Thanks so much for following this project up Shauny! And please forward a big thank you on to ex-Mod Motare for pushing it through as far as he did before he left.
It's good to see changes coming into game like this after discussions between the developers and the community.
"- (Crosspost from Reddit) I'm aware a small number of people are very attached to the Heal Over Time buff. I'm afraid it's not staying on the avatar in the new incarnation, but I'll seek to bring it back in future by some other clan-gathered-as-group means."
"- "Losing the Heal Over Time buff is a massive drawback"
Again, looking at the percentage of time this buff (or any of its peers) are used, it's just not a consideration for the majority of players.
You can argue, and I would agree, that this is in part because its benefits aren't as well communicated as they might be in the current live approach - but to me, that suggests that we need a different way to deliver this benefit to clan members that doesn't involve so many layers of fiddle and red tape."
29-Nov-2017 19:02:08
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29-Nov-2017 19:10:21
by
Lyrehca
Am I the only one who will miss the skill plot bonus buff?
Definitely not! That's the one most of our clan uses when doing citadel work. We only use the xp buff at the citadel for newer clannies when they ask for it specifically, or out on the regular worlds.
I'm very sad to see that one go, but losing it for the benefit of no longer needing to 'babysit' the avatar seems a fair enough exchange.
29-Nov-2017 19:40:02
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29-Nov-2017 19:42:11
by
Lyrehca
Am I the only one who will miss the skill plot bonus buff?
I'll miss it too. But with recent chat about making citadel boosters obtainable in-game, I won't miss it too much
In terms of this update, I saw no issues with what I read in your post shauny
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