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List of Minigame Improvements

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Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
- New rewards should be added that will tie in well with Runespan, for example:
- Essence multipliers: Get 50%, 100%, or even 200% more essence from esslings, esshounds, and esswraiths while these are activated. These will degrade as they are used, until vanishing when they reach 0, at which point a new one must be purchased.
Tier 1: 50% more essence from esslings;
Tier 2: 2x essence from Esslings and Esshounds;
Tier 3: 3x from any essence creature.
- Runesphere Indicator: Tired of searching through the entire section of Runespan looking for that dang Runesphere? Fortunately, the wizards inside the Runecrafter Guild have developed a device to direct you to the location of the Runesphere.
Tier 4: Marks an arrow to the location of the Runesphere, and gives it the "trail" option similar to trailing a friend.
- Alternatively, one of the rewards could allow the Yellow Wizards to either give you experience or teleport you to a Runesphere if one is active

Blast Furnace
- Allow the Blast Furnace to smelt bronze, iron, steel, mithril, adamant and rune items back to bars at a reduced rate.
- Allow the Blast Furnace to produce Artisans' Workshop bars and to transport the bars straight to Artisans' Workshop

Fist of Guthix
- Add melee and ranged versions of combat, druidic and battle robes
- Add magic and ranged versions of the spiked and berserker shields
- Remove melee gauntlets from the minigame rewards, add them to Crafting and Smithing skills, and replace them from the shop with alternate rewards.

Fishing Trawler
- Add tiger shark golden fish eggs as well

05-Jun-2015 13:17:12

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Right. I'll go over your stuff in order.

- The stackable rune essence (meaning you can craft the best rune you can there) and bonus xp reward should cover this, but it's always something to consider. That said, I don't think flat xp increases is something that shouldn't be used sparingly.
- I had that earlier for the staves and robes but people disagreed, so I won't be re-adding that, sorry. For what it's worth, only the master robes are really expensive.
- You can buy blood and death talismans already! I'll add elemental and catalytic.
- The wizards don't have them and I'm not sure what it would add...
- Sounds great!
- Could add master rc gloves, but then, for the total price to remain 60x10³ tokens, each piece would give a 1% bonus and cost 12x10³. Sounds reasonable.
- Again, what would it add? But sure.
- Sounds like it would devalue the massive pouch and it seems pretty OP too...
- Pointless, since omni-versions exist.
- It's nice to have some skilling rewards from FoG, and runecrafting rewards from other minigames, me thinks. :)
- Well...you get runes, don't you? :P Either way, sounds like it would need a more thorough design than the ninja team could offer so I'm leaving that out for the time being, sorry.
-Mind if I replace that with abyssal charms? Currently, the trio of abyssal familiars do what they do fine.
- Cute. I imagine you'd attune them to an altar of choice like the rune guardian. What's an esswyrm?
- Woah! Wicked hood is OP enough, especially since it's free. Last thing we need is more bonuses. ._.
- Sorry, but Runespan is OP enough. No matter how good those suggestions are; no. The runesphere trailing could work though.


Blast Furnace and Fishing Trawler stuff sounds great.

Adding mage and ranged versions of melee-only rewards and ranged versions of the robes sounds like a bad idea. Each combat style has something unique in the FoG shop and there isn't really a reason to make that, well, duller by adding equivalents for
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

05-Jun-2015 18:29:53

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
the other styles. Spiked and berserker shields are offensive melee shields and there isn't a proper magic/ranged equivalent for that. What's more, Stealing Creation saturates the shield market if you ask me. Instead of robes, rangers have coif* (that are getting removed...but also replaced with something else) and warriors gauntlets (and shields).

Which brings me to your next point - I don't see what the benefit of that would be. Melee'ers can already smith every part of their armour except for boots, while rangers and mages didn't have that ability (which is why I'm more okay with the change for coifs). Besides, gloves aren't of utmost importance and the bonuses they carry are relatively little. The culinaromancer gloves are fantastic too.


Thanks for all your input and I hope you appreciate my responses! :)
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

05-Jun-2015 18:33:15 - Last edited on 05-Jun-2015 21:56:09 by Lord Drakan

Mike Lt
Apr Member 2007

Mike Lt

Posts: 2,992 Adamant Posts by user Forum Profile RuneMetrics Profile
If you are gonna nerf God Statue xp, then perhaps let us hand Cornelius some Mint Cakes in exchange for "full" xp. It'd give the darn things a use.
(Run Energy lasts forever these days and even you would need it, Terrorbirds/Restore Pots are better)

It would also tie-in with Gnome Delivery. And it'd make sense: Mint Cakes give energy for statue building!

It would probably require a bunch of Mint Cakes. Or Jagex needs to nerf the amount of Mint Cakes from GD a bit. Perhaps a bit of both.

06-Jun-2015 10:01:42

Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
- I had that earlier for the staves and robes but people disagreed, so I won't be re-adding that, sorry. For what it's worth, only the master robes are really expensive.

Then the price of the master robes should be lowered.

Original message details are unavailable.
- The wizards don't have them and I'm not sure what it would add...

To be honest, the wizards do not wear the gloves either, so that argument does not really hold water. That said, adding at least the boots would fill the outfit set. I have always hated how some equipment sets are missing equipment pieces like gloves, boots or helmets for no reason and as a result the outfit looks unfinished. As for the cape, well, given that the Wicked robes include a cape, I found it thematically appropriate that the runecrafting robes should include a cape as well.

Original message details are unavailable.
- Again, what would it add? But sure.

Wicked gloves and boots would increase the effects of the wicked hood, they would be weight-decreasing clothing, and they would complete the outfit set.

