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List of Minigame Improvements

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Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
Also, spiked and berserker shields are not offensive melee shields. They have never been offensive since EOC, and are basically nothing by identical tier 45/55 shields. While I do agree that they should have their stats altered, in that case there should be ranged and magic versions added as well, as rangers and mages would also have need for offensive shields. Also, why would Stealing Creations oversaturate the shield market? All it provides is one shield that can alternate between three combat styles.

Also, meleers cannot smith their gloves outside of Daemonheim, and the importance of having the right tier equipment, including gloves, is still trememdeous, and while they are not as important as other armour pieces, when a situation arises where the imbalance within equipment can be fixed, it should be dealt with. Why should meleers be left without craftable non-degradeable gloves? They shouldn't. The Culinaromancer's gloves do not count: they are members-only hybrid armour compared to gauntlets, which are free-to-play melee tank armour.

06-Jun-2015 11:57:07

5quarecrow

5quarecrow

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GOP highscores would have an interesting potential - if there was a section based on maximum score on each altar*. This would mean that your position on the highscores would stay until someone truly surpassed your GOP skill . Quite unique, since most of the highscores (not all, of course) only reflect time spent in the game.

About how to link a certain post - I think I have seen you use a link somewhere, but I can't find it so I am not sure if you know how to do it, sorry if I am just repeating what you already know :-) (might solve your space problem since you'll be able to use some of the less important posts you made on different pages):
1. Quote a post to make this appear in your Add Reply panel. I added spaces behind the "[" bracket to make it show as text, not a quote here.
[ quote id=373-374-787-65630475-1-335850641]-your second post on this thread, I use it as an example-[ /quote]
2. Substitute the text inside by the link title you want ("2nd post" in this example).
[ quote id=373-374-787-65630475-1-335850641]2nd post[ /quote]
3. Substitute the "quote" and "/quote" for "qfc" and "/qfc".
[ qfc id=373-374-787-65630475-1-335850641]2nd post[ /qfc]
4. Copy it wherever you want the ling to be. Result is:
2nd post


*or total maximum score in a game, the options are endless and I believe that, if the highscores were implemented, several options should be added, though it might be too much - if the ranks would be earned by maximum scores reached, teams of 5 players should be in a different section than teams of 2.
Play for fun!
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GOP help fc (link)
F2P Dungeoneering fc 'L0lf2p'

06-Jun-2015 12:06:02 - Last edited on 06-Jun-2015 12:07:08 by 5quarecrow

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah, I know how to link, just ran out of space. :P

@Aqua: I fundamentally disagree that every combat style should have equivalent armour sets at every X (say 10) levels consisting of an item for every equipment slot and with everything equalised and streamlined. Sure, this would work for levels 1-40 or something, but after that I think the armour sets should become more chaotic. Unique benefits, some with more offensive bonuses, some absolutely defensive. Some with a cape, some with gloves.

If you ask me, the mid- to high level sets should provide a lot of variety for each style and in such a way that every style has access to a type of benefit in one way or another, but definitely not by just unlocking them in the same way and in the same order for everyone. It's fine if rangers unlock a set of accuracy-improving armour at level 80 when mages unlock a staff with the same function at level 60, for example. Obviously this shouldn't become too extreme, but having everything neatly equalised would just make everything boring and predictable, if you ask me. It would also devalue mixing armour sets for combined effects.

And berserker/spiked shields are offensive; they provide a strength bonus. If they don't, that's a bug.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

06-Jun-2015 13:22:11

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It's a wonderful compilation of what could be improved in minigames and other activities.

I really hope if few of these things will make their way into the game. Support

Maybe you could add an option to obtain crafting, construction, farming and magic strange/golden rocks from the livid farm to your list. (Similiar to how rocks for smithing can now be obtained form the artisans workshop)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Jun-2015 15:20:28

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It's a wonderful compilation of what could be improved in minigames and other activities.

I really hope if few of these things will make their way into the game. Support

Maybe you could add an option to obtain crafting, construction, farming and magic strange/golden rocks from the livid farm to your list. (Similiar to how rocks for smithing can now be obtained form the artisans workshop)

Thanks!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

06-Jun-2015 15:49:42

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Agree with most of Aquamancer's feedback, today, other than:

Original message details are unavailable.
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- I had that earlier for the staves and robes but people disagreed, so I won't be re-adding that, sorry. For what it's worth, only the master robes are really expensive.

Then the price of the master robes should be lowered.


I've already explained why this is the wrong approach for seemingly high costs of items, due to faster training methods being available.

The time spent to aquire the reward is in correct proportion to the amount of time required to spend in the activity to learn if you like it or not (on top of this, master robes are master robes, so should require some dedication to get), so if they are no longer rewarding enough to justify the time spent, then they need to be buffed in order to make them so. Otherwise you're literally 'updating' the content in order to make it less used.


