Am I the only person who sees zero point in having a mini-game hub? I can understand if people play one mini-game then hop to another, but how many players actually do this?
Is it to make them easier to get to? Cabbage Facepunch was arguably easier to get to before it was relocated, so this cannot be the reason. If this
is
the reason, add a lodestone to the lobby area. Hell, rework the whole damn area. I don't want to be running down long corridors if every mini-game is going to end up here.
Is it to clear up map space for other content? Aside from Castle Wars, zero mini-games take up prime real estate in Gielinor. Most of them are hosted in separate areas, or even seperate servers. Even the entrance to some of these areas are one square portals (GOP) or single NPC's (FPF). There have even been new releases which take up far more real estate than old content (Shattered Worlds). Clearly map space isn't the reason.
There are some mini-games which are in areas with a common theme, such as Trouble Brewing. Taking a game away from its area takes away from the experience. Do not do this.
I see the Gamer's Grotto as a graveyard for mini-games. If something gets moved there, it means Jagex have no time or love to give to it. Seeing as though they've just announced that 2018 will be the year mini-games will be killed off, I don't see much hope anymore. Clearly player feedback is being ignored.
Here's one suggestion though. Keep all mini-games where they are. All of them, even then ones which you're planning on killing off. Rework the Gamer's Grotto. Give it a lodestone. Give it portals which direct players to
every
mini-game. We know this can be done, you've done it before with the Crater events. Surely,
surely
, this would take much less resource to do, and not be the massive middle finger you're currently giving to the players who do play this content.
I'd apologise for any offence caused, but in this case I feel it's justified.
~A~
05-Jan-2018 22:40:46