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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

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F2P: GOP
P2P: GOP & Rune Goldberg Machine (which would perfectly work with one another as they even are in the same place)



-tries to come up with a stronger link between Livid Farm, and Gop-
-checks RGM World location-
(cannot find)
-wonders what to do next-


I would say 135 for F2P Gop, as it was the most used, recently, but it's EoC only, now..
Before that, other than 61, the most used by actual players, were 134; before that was 169 and 165 (with one group based on 181, while that was up).

17? I know they use it a bit, but it's also a non-activity-label, atm.
(34 tends to be bad ping, or was, even for most States, so not there).


A D&D/Minigame combo theme world just would be one option to re-designate worlds to existing minigames: Shifting tombs/sinkholes just work wonderfully in conjunction as you could play several quick rounds of the former, while going to the latter when it is up to spawn. GOP/RGM would work as it is in the very same location. So for doing this a fitting pair of activities would have to be found, it wouldn't help if it was theme to two permanent activities in different places (as players naturally would spread out then at all times instead of being focused on the d&d when its up and the minigame when not). But of course I am more than sure there would be other options out there as well.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Dec-2017 21:11:40 - Last edited on 18-Dec-2017 21:36:36 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
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Tbh, they were reasonably priced. What needed fixing was the xp obtained while Gopping, so that you weren't falling behind in xp, by getting an xp-boosting item.

If they'd been any cheaper, they'd have not required enough time in the game to even pick up the most basic concepts (tbh, it usually takes someone about 700k+ tokens to get them down, and start concentrating on the advanced stuff - was more like 1m, during the time information on mechanics had to be self-discovered, rather than handed on a plate, from the get-go).


I personally see purely xp boosting sets (not more advanced ones like factory or any of the elite variants which will always be useful when using that skill) as a tool, which is intended to actually help to skill and entirely loses its use upon reaching you aimed level - they shouldn't be prestigious in the first place. If you could use them from level 1 onwards (which you can't) it would save you a whopping 650k of xp when your aim simply is level 99, 5.2 millions for level 120 and 10 millions when you're actually trying to reach 200m xp. Specifically the master runecrafter falls out of any use for level 99 and would be extremely questionable for level 120 when wanting to obtain them via GOP. Thaler prices are certainly more reasonable (8.3 (+ waiting time) hours per piece when playing spotlighted minigames), but the runespan rates are a joke - see my post on page 34 of how I would balance out runespan/GOP rewards with an unified currency.

I certainly see place for rewards obtained on longer terms, but unless you want to see them without any real use, xp sets aren't the right thing for that. Ideally it would be something offering some use forever (ability/spell unlocks and upgrades (I love the mutated dazing shot for that idea), passive skilling effects (like the dungeoneering scrolls), advanced skilling outfits) or maybe also a cosmetic to show off.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Dec-2017 21:25:50 - Last edited on 18-Dec-2017 21:42:46 by Rikornak

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Gop Ideas on pages 34-35.


I think the ideas are reasonable, but far too complicated to be done, they also are complicated to work out for balancing, any time something new is added as a reward.

Somewhere from 2 to 4 tokens per orb scored, counting only team score, would be simple and easy to do. Making it 2 tokens/orb up to 200, and 3 (or 4) tokens/orb from 200 up, would be better.

If they make Gop playable Solo, then the Solo version should be 4 tokens/orb if blanket, and if gradual, something close to:
(F2P)
1-80 = 2
80-100 = 4
100-120 = 6
120-140 = 8
140-150 = 10
150-160 = 15
160-170 = 25
170-180 = 50
180-190 = 100
190+ = 1,000

(P2P)
0-105 = 2
105-130 = 4
130-155 = 6
155-180 = 8
180-195 = 10
195-210 = 15
210-220 = 25
220-235 = 50
235-245 = 100
245+ = 1,000


1st time you pass the milestones, you get a bonus. (could be more than 1st time.. hard to gauge).




The xp should, of course, be updated, too, as outlined in earlier post.

