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Why do Citadels have Upkeep?

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Scret
Mar Member 2018

Scret

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Subzero said :
Mod Matthe said :
We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely.


Yeah, you mentioned this previously in this thread.

However, I find it highly alarming that you would opt to delete content rather than make a small change to it.

Mod Matthe said :
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel.


I'm very interested to hear why you think it's appropriate for Clans to be able to lose potentially months of hard work in a matter of two bad weeks.

Because I see the loss of Tiers as fundamentally harsh. If a CLan is dropping Tiers then clearly they are struggling; what doesn't help a struggling clan is when you demotivate them further by stripping away from them something which took potentially months to earn.

At the very least it should take longer than two weeks to lose a Tier, or it should be easier to re-earn a Tier if you have previously held that Tier.

Note, I'm not asking for Upkeep to be removed - I agree that Upkeep should stay. I'm asking for Clans to not lose Tiers once they've worked hard to earn them.


Because less people would by boosters?
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29-Apr-2017 03:33:40 - Last edited on 29-Apr-2017 03:33:53 by Scret

Leta
Jan
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2008

Leta

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Mod Matthe said :
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel. We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely.


Well, there would still be maintenance costs to use the citadel - avatars, and even the keep I'd imagine. They would all need to be maintained to use. Only difference being a whole tier would not be so easily lost according to this proposition.

I wonder... If most clan leaders were to want this change, could this 'fundamental' be reconsidered? The beauty of RS is its changing nature, especially in response to the community. I have no idea what percentage of clan leaders would actually agree or not, but a poll may be interesting... Just for curiosity, if nothing else.

That said, I'm sure there are some technical limitations preventing this. Seems there usually are. :P
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29-Apr-2017 20:44:46 - Last edited on 29-Apr-2017 20:45:29 by Leta

Tergeos

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Leta said :
I wonder... If most clan leaders were to want this change, could this 'fundamental' be reconsidered? The beauty of RS is its changing nature, especially in response to the community. I have no idea what percentage of clan leaders would actually agree or not, but a poll may be interesting... Just for curiosity, if nothing else.

That said, I'm sure there are some technical limitations preventing this. Seems there usually are. :P


I'm sure there are fansites out there (like the Wiki) who would be willing to set up a neutral poll.

29-Apr-2017 21:44:13 - Last edited on 02-Jun-2018 19:10:21 by Tergeos

KILLpavlosog
Dec Member 2023

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Mod Matthe said :
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel. We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely.



I've stated in the past a lot of fights and stuff that happens in clans over this thing. Does way more negative than positives. Too bad you are so quick with ultimatums of removing rather than putting a plan in place to compromise with players (eg. instant cap tokens in monster drops).

Good, remove this silly weekly prison sentence.
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30-Apr-2017 12:50:42

Scret
Mar Member 2018

Scret

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KILLpavlosog said :
Mod Matthe said :
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel. We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely.



I've stated in the past a lot of fights and stuff that happens in clans over this thing. Does way more negative than positives. Too bad you are so quick with ultimatums of removing rather than putting a plan in place to compromise with players (eg. instant cap tokens in monster drops).

Good, remove this silly weekly prison sentence.


Im against anything that just randomly forced onto monsters drop table just for the sake of appeasing pvmers. its why the economy isnt as great as it could be. because why do anything else when you can just get everything from pvm, dead content anyone?
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30-Apr-2017 16:41:10

Ledr Knuckls

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If your clan citadel is tier 7 + 3 avatars and you as owner and a few other clan members can't keep the upkeep of citadel going then why bother keep going on citadel? like come on, not that hard to keep citadel at t7, piece of cake, easy as pie lol.



Side note: However i rather see jagex start to look at how many dead clans there are, by closing the dead clans down, then those players will go to new clans or well go solo, so ya be best if jagex starts shutting down dead clans, waaaaaaaaaaaaaay too many clans out on runescape today then there were 4 years ago.
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30-Apr-2017 19:14:06 - Last edited on 30-Apr-2017 19:14:42 by Ledr Knuckls

Macka
Oct Member 2010

Macka

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Scret said :
KILLpavlosog said :
Mod Matthe said :
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel. We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely.



I've stated in the past a lot of fights and stuff that happens in clans over this thing. Does way more negative than positives. Too bad you are so quick with ultimatums of removing rather than putting a plan in place to compromise with players (eg. instant cap tokens in monster drops).

Good, remove this silly weekly prison sentence.


Im against anything that just randomly forced onto monsters drop table just for the sake of appeasing pvmers. its why the economy isnt as great as it could be. because why do anything else when you can just get everything from pvm, dead content anyone?


I'm against this idea too only because that's too cheap of a way out of Citadel work sorry :\
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01-May-2017 14:27:30

Subzero

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Ledr Knuckls said :
If your clan citadel is tier 7 + 3 avatars and you as owner and a few other clan members can't keep the upkeep of citadel going then why bother keep going on citadel?


Well if you're going to log out of the game for a month why bother keeping your RuneScape account?

...See my point?


We earned that Citadel Tier, just like you earned your account.


When a Clan stops actively using the Citadel it shouldn't result in them losing everything they have earned insofar. Equally, just when you stop playing the game, you don't lose everything you've earned in game.


Ledr Knuckls said :
like come on, not that hard to keep citadel at t7, piece of cake, easy as pie lol.


Respectfully, it's not really our business to discuss how easy it is for each clan.

Endless Realm for example is a clan with around 260 members. That's a lot of potential workers in the Citadel. In smaller clans with less workers a high Tier Citadel is both harder to achieve, and harder to maintain. Therefore, it is not "easy as pie."



Ledr Knuckls said :
i rather see jagex start to look at how many dead clans there are, by closing the dead clans down,


Dead clans are completely irrelevant to the game; they do no harm and they do not good. They're neutral. It's a waste of whichever staff member's time to write a system to deal with dead clans when they are neutral to the game.


Ledr Knuckls said :
then those players will go to new clans or well go solo


I doubt it. Most clans die because the people within those clans stop playing.

Someone who isn't playing isn't going to a new clan; they won't even be solo.

As above, there is literally no point in closing down dead clans; all you'd be doing is destroying works of history and memories in the game.
Subzero

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01-May-2017 21:49:42 - Last edited on 01-May-2017 22:02:20 by Subzero

Subzero

Subzero

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As much as I personally dislike the current Upkeep system, it's unlikely that Jagex will cheapen it with "instant Capping" tokens.


The core of this thread is to oppose Citadels dropping Tiers.


Once you have earned a Tier it is fundamentally wrong to strip it from you and make you earn the entire Tier again.


When I lose my Completionist's cape I don't have to re-do the requirements I've already earned, I just have to fix the current maintenance problem and then I get it back again.

So why is it that when we lose a Citadel Tier we have to re-do the Tier, and fix the current maintenance problems (in the process)?

It's not a perfect comparison, but you can see what I'm getting at on an objective level.
Subzero

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01-May-2017 21:56:47 - Last edited on 01-May-2017 22:04:35 by Subzero

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