I just want to clarify how I'm reading this update, so I get it straight to explain to my clan when it goes live.
- You can now activate your weekly buff at your Avatar Control Stone located near your Avatar Habitat, once activate you get a base XP boost of 3% which can increase up to an additional 3% XP if your Fealty is rank 1, 2 or 3, this buff lasts for a week and can be renewed anytime, you do not need the Avatar out to benefit from this.
All active clan members just need to get up to the citadel once a week to activate a personal 3% xp boost. If they have a fealty rating of 1, 2, or 3 stars, that can be increased to 4, 5 or 6%. (I thought it was going to be capped at 5%, from Motare's edits on the
Clan Avatar: Feedback Wanted
thread.) The boost will remain constantly active for a full week without needing to re-activate it or bring out the avatar on pet interface. Have I got it straight so far?
Also, how will this avatar xp boost stack with other xp buffs, such as pulse cores, auras, DXP weekends, etc.? Is there any time that the xp boost would be nullified or overridden?
This seems like such an enormous incentive for anyone to join a clan, I don't see how anyone could refuse an invite
29-Nov-2017 21:19:13
- Last edited on
29-Nov-2017 21:36:53
by
Lyrehca
Lyrehca
said
:
(I thought it was going to be capped at 5%, from Motare's edits on the
Clan Avatar: Feedback Wanted
thread.)
It was said at some point Mod Timbo approved the 6% buff. Mod Moltare had initially set the cap at 5% thinking 6% would not be approved for balancing, but it was.
I can't wait to see this update go live. This really boosts my expectations for the future of clans.
On another note, I think I remember reading somewhere that the Avatar code was one of the most complex areas of the Clan/Citadel coding. Does cleaning this code up give the potential for future clan updates to be implemented more easily? (I know most updates aren't nearly as "easy" as they sound to actually implement.)
~ Sicariu
Leader of
Will there still be a physical Avatar that you need to summon for the clan to get the buffs (if they have it activated)?
Or not?
I read "The Clan Noticeboard no longer shows the status of Avatars and the Players holding them" and I'm confused why you'd do that as it was nice to see who had it and on what world..unless of course it is now based upon each clan member and not a person (or 3 for 3 avatars) who summons it for the clan.
PS..yes please keep Heal Over Time..fun for masses..especially corp!
Dreamie
said
:
Sorry I just want to clarify something -
Will there still be a physical Avatar that you need to summon for the clan to get the buffs (if they have it activated)?
Or not?
I read "The Clan Noticeboard no longer shows the status of Avatars and the Players holding them" and I'm confused why you'd do that as it was nice to see who had it and on what world..unless of course it is now based upon each clan member and not a person (or 3 for 3 avatars) who summons it for the clan.
Each clan member will be able to summon their own avatar "pet" if they wish, but it will not be required to activate the buff. The buff will be activated at the avatar habitat by each member for their own rate and use.
Therefore there will be no need for wardens or notification of who has it. Everyone will have access to it.
29-Nov-2017 23:29:22
- Last edited on
29-Nov-2017 23:30:25
by
Lyrehca
Mada
said
:
This is amazing and it will surely help out a lot of clans with current avatar problems. Can't wait for it to pass through QA!
However, it's just a bit of a shame to lose the
Heal Over Time buff
, as I've used it many times for clan PvM events where I've not needed a familiar, so you can help out your other clan members. Equally, I know a few people use the
Skill Plot Bonus
for faster citadel capping. Would it be possible to get these boosts in other ways? If this would delay the update then I'd be happy to not have these options, but it would be nice to consider adding in the future.
These
Macka
said
:
I would like to see Citadel a bit more rewarding if the new Avatar rework is going to need people to cap for the buff just to ease some complaints.
Where it could be citadel boosters or additional extra bonus xp buff, whatever.
I personally have no issue with capping and are thankful with whatever I get.
What? People can't just half-cap anymore for fealty? That really would suck. The 1400 requirement for buff was fantastic and in consideration of those who can't play enough to cap entirely. This really helped developing clans and established ones alike.
Clan:
Mod Shauny
said
:
Tok3d
said
:
Ka-ra-si-une
said
:
ugh what sort of muppet thought this up
Lovely feedback.
I know who's made that comment and they're joking (I'll give you a hint it's mentioned in my first post
)
Ah, *that* sort of muppet. Clearly you can take the developer out of RuneScape, but not RuneScape out of the developer.
- And good, you *did* retain 6% as the maximum bonus. I thought a loud No Comment from a while back implied that, but I'm happy to see it confirmed.
Zyphix
said
:
Mada
said
:
This is amazing and it will surely help out a lot of clans with current avatar problems. Can't wait for it to pass through QA!
However, it's just a bit of a shame to lose the
Heal Over Time buff
, as I've used it many times for clan PvM events where I've not needed a familiar, so you can help out your other clan members. Equally, I know a few people use the
Skill Plot Bonus
for faster citadel capping. Would it be possible to get these boosts in other ways? If this would delay the update then I'd be happy to not have these options, but it would be nice to consider adding in the future.
These
Macka
said
:
I would like to see Citadel a bit more rewarding if the new Avatar rework is going to need people to cap for the buff just to ease some complaints.
Where it could be citadel boosters or additional extra bonus xp buff, whatever.
I personally have no issue with capping and are thankful with whatever I get.
What? People can't just half-cap anymore for fealty? That really would suck. The 1400 requirement for buff was fantastic and in consideration of those who can't play enough to cap entirely. This really helped developing clans and established ones alike.
The extra 1-3% is dependant upon your fealty level, I haven't seen anywhere that the fealty limit being upped to a full cap. So I would assume it will remain as is.
30-Nov-2017 11:12:48
- Last edited on
30-Nov-2017 11:13:05
by
Tok3d
Tok3d
said
:
Zyphix
said
:
What? People can't just half-cap anymore for fealty? That really would suck. The 1400 requirement for buff was fantastic and in consideration of those who can't play enough to cap entirely. This really helped developing clans and established ones alike.
The extra 1-3% is dependant upon your fealty level, I haven't seen anywhere that the fealty limit being upped to a full cap. So I would assume it will remain as is.
So, fealty level accounts for the guartermaster bonus xp reward, the 15, 30, or 45% xp increase at citadel skilling plots as well as the 4, 5, or 6% xp avatar buff. Fealty 3 also grants the cape xp reward. As far as I can tell there still is no extra incentive to actually cap.
I think it would be nice to see either one of the rewards moved up to the capping amount or a new one added. As it stands now, we will still have to struggle to
convince people to actually cap
if they can quit working with all rewards at half cap. Especially now that they can get their 4-6% xp buff all the time, without having to wait for a warden.
30-Nov-2017 13:41:44
- Last edited on
30-Nov-2017 13:56:11
by
Lyrehca