18-Dec-2017 21:33:42

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
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Add an Elite boat to pest control

Requirements: 120+ combat

Mobs will be stronger

You get 6 pest points per successfully completed boat


I like the idea, but it would require them to buff Conquest, a little, to balance it.

It's a lot of extra work, though, for a Minigame that's had a lot of (actually helpful) updates and support, compared to most other Minigames - it's also one of the few that's generally benefited from Thaler (at least: the negatives aren't as absolute as in others).



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- give the capacitor necklace combat stats. it is a level 99 neck/amulet slot item


It's also broken.. or was when I bought my last one, a couple of Years back.



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MTA Stuff


I agree with your MTA suggestions, with the amendment that Lord Drakan gave, of a chaos rune consumed.

I think a chaos+nat (or fire+chaos) staff (or perhaps wearable item) should be available from Gop.

18-Dec-2017 21:52:45 - Last edited on 18-Dec-2017 22:14:52 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
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I personally see purely xp boosting sets (not more advanced ones like factory or any of the elite variants which will always be useful when using that skill) as a tool, which is intended to actually help to skill and entirely loses its use upon reaching you aimed level - they shouldn't be prestigious in the first place. If you could use them from level 1 onwards (which you can't) it would save you a whopping 650k of xp when your aim simply is level 99, 5.2 millions for level 120 and 10 millions when you're actually trying to reach 200m xp. Specifically the master runecrafter falls out of any use for level 99 and would be extremely questionable for level 120 when wanting to obtain them via GOP. Thaler prices are certainly more reasonable (8.3 (+ waiting time) hours per piece when playing spotlighted minigames), but the runespan rates are a joke - see my post on page 34 of how I would balance out runespan/GOP rewards with an unified currency.
[/quote]

Already read the rate-converter, but would really rather they'd never made the things buyable through Span (or Thaler). Given the harm is already done, a reasonable exchange rate would, (if tokens are linked to score in the values of my previous post) be 4RS:1Gop.

As for prestiege: that didn't factor into what I said - simply the bare minimum time to start picking up basic concepts. Given it's the best reward purchasable from the store (unless they add something else, which is less likely than just a fix of the xp gained), then it should allow people a decent enough taste (currently most people get it in 20 hours, because they boost, but 40 is by intended average time).

The reason why it wouldn't be inefficient to get, would be because they would boost the xp rate gained in Gop (as I've outlined on the last page), so that you weren't wasting xp by going there - so the item was efficient to get, while taking the same time.

18-Dec-2017 22:31:48

Yusou Bhoroi

Yusou Bhoroi

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I guess the three big issues the faithful shield has is it is extremely expensive (200 gold tickets just need a lot of time to be obtained - but this is a general cw issue, not directly related to the shield), the general issue all hybrid armour suffers from (this 15 tiers nerf) and the fact shields are extremely niche (and are generally neglected besides defenders, spirit shields and t90 ones). I think a few steps to fix it would be:

- Reduce the hybrid tier penalty to 5 tiers (yes I know this is a general issue, but one of the main reasons why this kind of armour lacks use). I am not sure though if defensive abilities consider the nerfed shield tier, but if so it should be changed to the actual one (a t90 shield should count as t90 and not t75 (or t85 with my suggestion))
- Allow the shield to be scaled to tier 70 and 85 with sufficient defence levels. The 85 variant also features an tier 80 (it is still hybrid nerfed) health bonus and doesn't degrade
- Upgrade the prayer bonus to +6 (do this as well with the falador shield 4 - or upgrade it even to +7 and falador 4 to +6)
- Allow it to boost the potency of defensive prayers/curses (protect from/deflect x and many of the seren curses) by 15 %
- I think for more it would need work in terms of defensive abilties, but the shield per se would



Hmm, Perhaps, in order to raise the tier, you had to feed it the equivalent tier shield - that way no one could complain it was stealing from PvM, and it would also allow a bigger justifiable boost.

