Original message details are unavailable.
Here's one suggestion though. Keep all mini-games where they are. All of them, even then ones which you're planning on killing off. Rework the Gamer's Grotto. Give it a lodestone. Give it portals which direct players to
every
mini-game. We know this can be done, you've done it before with the Crater events. Surely,
surely
, this would take much less resource to do, and not be the massive middle finger you're currently giving to the players who do play this content.
This, or similar (if they rework the grotto to have a lodestone, portals to games, banks, a G.E., and a way to view if anyone was playing a Minigame (no matter which World) at the time, then that would also be acceptable).
Original message details are unavailable.
As for the minigame hub: An absolute must have will be instance shards for every single team based game - otherwise it won't work.
Aye, so long as they fix the way they actually create shards.
(and make it so players
choose
the shard they enter, rather than being randomly assigned - having the Hub, itself, in a shard is fine).
They are
supposed
to create a shard on the same server as your World (and the other Worlds in that group) are on.
Even if creating a new shard means it has the lowest priority, and thus is slowest/laggiest, this shouldn't effect ping, at all.
Why then can I get a ping increase of up to around 2500%? (15-380, when I was at a friend's who has better base-ping than I do here.. at mine, it starts, and ends, higher).
Ping shouldn't be effected that much, unless it's creating my shard on an Aussie World.
Given that the whole point in wishing for shards is so that it doesn't impact gameplay, and so you can play at high-performance, they really need to change the way they make shards, both on a ping-basis, and in terms of making sure it actually makes it perform like you're playing on a World with sub-100 population.
06-Jan-2018 07:50:21
- Last edited on
06-Jan-2018 07:52:42
by
Yusou Bhoroi