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Unique rewards also mean that they are unbalanced in comparison to one another, which is the reason dragonhide coifs and hopefully the metal gauntlets are removed as a reward from the minigame.
uniquness doesn't necessarily lead to imbalance - you just need to ensure there are counters for every out-of-place power element. Learning the intricacies of items that somone might have, and ways to counter them, actually adds to the possible enjoyment from such situations. Making it so that it is merely a matter of tiers and rng, between equally skilled players, is no better than the previous case of uniqueness without countermeasures. So long as each niche is balanced, it's fine; the only argument is difficulty in maintaining that.

06-Jun-2015 18:09:53 - Last edited on 06-Jun-2015 18:12:50 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Regarding the Fist of Guthix items, do remember that something being unique does not necessarely mean it is useful: a full armour set with passive effects would be much more useful reward for most people than a pair of gloves or a shield or a helmet. Also the arguments that you present remind me why just a few years ago combat was a big mess: uniqueness tends to result in imbalanced content, and EoC made things more streamlined, but at the same time removed the unique perks from combat styles or made them universal, which I see as a good thing and as nothing even remotely dull.

the problem there, comes from these sets now having to be OP in effects (then making every other set in their tier obsolete), or they aren't worth bothering with (tiers are so quickly progressed through, or skipped), for anyone; whereas if it's just one item, that can be useful, but not necessary, then it's down to player choice, as to which eclectic mix they choose.

Where mixes become broken, is more a matter of bad additions, rather than a broken system. Both are valid, and workable, systems, which can be balanced, it's just a case of how difficult it is to balance them, or fix them when made imbalanced, not whether they can be balanced.

06-Jun-2015 18:11:38

Yusou Bhoroi

Yusou Bhoroi

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Original message details are unavailable.
. Would it be fair for meleers and rangers to be forced to play a PvP minigame just so they can be on an equal playing field with a mage? It would not.


This falls down when you ask: Is it fair that meleers should have to fight a monster that drops melee weapons, unlike a mage who has to fight one that drops mage weapons, in order to get what they need?

Or if you ask: Is it fair that to make melee armour, you need a smithing level, but to make ragned armour, you need a crafting level?

- Resources for things come from different places - what makes a material good for one thing, often means it's bad for another. It's the variance in method to get things, which makes an environment more realistic, and immersive. As long as both methods take roughly the same time to give the end product, then it's ok.

Both end products can be reached by obtaining, or by buying from the G.E. the recharge cost used to be due to an added bonus over alternatives, if anything, the bonuses should be returned, and bonus-version counterparts for the other styles should be added there/elsewhere, too.

The real thing that was broken, was the lack of equivelent bonus versions, then stripping of bonuses when there were already other items with the stats, obtainable through other methods.

Is it fair that you should have to use treasuretrail rewards for a range coif? That's far more wrong than having a minigame/craftable split.



-----

I agree that imbalanced systems are wrong, but I don't think removing the content, nor focussing only on sets, is the answer. By all means, make a group of sets which work, and are viable alternatives to current sets.. but removing other stuff, rather than finding ways to round slots off, and balance it with items elsewhere, just removes reason to use content when we could be adding more reason to use it.

06-Jun-2015 18:25:35 - Last edited on 06-Jun-2015 18:28:54 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
I love the rune-collector convenience item, however, it's another thing we were told wouldn't be happening, for various reasons:

1: It would imbalance (though tbh, it just complicates the balancing of) the situation with runes left on the round, and runes circulating and being removed through the D&D.

this was said when such an item was proposed during the Goldberg planning.


2: Such an item would be great for our MTX team (paraphrased).

similar time to other point; there was also something said about wicked pouch already filling the RC convenience item niche, so they wouldn't use it anyway.. but I can't recall if that was in the same reply, or sepperate.


3: Convenience items like that are limited to being Dungeonsleering rewards.

this was earlier, and we were prompted to try suggesting it on the Dunge reward udeas thread, when they were planning the previous Dunge update.



I really hope they've changed their minds, though, as it'd be a great reward for Gop (even if it does break out of the strict deliniation for convenience items having to come from Dunge).

06-Jun-2015 18:39:04

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
GOP highscores would have an interesting potential - if there was a section based on maximum score on each altar*. This would mean that your position on the highscores would stay until someone truly surpassed your GOP skill . Quite unique, since most of the highscores (not all, of course) only reflect time spent in the game


*or total maximum score in a game, the options are endless and I believe that, if the highscores were implemented, several options should be added, though it might be too much - if the ranks would be earned by maximum scores reached, teams of 5 players should be in a different section than teams of 2.



It should really use a sepperate thing where you have to go in with the specific team-mode and numbers set up, in order for it to count.. otherwise it's open to bugs, and false readings. (It would also reduce the number of mechanics usable, in order to make them comparable, as some can make a fair bit of difference).

I think something too complicated would make it looked over, so perhaps just having a solo setting, with highscores linked to recolour unlocks, would be simple enough to impliment without making the whole thing too large. (It would also not prevent future expansions on the system, with like-sized additions. Though solo doesn't encourage teamplay, if it isn't an alternative token farming method, it will still contribute to the numbers around to play in teams, and add to the numbers who explore the game).

06-Jun-2015 18:58:25

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