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List of Minigame Improvements

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A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
I have heard the spaghetti code excuse before, but all I hear is that someone has written a code in the past and the person reading it now doesn't understand it. This is common amongst coding as there is no set way to do something. I do not believe that "spaghetti code" in a closed off mini-game can have as far reaching consequences for new updates as Jagex are trying to make us believe. I now just seeing it as a lazy and pathetic excuse.

I don't really understand why a mini-game has to disappear for its base idea to be used elsewhere. Why can't the old exist with the new? An example of this is the old Rogue's Den. The mini-game was removed to make way for something new. To this day, I still don't understand why this was necessary. I'd love to have the old Den back, but given Jagex's attitude, I think we're more likely to see Flash Powder Factory disappear (a huge possibility since a high-level Brimhaven Agility Arena is being worked on - which will undoubtedly be too overpowered, just like Menaphos bug squishing, Prifddinas thieving, Arc hunting, and other recent updates) than see the old one return.

I don't believe grouping players onto a shard world by force to play the group mini-games is the right way to go. How are mini-game communities supposed to function when they're randomly scattered amongst bots and AFK'ers? Unless these issues are tackled simultaneously, there needs to be an option to play the mini-games as they are currently - without being moved to a separate server.


~A~

06-Jan-2018 07:49:19

Yusou Bhoroi

Yusou Bhoroi

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Original message details are unavailable.

Here's one suggestion though. Keep all mini-games where they are. All of them, even then ones which you're planning on killing off. Rework the Gamer's Grotto. Give it a lodestone. Give it portals which direct players to every mini-game. We know this can be done, you've done it before with the Crater events. Surely, surely , this would take much less resource to do, and not be the massive middle finger you're currently giving to the players who do play this content.


This, or similar (if they rework the grotto to have a lodestone, portals to games, banks, a G.E., and a way to view if anyone was playing a Minigame (no matter which World) at the time, then that would also be acceptable).


Original message details are unavailable.

As for the minigame hub: An absolute must have will be instance shards for every single team based game - otherwise it won't work.



Aye, so long as they fix the way they actually create shards.
(and make it so players choose the shard they enter, rather than being randomly assigned - having the Hub, itself, in a shard is fine).

They are supposed to create a shard on the same server as your World (and the other Worlds in that group) are on.

Even if creating a new shard means it has the lowest priority, and thus is slowest/laggiest, this shouldn't effect ping, at all.


Why then can I get a ping increase of up to around 2500%? (15-380, when I was at a friend's who has better base-ping than I do here.. at mine, it starts, and ends, higher).


Ping shouldn't be effected that much, unless it's creating my shard on an Aussie World.



Given that the whole point in wishing for shards is so that it doesn't impact gameplay, and so you can play at high-performance, they really need to change the way they make shards, both on a ping-basis, and in terms of making sure it actually makes it perform like you're playing on a World with sub-100 population.

06-Jan-2018 07:50:21 - Last edited on 06-Jan-2018 07:52:42 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


I don't believe grouping players onto a shard world by force to play the group mini-games is the right way to go. How are mini-game communities supposed to function when they're randomly scattered amongst bots and AFK'ers? Unless these issues are tackled simultaneously, there needs to be an option to play the mini-games as they are currently - without being moved to a separate server.


~A~



Agreed.

I've also never understood why actually playing the Minigames has to take the 2nd-class position, and often be forced to hide away (cutting it off from new players) whenever it wants to happen.

Players have to already put up with getting fewer rewards than AFKers (either directly, or on average), and boosters. They shouldn't also have to spend far longer trying to find other players, and then find a World to play on (thus meaning that any other player who turns up cannot know where they are, and if any of them has to leave, they all have to start over).

They shouldn't have to put up with either of those things. Playing 'legitimately' should be the most rewarding way to play, regardless of how bad you are at it (it should get even better as you improve, of course); it's throwing a really large favour to AFKing to even make it possible in such content, let alone rewarding, let alone more rewarding than playing, and certainly shouldn't be rewarding people for doing something that actually prevents real players from being able to enjoy, or even use the content..

06-Jan-2018 07:58:33

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Hope they reference this tread some on the minigame update they're going to work on.

Centralized hub should help a little.

Flipside:
some of these ideas may go out the door if the minigames are modified
some of these ideas may need to go because the minigames are removed

09-Jan-2018 13:13:54

5quarecrow

5quarecrow

Posts: 543 Steel Posts by user Forum Profile RuneMetrics Profile
Hello again,

I have a GOP-related idea that can potentially be bad, but I'll put it here in hope of hearing opinions :)

Currently, the activity bar in GOP serves to keep afkers out of the game in some cases. However, this brings in a heightened risk of ending a game prematurely and also puts afkers in conflict with normal players [which, I believe, can be discouraging for the players]. I think it could be better if having your activity bar depleted to 0 didn't kick you out of the game, but instead limited your rewards at the end of the game (either set reward 0 tokens or possibly subtract x [200, for example] tokens for each altar you afk on).

I think there are at least 2 legitimate question to ask at this point:
1) Why not limit thaler gain from such a game?
I believe that, if other changes from this thread are ever implemented, 1v1 games would be the easiest way of obtaining thaler and 5050ing [unless the rewards from 1v1 get regulated or the token awarding formula gets updated, of course], since in such games there would be no risk of anyone "stealing" the afker's orb. Why would an afker who is after both GOP tokens and thaler join regular games when they could just split altars in 1v1? Why would an afker who is only after thaler hog orbs?

2) How would this be beneficial?
Afkers (or at least thaler afkers) wouldn't stand in the way of normal players as much as they do now during spotlights. I think this could allow the random GOP newcomer, who tries GOP for the first time during the spotlight, to actually try out how GOP works with less sabotage from their own team.


Of course, a lot of issues with afkers would remain and some could possibly get worse, some of them are here:
Afkers keep players from entering full games on spotlight.
Afkers make teams disbalanced.
(Many more.)

As I said, not even I am sure if this would be a good idea, so I'm putting it here just to get feedback ;)
Play for fun!
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16-Jan-2018 01:34:49 - Last edited on 16-Jan-2018 01:44:37 by 5quarecrow

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
It would solve some of the problem.. but it doesn't do a lot to change the number of folks who actually play (does do something, on that front, though).

I do think that it would likely take as long to do as some other things would, and those things have greater potential for positive effects. In such a scenario, I'm averse to giving the Devs alternative ideas, as they have a horrible tendency to opt for the one that has the greatest potential for harm, or least potential for good (and that, at minimum, resets the clock on when another update is considerd, and usually makes it harder to do a more helpful update, in future, because doing so would involve undoing what they did, as well as doing the new thing).


Conclusion: I do see positives, but think there are better alternatives. If it's a choice between never getting any update , or getting just this update ( and never anything else ), then I'd go for it, as it at least does something that isn't entirely negative.

16-Jan-2018 15:20:21

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hi Lord Drakan, DM me in-game would you? I have a proposition that you may be interested it. Well, its not my idea but an in-game moderator, Ladyofhonor. I told her I would try amd get in contact with you. If I'm not on DM her. :D

I don't login very often anymore, but I shall. Feel free to contact me yourself as well, :) .
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

21-Jan-2018 07:58:32

Ab c
Jan Member 2020

Ab c

Posts: 306 Silver Posts by user Forum Profile RuneMetrics Profile
Add the ability to teleport around the telekinetic arena while in observe mode without breaking out of the observe interface at mage training arena I just click things and get xp. Idk what I’m doing.
Reborn Order
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09-Feb-2018 22:19:19 - Last edited on 09-Feb-2018 22:19:47 by Ab c

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