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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Taking the items from promotions and adding them as rewards to activities in the core game should be done, at the least for promotions that are over half a year old.

But then again, if they did that then Jagex wouldn't be able to milk people for money as easily; and all the elitist primates that want to keep their temporary-content rewards to themselves would start having tantrums.

There's probably at least 200 items in the game now from skilling to cosmetics that are locked in limbo.


At least I am happy their endless demands for so many promotions finally backfired at them (just take a look at the TH forums)

@topic: The Lava whip from a 2012 promotion and recently available with vic could also be added as a very rare reward for fight pits, caves and kiln

/update: having read the last page: I really would rather see Jagex using instance shards instead of enforcing gameplay on a certain world in order to prevent boosting. Yes it may be an issue, but you also shouldn't forget there are localized versions of this game as well, which would suddenly totally be locked out of those games. And why would boosting (especially if it even it is made harder by preventing some secondary rewards without having enought players) be such an issue if it at least leads to a utilisation of those games... it is less cancerous than games dominated by staking, which would be supported instead then
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jul-2016 07:21:54 - Last edited on 15-Jul-2016 08:21:44 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Some good stuff here. The thaler system definitely needs a rework to not promote afk'ing, and some of the prices need increasing as well (e.g. master rc, which is so much easier to obtain through thaler than the minigame itself). I'll also add the lava whip, good idea. Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

15-Jul-2016 09:40:35

Flamedog

Flamedog

Posts: 611 Steel Posts by user Forum Profile RuneMetrics Profile
I think with the current playerbase its most important to create a single instance for each minigame, so that people from across the worlds can easily join others while not having to hop worlds to even find an opponent.

Not to speak about the dead grouping system.


No point in fixing minigames if nobody plays them anyway

22-Jul-2016 16:00:41

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
No point in fixing minigames if nobody plays them anyway

This is flawed reasoning, though. People might not play a minigame because its gameplay is broken or lacklustre, thus initiating a vicious cycle wherein the minigame is played less and less. Fixing it would be the best solution, not least since the alternative is doing nothing c.q. allowing the situation to deteriorate.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

22-Jul-2016 20:13:53

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
No point in fixing minigames if nobody plays them anyway

This is flawed reasoning, though. People might not play a minigame because its gameplay is broken or lacklustre, thus initiating a vicious cycle wherein the minigame is played less and less. Fixing it would be the best solution, not least since the alternative is doing nothing c.q. allowing the situation to deteriorate.


I think for this a combo-solution would be the best thing: Replenishing the minigame and adding the instance shard in the same step
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Jul-2016 20:50:45

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
No point in fixing minigames if nobody plays them anyway

This is flawed reasoning, though. People might not play a minigame because its gameplay is broken or lacklustre, thus initiating a vicious cycle wherein the minigame is played less and less. Fixing it would be the best solution, not least since the alternative is doing nothing c.q. allowing the situation to deteriorate.


I think for this a combo-solution would be the best thing: Replenishing the minigame and adding the instance shard in the same step

Oh yeah, instances are usually a good idea. Worked well for Flash Powder Factory, but it worked horrible for Cabbage Facepunch Bonanza. Fishing Trawler instances should definitely happen, waiting 20 minutes to start a new game is silly.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

24-Jul-2016 12:28:18

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Funnily it is quite unneeded for both flash powder and cabbage facepunch as you're able to play those alone as well - for cabbage facepunch the issue simply is this team gorilla thing which you've already listed.

But everything actually requiring other players should really make use of it (I hope they do it for this crucible successor then) - and as an absolute plus they should introduce a proper automatic queueing system
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2016 12:37:55

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