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List of Minigame Improvements

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5quarecrow

5quarecrow

Posts: 543 Steel Posts by user Forum Profile RuneMetrics Profile
Thanks for reading through my (and others') ideas :-)

My reasoning for the runecrafting and swordfish (I don't think I mentioned the swordfish ones though) gloves is that other ways of training are way easier. Now, the runecrafting gloves cost 75 tokens, which means about 3-15 wins, depending on the score and your total level (about 10 "average" wins with total level 1200+). Let's say that you can win about half your games, and that every game takes 6 minutes (which isn't true, games take much longer - about 8 minutes if you are lucky - because of lack of people and because of afkers). You need to play for 18ish*6 minutes = 108 minutes (I cut it down to 18 because of 1 token per loss - should have cut it to 19 instead).

The gloves grant you twice the xp for the next 1000 runes you craft, giving you only 5-10k xp (and a bit more if you craft every single one of these runes in GOP, I think). Not very attractive when we have RuneSpan around...

For the swordfish gloves, an average player has to spend 2.6 times more time in FoG - over 250 minutes, which is more than 4 hours, and they get 100k fishing xp from that. With the current f2p fishing speed, you get well over 50k fishing xp per hour at the level needed for using the gloves (not via swordfish, but since you don't get any items while using the swordfish gloves, I believe I can safely compare that).
Edit: For some reason rc/swordfish gloves both cost 80 thaler.

About GOP:
If the activity bar depleted quicker, afkers could still attract one orb for the whole time spent at an altar, so, sadly, this isn't a solution to afking.

Oh, and from the GOP ideas I posted... none of them is originally mine, so please don't praise me for them :-)

Edit: This isn't a widely known fact, but f2p can use their accumulated bonus xp during the bonus xp weekends, so we actually can use this Cabbage Facepunch Bonanza reward, though most of us don't do it.
Play for fun!
FoG cc 'Loyals' - inactive (link)
GOP help fc (link)
F2P Dungeoneering fc 'L0lf2p'

01-Jun-2015 19:23:32 - Last edited on 01-Jun-2015 19:32:32 by 5quarecrow

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks, and I've corrected a few mistakes, thog* there are probably a few spelling errors lingering.

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Suggestion for FOG

Make matching fairer based on combat level.

That's literally the first thing I thought of when I started playing FoG a few days ago. How did I miss that...


Hehe I always get paired up with a 138 :(

Yeah. I either get a maxed killing machine, an afk'er or - very rarely - a proper opponent.



Ja.. that's the real shame with FoG.. it used to provide a place where everyone could have a fair chance of winning, no matter what their lvls were.. this meant it was unique content, where broad cross sections of thw playerbase, who would otherwise have had no opportunity to interatct (at least not in combat), could have fun together.. the best way to win was actually being skilled in the minigame>combat skill>combat levels.

..which supplied a real leveller, and something valuable to giving people an enjoyable setting for PVP, a chance to learn it ammongst more diversity, and somewhere where other factors (tactics in the minigame) played a predominant role, so you didn't even have to be good at/like/enjoy normal PvP, in order to be able to enjoy FoG.



A lot of the reasons PvP isn't popular (and I don't mean enjoying beating somone, I mean enjoying something challenging, with the outcome not being the focus), are likely down to the lack of non-broken, and fun places to try it out, along with the ability for all combat levels, and 'levels' of skill in doing PvP, to participate together - allowing a smaller comunity to self-sustain by being less divided, and allowing a mixing of ideas, skills, and tactics, so that new players could learn faster and have more to interest them ehile doing so.

01-Jun-2015 21:05:48

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
I also agree that that'd be the better approach, now we have an xp-inflated game. Making the price of things lower, just decreases (or concretes the already present decrease in) the time spent in minigames as a proportion of overall gametime; and as it takes a fair amount of play to get into the gameplay of them, reducing that will just make the number who end up being disastisfied by them, or not wishing to return, higher.

The only real fixes for this, are to decrease the prices while also adding more, usefull, rewards.. or you can actually improve the rewards to be balanced with the modern game.

XP Boosting outfits, given that there are now much faster ways to get xp, which mean they aren't worth the time spent having fun to purchase them, should be increased in effectiveness. If they gave a 10% bonus, then they would be a lot more attractive, without reducing the ammount of time people are encouraged to play active content to get them (or more importantly: how long people can feel justified in playing the active content they wish to be playing).

Not all sets are in need of this - the Fish Flingers one seems to be fairly popular, and balances well enough, still, whereas some like the LumberJack's and Master RC robes, tend to be too much input for the gain (along with other factors, comming from reduced numbers of people, leading to fun being harder to have there).

03-Jun-2015 03:41:08

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
(Bump)

Hopefully I'll run into you, if you're there. :)

Though it looks like the one time I'll be too busy for Gop, will be when the spotlight is on.. been at work for 30 odd hrs, and not sure we're half way through this, yet.. :@

Thankfully Timo is finished with Uni stuff, now, so will be about organising helpers for people who wish for help.

04-Jun-2015 12:51:32

Aquamancer
May Member 2011

Aquamancer

Posts: 2,047 Mithril Posts by user Forum Profile RuneMetrics Profile
The Great Orb Project
- Better xp rewards from participating to the minigame.
- Reduce the prices of rewards
- Ability to buy more talismans from Runecrafting Guild (Blood, Death, Elemental, perhaps new ones, such as Catalytic that acts as any non-elemental talisman and can be used to upgrade the Wicked Hood. Quests are required to gain access to the new talismans.)
- Runecrafting robe boots and capes
- Give runecrafting robes a some form of function within Great Orb Project, such as increasing the reach of attractor and repeller wands, increasing the lifespan of a barrier, increasing the amount of xp you get from participating into the minigame or crafting runes within the activity,
- Yellow and green runecrafting robes could give 100% bonuses while on their respective team: blue robes grant 50% bonuses but can be used everywhere.
- Master Runecrafter gloves
- Wicked gloves and boots
- Ability to combine all four regular runecrafting pouches into a one huge pouch.
- Ability to create an Elemental Runecrafting Staff and Elemental Tiara.
- Runecrafting gloves from FoG could/should be moved to this activity as a reward, if possible
- A reward that makes crafting runes yourself worth it
- Access to a new abyssal familiar that makes crafting runes easier and is useful in almost any runecrafting situation, including RuneSpan.
- Essling, esshound, esswraith and esswyrm pets
- Further upgrades to Wicked Hood, such as:
* Weight reduction
* Acting as an essence pouch, allowing you to add and withraw essence as you wish
* Purchasing new teleport destinations, such as ZMI Altar, RUnecrafting Guild and Abyss
* Ability to toggle the teleportation destination of Wicked Hood between Runecrafting Guild and the top floor of Wizard's Guild
* Stores teleport tablets inside the hood

05-Jun-2015 13:16:55

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