Original message details are unavailable.
- Sounds like it would devalue the massive pouch and it seems pretty OP too...

It would only give three extra inventory space. How would it be overpowered? All it would do is that it would save inventory and bank space. I should probably have mentioned that you would've not been able to obtain another set of the four previous runecrafting pouches.

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- Pointless, since omni-versions exist.

You can make a tiara and a talisman staff for every type of talisman, except for the elemental talisman. For me consistency has been important, and as a result I feel they should not be excluded, and even if they would be useless by today's standards, they would look good cosmetically.

06-Jun-2015 10:39:13

Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
- Cute. I imagine you'd attune them to an altar of choice like the rune guardian. What's an esswyrm?

Esswyrms are what I like to call those cute dragon-like essence creatures that can be summoned with the conjuration pads. They could be called essdrakes as well, if you like.

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- Woah! Wicked hood is OP enough, especially since it's free. Last thing we need is more bonuses. ._.

Do note that obtaining these bonuses would take a lot of time, and would motivate people to play the minigame. Besides, the upgrades could be sold seperately.

Oh yes, I almost forgot, I had one more idea for a really useful reward:
• Runecrusher/Runicide/Arcane Accumulator/Runic Locator/Spellbind Pouch/Runeimbuer/Rune Converter: A device that automatically transports certain/all drops of runic nature such as runes, talismans and essence of your choice into your inventory and converts any unwanted runes, talismans, essence and tiaras dropped by monsters into a small percentage of runecrafting experience depending on the type of the item. It has its own interface that can be toggled to select which types of runes and talismans you want to keep and which ones you want it to destroy, similar to Herbicide, Seedicide and Charming Imp. This item is useful for players who fight monsters that drop a lot of unwanted runes or who want to get a little extra Runecrafting XP while fighting, and would help to breathe some kind of life back into Great Orb Project. It would also remove a share of runes entering the game through combat, making existing runes more valuable.

Lorewise, it could be possible that when the device converts runic items to experience, it does it so via some sort of transportation method: instead of "crushing" the unwanted runic items, they are instead teleported to the Runecrafting Guild, and you get small exp in exchange. That way the Guild would benefit from having sold one to you.

06-Jun-2015 10:41:15

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Since I'm running out of space, I'll just link this page in the GOP section. I like the runecrusher idea btw.

As for completing sets just for the sake of it, a complete set does not necessarily have gloves, boots and a cape. Sometimes, just a body and legs piece is enough for a set to be "complete". Remember that this is the ninja team; apparently the relatively small list of FoG fixes is enough to constitute an entire spotlight, so with these suggestions, one must really assess whether something is worthwhile or not. If only as a pure cosmetic or for consistency/set completion, it's probably not the best idea for a ninja fix, as something else would have to be sacrificed.

As for God Statues, you can get huge amounts of Construction xp by completing a two-minute D&D five times per month, so it definitely needs to be lowered. Adding a use for mint cakes sounds pretty cool though!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

06-Jun-2015 11:40:06

Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
Regarding the Fist of Guthix items, do remember that something being unique does not necessarely mean it is useful: a full armour set with passive effects would be much more useful reward for most people than a pair of gloves or a shield or a helmet. Also the arguments that you present remind me why just a few years ago combat was a big mess: uniqueness tends to result in imbalanced content, and EoC made things more streamlined, but at the same time removed the unique perks from combat styles or made them universal, which I see as a good thing and as nothing even remotely dull.

Unique rewards also mean that they are unbalanced in comparison to one another, which is the reason dragonhide coifs and hopefully the metal gauntlets are removed as a reward from the minigame. In my opinion, these armour pieces are equipment that everyone should have easy access to due to the fact the rest of their set are just as easily accessible, and you should not be forced to play a minigame to be able to access them. Would it be fair for meleers and rangers to be forced to play a PvP minigame just so they can be on an equal playing field with a mage? It would not. As a result, if those rewards are removed, something has to replace them, and the only original rewards left are berserker/spikeshields and magic robes.

The reward shop should provide equal rewards for all combat styles, and at the time Fist of Guthix is far from being equal. Equality also means that everyone has access to same stuff: the very point of Evolution of Combat was to bring all combat styles to an equal playfield. If one combat style has a feature, the rest should have that as well. Melee has craftable armour? Mages and rangers should have that as well. Mages have unique f2p armour sets with passive effects? Meleers and rangers should have that as well. Meleers and mages have craftable headwear? Rangers should have that as well. Et cetera.

06-Jun-2015 11:56:36

Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
This is why in my earlier threads I have stated that Fist of Guthix reward store is badly designed: it contains plenty of unrelated equipment of which most should've been introduced through other means. Robe sets are the only ones that really fit the minigame. The coifs are going to be removed from the store anyways and before that they were virtually unused due to their high maintenance cost, while warriors have very little need for degrading gauntlets and shields, of which the gauntlets should be removed from the shop as well. This is why I suggested melee and ranged version of FoG robes: out of all the combat rewards, the magic robes are the most useful ones and have the most potential to be useful, and as a result meleers and rangers would also have use for equipment like FoG robes, especially if their stats and passive effects are adjusted. Also, I felt like that some of the effects FOG robes have are very useful inside Fist of Guthix itself (the bind-increasing effect of Druidic mage robes comes to mind) so giving them armour with useful passive effects would also give them benefits inside Fist of Guthix as well. In addition, a question rises: you suggest that the combat items removed from Fist of Gúthix should be replaced by something else entirely, but what use would alternative rewards have to the player base? If we make the FoG magic robes relevant, their design can be used to make ranged and melee armour that is just as relevant to the players, and allows the rewards to be more streamlined.

06-Jun-2015 11:56:51

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