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List of Minigame Improvements

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
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They extended the 5 % xp bonus for catching sharks to catching wobbletongs in the arc as well - is some neat little extra to be honest (and a sign in my eyes they haven't totally forgotten about older stuff)

Ah yes, a clanmate informed me of that. I wonder if shark gloves work as well.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
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22-Aug-2016 07:45:07

Yusou Bhoroi

Yusou Bhoroi

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Thinking of suggesting another new idea for Gop, though it's likely too large for this kind of thing (indeed, although it's more in the style of things they tend to do, it would take as much effort as doing a lot of the more useful updates):


A weekly D&D based within a single Solo round of Gop, with the score you achieve for that round (orbs added up, in total) being taken as a base number, from which a multiplier for rune yield per essence, is taken.

To get this to balance right with time put in, for benefit, it would have to be gauged somewhere between Total-of-orbs/4, and Total-of-orbs/10, for a Weekly D&D.

For example: If you scored 100 orbs in the round (the sum of your score at each altar), then that figure (100), would be divided by the multiplier (say, 10), to give 10 (which is 100/10). This would then mean you get 10% extra runes (rounded down), whenever you craft uring that week.


The time you put into a round, is roughly 20 minutes + travel and starting/finishing time. In order for this to work out as worthwhile, you'd have to spend greater than 4 hrs (including the time spent on the D&D), crafting runes during that week.


Given the time and effort put in, most D&Ds tend to work out a lot more rewarding that, but it could be tweaked to be balanced correctly (what's more, it can be an optional extra to award tokens for performance in the D&D, if that helps to balance it - either based on tokens:score, or lump sums for beating certain thresholds).


This would work in F2P, too, as the number of altars is fewer, so the amount they can score in total is lower. In addition to this, the selection of runes they can create, is much more restricted.



This D&D would have the benefits of allowing actual players to out-proffit the large numbers of RC bots, and further encourage use of things like the risk-crafting, via the Abyss.

There could, alternatively, be a requirement to use altar teletabs, in order to activate the boost for the next craft.

08-Sep-2016 11:48:25

Green Cafe

Green Cafe

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I think with the current playerbase its most important to create a single instance for each minigame, so that people from across the worlds can easily join others while not having to hop worlds to even find an opponent.

Not to speak about the dead grouping system.


No point in fixing minigames if nobody plays them anyway
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16-Sep-2016 19:01:23

RawrCereal
Dec Member 2023

RawrCereal

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I like this list very much, however I dont agree with you on FoG.
Hiding between players is a tactic to fool the hunter.
Defenses are already lowered by alot, I dont think that by lowering them even furthur would do any good.
I do like the other points though.

Secondly I just want to point out that the main reason that PvP minigames are pretty much deserted is because the PvP community is pretty much non existent.

25-Sep-2016 15:25:40

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I like this list very much, however I dont agree with you on FoG.
Hiding between players is a tactic to fool the hunter.
Defenses are already lowered by alot, I dont think that by lowering them even furthur would do any good.
I do like the other points though.

Secondly I just want to point out that the main reason that PvP minigames are pretty much deserted is because the PvP community is pretty much non existent.

I disagree that it's a 'tactic', more of an exploitation of game mechanics. It does not take skill for a target to hide between other players, nor does it take the hunter any to find their target in a list of names. In other words, it is a hindrance that has nothing to do with how well you play the game.

And yeah, the PvP community is non-existent, and thank Saradomin for it, but there is a difference between dangerous PvP (for the evil pk'ers) and safe PvP (fun all round for everyone!).

Thanks for the comment. :)
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

26-Sep-2016 17:09:35

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