Original message details are unavailable.
Original message details are unavailable.
-snip-
First of all, thanks!
The problem with your suggestion is that it undermines teamwork among experienced GOP'ers. For instance, in the mind or earth altar, it's not uncommon for one person to be repelling orbs from the farthest reaches of the chamber, while another one brings them to the altar when they approach it. The former player would not get any points for it.
A way to solve that might be to award tokens to everyone who 'touched' the orb deposited into the altar, if that's technically feasible, but then what about players from the other team who touched it? Tricky indeed.
Ja, if the tokken are awarded only for the players who touch the orb or for players who score the orb, I foresee a problem of humans wanting to 'hog' as many orbs as possible. Not worrying about score, but worrying about touching orbs instead. To avoid that, as you say, tokken could be awarded for the whole team. This will create an opportunity for some humans to ''leech'' off of good teams, but I think this is a much smaller problem than the hogging problem that could arise if tokken are given for individual orbs scored. With tokken awarded for total team score, it's much harder to gain tokken without playing than it currently is.
I don't think it's tricky. We just have to estimate the probability and severity of problems for each of the options, and select the option with the smallest product of problem-probability and problem-severity. : )
I think the problem of hogging that could arise from awarding tokken for individual orbs scored is both very probably very severe. I think the problem of leeching that could arise from awarding tokken for team score is very probable but the severity of this problem is very small. Also, the problem of leeching already exists with the current tokken-system. The suggestion could reduce this problem even if it doesn't eliminate it.
09-Aug-2015 21:47:07
- Last edited on
11-Aug-2015 18:01:36
by
Timome