Ninmci
said
:
if my clan had 52 people visit the citadel this week and those 52 people asked there 52 avatars to cap in citadel .
That will give my clan a mega load of wasted resources each week
Rofl can i bank them and use them on the surface world .(no definitely not world domination totally against that)
Definitely more Clan activity on surface world.
Just to clarify for anyone that may misread this statement, the clan avatars will only gather up to the weekly cap of the avatar habitat you have built. 52 avatars gathering at the same time will reach the clan cap much faster than just 1 or 2 out at a time.
Once the clan cap for avatars is reached, all avatars will stop gathering, just like now.
16-Jan-2018 22:22:09
- Last edited on
16-Jan-2018 22:23:44
by
Lyrehca
Noetica
said
:
Twitch stream today https://www.twitch.tv/videos/219193866 one hour in gives Shauny's fab explanation of how it will work
Looks very promising
P.U.R.G.E. Captain |
Bumping a great thread so it doesn't fall off the page. This update hasn't gone live yet, but seems to keep getting more and more added to it based on Shauny's
Clan Discussion Thread.
27-Jan-2018 05:27:05
- Last edited on
27-Jan-2018 05:27:53
by
Lyrehca
- Avatars will gather while summoned as pets in the Citadel, gathering the currently set resource, up to a weekly maximum shared by the clan which scales based on the Habitat tier
Shauny, someone raised a question on the CLD, which I think should be posted here, since this thread is directly related to the question.
Will the avatar citadel cap limit be decided by a combination of habitat tier and storeroom tier? As it is right now for example a Tier 6 citadel with 2 avatars has 2 times 2350 cap which is 4700 total, would we also have 4700 total post-rework? (This'd be 3 times 2700=8100 at Tier 7)
I think the question is asking for clarification as to if the new avatar gathering total will change and be based on Avatar Habitat level only, for a set amount, or if it will continue to scale as it does now, based on storehouse tier.
When this happens, would there be any chance of also editing so that we as clans can chose who summons? Like, if we want to let recruits have it we can, instead of just admin+ ?
Rogue Angel
said
:
When this happens, would there be any chance of also editing so that we as clans can chose who summons? Like, if we want to let recruits have it we can, instead of just admin+ ?
Everyone will have their own avatars, from recruit to owner, so there will be no need to select who can summon one or not as everyone will have their own personal avatar
.
Still a Noob, probably always will be!
05-Feb-2018 05:20:15
- Last edited on
05-Feb-2018 05:22:59
by
Acrylic
So the following has been added to this update since my last post
- The Woodcutting, Mining and Firemaking Skill Plots will now grant more clan resources when skilling on them.
- A clan broadcast message has been added (which can be toggled) which'll tell you when your clan has hit your target goals for your resources, as well as telling you when all clan resource goals have been met
- Using a Clan Vex or Clan Cloak on a Clan member will now give you the option to give it to them
- The Clan Settings interface has been moved into an overlay, now allowing you to skill/combat while changing Clan Settings
- To leave a clan, you must now talk to the Scribe in the Clan Camp, or click the Leave Clan button in the Citadel
- When clicking the Leave Clan button in Clan Chat you will get an option to teleport to the Scribe directly (This can only be done once a day).
The following Clan Citadel skillplots have had their XP increased by 20% from level 80 up to level 99:
- Crafting
- Mining
- Smithing
- Firemaking
- Woodcutting
- The active obelisk at the summoning skillplot will now switch every 30 seconds (previously 17 seconds)
- You can now train at Citadel skillplots with skilling urns in the corresponding skill.
- The chance to break a root while training at the Citadel woodcutting skillplot has been reduced
- Your Adventure's Log will now have an entry added for when you reach Clan Fealty rank 1, 2, or 3
- The Summoning Obelisk will now recharge your Summoning Points when using it
- A +13:00 and +14:00 option has been added to the Time zone menu in Clan Settings
- Furnace full & skill plot locked messages will now appear in a red infobox for easier visibility.
EDIT: Have updated the main post with all the patch stuff in there now
Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!
06-Feb-2018 10:20:11
- Last edited on
06-Feb-2018 11:27:53
by
Mod Shauny