I think that in Minigames (or at least cws), it could have a small chance of making your opponent's Soul-Split (a curse vs Saradomist shield), do damage to them, rather than heal them, for a tik.

18-Dec-2017 22:42:27

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
I also think that reducing the hybrid pennalty would be a good reward-add-on, but because it's potentially so big, I think it should be only available from multiple sources, each contributing a piece (so you'd need to get one piece from each of several Minigames, and a piece that drops from bosses/from trisk, very rarely).

I think it should also require one completed patch for each item, and possibly only give a 1-2 lvl increase, per patch (though more than one patch could be added to the same item, up to a set limit) - perhaps with each added patch being of a different tier.


Some parts in the process could be tradable, if that allowed the requirements in the Minigames to be higher - so that while harder to get, not everyone had to get them in person.


Perhaps, for the Minigame aspect, it could be a random chance reward, for every time you achieve a set skill-based target in the Minigame (though not many Minigames have reliable targets, that can't be AFK-d).

18-Dec-2017 22:50:01

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
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*Upgrade it to a full 5-piece-set awarding 1 % experience per piece, with a 1 % set bonus. The three new pieces are awarded by completing the quest, 4 and 8 beacons at once respectively. Maybe use the chance and improve the visuals of the flame gloves.

I believe the whole point to the current setup, is so that you can use it with the Lumberjack outfit, and Rabbit's Foot Necklace.
Perhaps having a way of combining the 2 outfits, if you make it 5 piece, might counter that.
(Ah, I see that was considered, a few posts down).

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*Adding the adze to your tool belt will allow it to use the strength of higher leveled hatchets.
*Allow the log burning effect to be toggled on a per-log basis on both the adze and the tool belt. This setting can also be accessed and should be respected by the sentinel outfits as well.

That sounds like it'd be very complicated to code, especially with all the augment add-ons making it cluttered atm.


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I miss playing those mini games, and I don't think I can get back into the game without being able to play them.


Miss playing them with you; but it's good to see you're still around! :)


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- Hand out free (with a graphical polish similar to the other standard amulets - uncharged would be a dull orange, while charged would be shining) cosmetic overrides of the uncharged and charged arcane capacitor amulets upon unlocking borrowed power (I guess the amulet is entirely gone for now)


I have mine, still, so would like refunds for them, if they do get taken away (would help in getting 10m Produce.

18-Dec-2017 23:03:56 - Last edited on 18-Dec-2017 23:26:30 by Yusou Bhoroi

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I agree with your MTA suggestions, with the amendment that Lord Drakan gave, of a chaos rune consumed.

I think a chaos+nat (or fire+chaos) staff (or perhaps wearable item) should be available from Gop.


On a second thought for this: Using the spell on the ancient or lunar books could actually have an additional cost of 1 chaos or astral rune respectively. It wouldn't work against the upgrade thought (as the spells aren't previously available, but I still do not think it should feature additional costs on the standard spellbook.

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I also think that reducing the hybrid pennalty would be a good reward-add-on, but because it's potentially so big, I think it should be only available from multiple sources, each contributing a piece (so you'd need to get one piece from each of several Minigames, and a piece that drops from bosses/from trisk, very rarely).

I think it should also require one completed patch for each item, and possibly only give a 1-2 lvl increase, per patch (though more than one patch could be added to the same item, up to a set limit) - perhaps with each added patch being of a different tier.

Some parts in the process could be tradable, if that allowed the requirements in the Minigames to be higher - so that while harder to get, not everyone had to get them in person.

Perhaps, for the Minigame aspect, it could be a random chance reward, for every time you achieve a set skill-based target in the Minigame (though not many Minigames have reliable targets, that can't be AFK-d).


The hybrid penalty is a general mechanic that is featured on all hybrid-styled gear, rendering them entirely useless unless they've got some really fancy passive effect. It needs to be gone in every case, not just clipped away for this one and additional effort.

I used a tier increase on certain milestones as it is a solid mechanic already featured on many kinds of event armour
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Dec-2017 07:12:21

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