously 17 seconds)
- You can now train at Citadel skillplots with skilling urns in the corresponding skill.
- The chance to break a root while training at the Citadel woodcutting skillplot has been reduced
- Your Adventure's Log will now have an entry added for when you reach Clan Fealty rank 1, 2, or 3
- The Summoning Obelisk will now recharge your Summoning Points when using it
- A +13:00 and +14:00 option has been added to the Time zone menu in Clan Settings
- Furnace full & skill plot locked messages will now appear in a red infobox for easier visibility.
- A buff icon has been added which shows when your Skill plot bonus is active
- You can now activate your weekly buff at your Avatar Control Stone located near your Avatar Habitat, once activated you choose between a base XP boost of 3% which can increase up to an additional 3% XP if your Fealty is rank 1, 2 or 3 OR a Skill Plot Bonus which increases the clan resources gained from that Skill Plot by 50%, whichever buff you choose lasts a week and can be switched out and/or renewed at any time
- Ironman cannot benefit from the Avatar bonuses, however they can still attune to the Avatar which allows them to take out the Clan's avatar as a pet.
- The Clan Settings & Keywords interfaces have been visually updated making it easier for you to navigate it, check it out!
- If your Clan successfully recruit a member, it will now broadcast to your clan (If toggled on via Clan Admin Broadcast Settings) which member recruited them
- When skilling with fellow clan members at the same time in the Citadel, the resource gain has been slightly increased, the more members you gather resources with at once, the better the gain!
- Players on your friends list in the Clan Chat will have a green colour applied to their name, whereas players you've ignored will have a red name.
- A bug related to the scrollbar not working on the Clan Job dropdown menu has been fixed.
- The weekly member requirement to upgrade a Citadel has been decreased, new numbers below (old numbers are in brackets)
- Tier 1 > 2 : 5 (7)
- Tier 2 > 3 : 7 (10)
- Tier 3 > 4 : 12 (15)
- Tier 4 > 5 : 15 (20)
- Tier 5 > 6 : 20 (25)
- Tier 6 > 7 : 25
- The following clan avatar buffs have been removed due to them not being used as much (Note: We can look into adding certain ones back if popular enough but that'll be done over time due to the changes that will go out)
- Heal Over Time
- Familiar Faces
- Auto Ort
- Random Resurrection
- Protector
I don't have a release date on this sadly but it's made great progress lately so want to get you all excited Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!
29-Nov-2017 12:45:51 - Last edited on 08-Feb-2018 10:53:51 by Mod Shauny