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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It could be done with upgrade patches, but considering the extremely high price of the shield it shouldn't be needed. Besides each tier setup would be an additional item (that is why warpriest armours are only scaling twice), that would lead to insane cluster in the database.

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*Upgrade it to a full 5-piece-set awarding 1 % experience per piece, with a 1 % set bonus. The three new pieces are awarded by completing the quest, 4 and 8 beacons at once respectively. Maybe use the chance and improve the visuals of the flame gloves.

I believe the whole point to the current setup, is so that you can use it with the Lumberjack outfit, and Rabbit's Foot Necklace.
Perhaps having a way of combining the 2 outfits, if you make it 5 piece, might counter that.
(Ah, I see that was considered, a few posts down).

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*Adding the adze to your tool belt will allow it to use the strength of higher leveled hatchets.
*Allow the log burning effect to be toggled on a per-log basis on both the adze and the tool belt. This setting can also be accessed and should be respected by the sentinel outfits as well.

That sounds like it'd be very complicated to code, especially with all the augment add-ons making it cluttered atm.


As for the 2 piece firemaking set alone an inhertience mechanic would already be in need as brawler gloves still are not able to inherit the effect of skilling sets that are featuring gloves.

Ideally it would work in this way: Firemaking set + lumberjack set inherit their effect to the sentinel (I know it is woodcutting, but since it has this burning logs effect) sets, while the brawler gloves can inherit firemaking effects from all sets along the line.

My imagination for a tool-belted adze would be only the trigger for auto burning logs to be honest
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Dec-2017 07:19:41 - Last edited on 19-Dec-2017 07:25:51 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As I said it's main issues are being too weak as both hatchet and pickaxe - so it either needs to be buffed (acadia trees just were lucky they're not hard to chop, otherwise the adze also wouldn't have shined in menaphos) - or able to make its effects passive. As for the toggles - I guess they're on the level as the other tool belt drop converters are. Animation could work the following way: Log burning enabled shows the adze (with the strength of your tool-belted hatchet), disabled shows your normal hatchet. Nevermind I've even written it like that in the post

For the sentinel set: The shark sets feature a similar feature allowing you to toggle whether you want to catch or consume caught fish.

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- Hand out free (with a graphical polish similar to the other standard amulets - uncharged would be a dull orange, while charged would be shining) cosmetic overrides of the uncharged and charged arcane capacitor amulets upon unlocking borrowed power (I guess the amulet is entirely gone for now)

I have mine, still, so would like refunds for them, if they do get taken away (would help in getting 10m Produce.


It is only cosmetic, any charges it may had left were rolled over directly to the spell: The only difference between you and players who had not used it before it you've got the amulet still lying around
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Dec-2017 07:23:52 - Last edited on 19-Dec-2017 07:59:27 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Shooting stars: added suggested stuff
TB clue: yes I convinced Mod Daze to reduce the price. :) Hopefully level 5 clues will be added.
Trolls: good idea.

Very happy with these discussions by the way. I'll try to be more active on Twitter to get Jmods to read stuff. :)

Thanks so much for your enthusiasm!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

24-Dec-2017 12:33:44 - Last edited on 24-Dec-2017 12:41:58 by Lord Drakan

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Congrats on that! :)

(Clues are a brilliant change, as the price had never been fixed - it it's the best way to get clues, especially non cbt, it'd have a really good use. Unfortunately, clues are so common from Elf-pockets, that I'm not sure how useful TB will be - given that a large part of the active playerbase can pp Elves).


With regards to Twitter: I haven't used it, because I went away shortly after, but I do have an acc that I set up for organising and promoting Minigame events and issues. I believe it's @RsMinigames (with the name being Competitive Play), though I'm not 100% sure I've remembered that correctly.

Will be looking into setting up regular events for certain Minigames (kind of like an alternative spotlight, with each Minigame having 1 day a week); though it will rely a lot on the communities that support the content, as I won't be able to directly host, most of the time (work and life don't permit it).

