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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

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I think we can really stick to volcano items and create a interesting reward structure:

As more common rewards I would use the suggestions you've used: TokKul, charms, gems up to diamond, shards (after brink of extinction).

As uncommon rewards Onyx bolt tips, obsidian weapons, dragonstones, finished pieces of obsidian armour (after brink of extinction)

Very rarely a single uncut onyx, fire capes (only after having unlocked the kiln with one), kiln capes (only after having unlocked the enhanced fire cape). This table should remain locked until a certain threshold of players has been passed.

Players should be able to disable armour and capes rewards manually if they don't want them. They also wouldn't be awarded if you already have one in the bank

A certain (low) quantity of the common reward table should always be rewarded independently of outcome (just in order to prevent a lackluster winner takes all situation - if players continously don't get anything after getting beaten up they simply won't play), the uncommon and rare tables only for victors (or players having well performed (but were eventually defeated) with many opponents). Chances and quantities should scale with the amount of players participating in the arena.

As a last step it will also be able to award thalers (I think it currently doesn't? Has been a long time since I played it last time) and put it in spotlight rotation
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Jul-2016 08:56:28 - Last edited on 03-Jul-2016 09:04:51 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

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Some great ideas, although I'm a bit hesitant when it comes to the fire and kiln capes. I mean, yes, you've already unlocked them, and yes, a certain player threshold is required, but the minigame can still be boosted/leeched, and it's also possible that all other players happen to be much weaker than you are. I'll add these as well, but there's definitely a caveat here.

Anyway, good stuff, keep thinking! :D

EDIT: Moved the pits to the bottom minigame post for space reasons.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

04-Jul-2016 07:42:53 - Last edited on 04-Jul-2016 07:43:55 by Lord Drakan

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Glad to see you like it - I guess in terms of capes the drop rates should be set in way it is unfeasible to farm them this way - they just could serve as some additional reward for players having finished with the kiln already (besides grinding through for FB and pet), for instance if you want more materials for invention. I would have said the very rare drop table could start appearing at 10 players as a 1:1000 drop and be passing a threshold for every 5 additional players (speak 15 players -> 2:1000 and so on)

Furthermore I would say those reward tables could also be used to improve the fight caves (of course no kiln capes there), as there literally isn't any reason to complete it more than once (or up to three times if you want surplus capes for pet and cape rack) and the kiln (as the rewards now are just extremely pathetic after its buff a few weeks ago). Maybe for both minigames a drop could be added for every kill to your end game rewards (always some rewards but you'll get them reduced if failing) - similiar to fight cauldron
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

04-Jul-2016 08:06:28 - Last edited on 04-Jul-2016 08:08:29 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Reprofiling - sad that so many Minigame suggestion threads have dropped of my profile, and the forums, recently.

(disguised bump :p )


Btw, you may wish to check out this thread , as it currently has active discussion. :)

Thanks, I posted there.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

14-Jul-2016 11:02:44

Monogamy

Monogamy

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Thank you for leaving a link on my thread and for taking the time to comment, I will happily return the favour.

For me, the most important thing in this thread that you state, and that seems to be a recurring theme amongst most individuals is the current rewards system in place; Thaler.

It is apparent that it perpetuates AFK'ing and therefore that JaGeX are contributing to the decline of their own content, which as I outline in my own thread, is bad business. I like a lot of the suggestions and I am gobsmacked to see that this thread has been alive for a year, with little to no input and/or attempt from JaGeX to akcnowledge the elephant in the room.

14-Jul-2016 12:36:41

Yusou Bhoroi

Yusou Bhoroi

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Original message details are unavailable.
Been playing Fight Pits a lot to get the minigame bodies. It's actually a really fun minigame (provided there's more than two people), but not exactly popular because the rewards are lacklustre, and that's a euphemism. I can't really think of any appropriate potential rewards to add though, other than more TokKul, obsidian charms, shards, etc.

Has anyone got any ideas?


I've played that a bit, recently (same reason, ultimately), and it's hard to think of anything, as potentially the tokkul reward would actually be quite generous still, if the shops actually had stock..

The kiln buff might help - or might have, if the rewards from it were more engaging, and Fight Pits was known to be running - it's potentially faster than just killing Tzhaar for tokkul.. but because people assume it's dead, it will remain so.. because the people who want to do it, don't even bother going.. and any who don't necessarily all meet up at the same time, or place (even with the labled server, there's often the assumption it won't be running there, and people don't check before claiming it's dead there.

Even if it is dead, you should at least check 1st.. if everyone checked, then it's likely it'd be running more, as they'd bump into eachother, start fighting, and thus the likelihood that anyone coming to check would find it active, would increase.. meaning more might try looking in the first place (as long as the reputation is spread).



Another problem that needs to be overcome, is that not only is bad reputation more often baseless than good reputation, bad reputation is also more likely to spread and propagate, and more easily overcomes a larger quantity of good reputation.

There's nothing we can actually do about such a phenomena, but we can bear it in mind, and know we have to work extra hard against it (and hopefully persuade JAGEX that they need to, too).

14-Jul-2016 15:35:32

Yusou Bhoroi

Yusou Bhoroi

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With regards Rikornak's ideas:

I agree, and support this.
It may seem overpowered at first, but doing this (and more importantly, people not having a direct choice on rewards) would allow them to add more components to the cape, allow PvPers to make use of the capes more in dangerous PvP (would be good for PvP, for people to start risking more) - after all, they will be obtaining them through PvP, too, so that's a likely alley.

Replacing lost gear, for PvPers, gained and lost through PVP, if it's a reasonable time-investment, is something that will create a sustainable source of return-visits.

I do think the extra reward table should have the added restriction that it's only accessible on one world - as this will help prevent people just boosting, even with the high numbers requirements, people will still make use of alts to boost, otherwise (or do so far more, and far more easily).

Let's not forget, that even if this is a better way to get Kiln capes than Kiln (not necessarily advocating it should be), it won't stop people doing Kiln for capes, as many despise PvP, and many despise group content, and would rather do PvM, or solo content, no matter what.

14-Jul-2016 15:50:06

Weird Tomboy

Weird Tomboy

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Taking the items from promotions and adding them as rewards to activities in the core game should be done, at the least for promotions that are over half a year old.

But then again, if they did that then Jagex wouldn't be able to milk people for money as easily; and all the elitist primates that want to keep their temporary-content rewards to themselves would start having tantrums.

There's probably at least 200 items in the game now from skilling to cosmetics that are locked in limbo.
Tired of the promotions, dead, temporary and grind content? Support the Deadscape thread.
Runescape may be dying, but unless something is done; it will not die with dignity.

14-Jul-2016 22:05:16

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