Kråken offers good points !
Let me comment this:
Original message details are unavailable.
However, the problem of scaling still remains even if we count only the total number of orbs scored into the formula. Should smaller teams be awarded more tokens per orb? Should the formula be more complicated, including total orbs scored, number of orbs scored/touched by the individual and the amount of captured altars (to make defending still worth trying - some players like that style of playing and I respect their wishes despite not liking the aspect of the game myself)?
I think awarding more tokken per orb scored when in a smaller team will create an incentive for players to exclude other players from their games, and that's not conducive to peace, love and happiness.
I think the number of altars won should also determine how many tokken are awarded. I'll propose an complete tokken-system so that we can analyse and tweak it according to what we can foresee will produce most peace, love and happiness for all. : P
__ Timo's Tokken-Suggestion v0.2: **
Award 5 tokken per orb scored for the team who won most altars that round, and 4 tokken per orb scored for the losing team.
Newcomling-teams score about 100 (F2P) and 130 (P2P) orbs per round.
Insanely good teams score about 250 (F2P) and 320 (P2P) per round.
This is friendly for losing newcomlings, too. : )
___
About defending:
Most of the experienced goppers I know (strongly) prefer to GOP without defence, so this hints to that defending is something that may make GOP less enjoyable for some, so I think we don't want defending to bring in more tokken than non-defending games. This would make defending mandatory for those who want tokken, and thus would make it less enjoyable for the majority of humans who like GOP without defending. We do want to preserve defending as an option for those who want to, without giving them a tokken-penalty for it, though.
Let me comment this:
Original message details are unavailable.
However, the problem of scaling still remains even if we count only the total number of orbs scored into the formula. Should smaller teams be awarded more tokens per orb? Should the formula be more complicated, including total orbs scored, number of orbs scored/touched by the individual and the amount of captured altars (to make defending still worth trying - some players like that style of playing and I respect their wishes despite not liking the aspect of the game myself)?
I think awarding more tokken per orb scored when in a smaller team will create an incentive for players to exclude other players from their games, and that's not conducive to peace, love and happiness.
I think the number of altars won should also determine how many tokken are awarded. I'll propose an complete tokken-system so that we can analyse and tweak it according to what we can foresee will produce most peace, love and happiness for all. : P
__ Timo's Tokken-Suggestion v0.2: **
Award 5 tokken per orb scored for the team who won most altars that round, and 4 tokken per orb scored for the losing team.
Newcomling-teams score about 100 (F2P) and 130 (P2P) orbs per round.
Insanely good teams score about 250 (F2P) and 320 (P2P) per round.
This is friendly for losing newcomlings, too. : )
___
About defending:
Most of the experienced goppers I know (strongly) prefer to GOP without defence, so this hints to that defending is something that may make GOP less enjoyable for some, so I think we don't want defending to bring in more tokken than non-defending games. This would make defending mandatory for those who want tokken, and thus would make it less enjoyable for the majority of humans who like GOP without defending. We do want to preserve defending as an option for those who want to, without giving them a tokken-penalty for it, though.
09-Aug-2015 22:06:23 - Last edited on 09-Aug-2015 22:11:21 by Timome