24-Dec-2017 13:50:17

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Hrm, minigame hub announced. But I fear it bodes only ill unless individual minigames are also patched up and the spotlight system is revamped. It also mentioned "cutting under-used minigames" but whether that means exclusion or removal I do not know. It makes less sense still because all minigames are under-used at the moment.

But I've almost entirely quit RS(3) and this thread doesn't seem to be getting much development attention, so...
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

05-Jan-2018 21:54:05

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Am I the only person who sees zero point in having a mini-game hub? I can understand if people play one mini-game then hop to another, but how many players actually do this?

Is it to make them easier to get to? Cabbage Facepunch was arguably easier to get to before it was relocated, so this cannot be the reason. If this is the reason, add a lodestone to the lobby area. Hell, rework the whole damn area. I don't want to be running down long corridors if every mini-game is going to end up here.

Is it to clear up map space for other content? Aside from Castle Wars, zero mini-games take up prime real estate in Gielinor. Most of them are hosted in separate areas, or even seperate servers. Even the entrance to some of these areas are one square portals (GOP) or single NPC's (FPF). There have even been new releases which take up far more real estate than old content (Shattered Worlds). Clearly map space isn't the reason.

There are some mini-games which are in areas with a common theme, such as Trouble Brewing. Taking a game away from its area takes away from the experience. Do not do this.

I see the Gamer's Grotto as a graveyard for mini-games. If something gets moved there, it means Jagex have no time or love to give to it. Seeing as though they've just announced that 2018 will be the year mini-games will be killed off, I don't see much hope anymore. Clearly player feedback is being ignored.

Here's one suggestion though. Keep all mini-games where they are. All of them, even then ones which you're planning on killing off. Rework the Gamer's Grotto. Give it a lodestone. Give it portals which direct players to every mini-game. We know this can be done, you've done it before with the Crater events. Surely, surely , this would take much less resource to do, and not be the massive middle finger you're currently giving to the players who do play this content.

I'd apologise for any offence caused, but in this case I feel it's justified.


~A~

05-Jan-2018 22:40:46

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I guess a reason for culling minigames could be the one they had with rat catchers: Old spaghetti code that seems to interfere with the game every time they're trying to add something to the game. As for this I think a culling could work, if parts of a certain minigame are reborn somewhere else (as an idea all those red vs. blue team pvp games could be in a modernized (!) version different game modes in a pvp game which are shuffled for each round) and all rewards are re-distributed adequately. This doesn't imply the new game would need full feature parity, but the good parts should be rolled over to the new version. Another option would be partially introducing features to a similar styled/themed minigame. The only thing that mustn't happen is that rewards are lost or significantly harder to acquire afterwards.

As for the minigame hub: An absolute must have will be instance shards for every single team based game - otherwise it won't work. Considering it has a lodestone it will fullfil its 'I want to play quickly something (spotlighted)' job, but I do hope removing minigames is refering to removing them from the hub instead of the game (except for my exception mentioned above). The hub shouldn't be too cluttered, but could maybe feature a free teleport to the spotlighted minigame.

New minigames still should be featured in certain places - maybe not really shattered worlds like, but shifting tombs have integrated themselved wonderfully in menaphos. The hub also just could offer a place to queue for popular games (or offering teleports there). But as for this I think it would be more elegant if players could do this via an automatic matchmaking system, that could be integrated in the currently existing grouping system.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Jan-2018 07:08:57 - Last edited on 06-Jan-2018 07:18:42 by Rikornak

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hrm, minigame hub announced. But I fear it bodes only ill unless individual minigames are also patched up and the spotlight system is revamped. It also mentioned "cutting under-used minigames" but whether that means exclusion or removal I do not know. It makes less sense still because all minigames are under-used at the moment.

But I've almost entirely quit RS(3) and this thread doesn't seem to be getting much development attention, so...


Agreed.


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Am I the only person who sees zero point in having a mini-game hub?


No, I even have a thread trying to point out the problems, and how there are far more useful options (and many risks of getting it wrong).

06-Jan-2018 07:39:42

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