Forums

List of Minigame Improvements

Quick find code: 74-75-859-66062962

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Should healing abilities be disabled in Barbarian Assault? They make the Healer's role easier, especially if there are two Attackers.


Don't know why you shouldn't be able to use the stuff you've earned. It is a other thing than the asylum im FoG.

Anyway new suggestion: Remove the rating requirement in Conquest for the trimmed Completionist Cape (it isn't good for anything anymore, as you can purchase the deflector without rating now) or just disable rating drops when losing (if the rating is a purely cosmetic thing, wouldn't be needed).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Jul-2015 07:30:26 - Last edited on 25-Jul-2015 07:31:56 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Should healing abilities be disabled in Barbarian Assault? They make the Healer's role easier, especially if there are two Attackers.


Don't know why you shouldn't be able to use the stuff you've earned. It is a other thing than the asylum im FoG.

Anyway new suggestion: Remove the rating requirement in Conquest for the trimmed Completionist Cape (it isn't good for anything anymore, as you can purchase the deflector without rating now) or just disable rating drops when losing (if the rating is a purely cosmetic thing, wouldn't be needed).

Rating is competitive for hiscores. If you lose rating when you lose a game, the best players will have the highest rating rather than the most persistent.

And what do you mean, you don't need rating to buy a deflector? :o
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

25-Jul-2015 18:52:29

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Do you really think it is a good idea this thing prevents players who want to play conquest from playing conquest as they could lose their cape ? I don't ask for the rating to be removed, I just ask for it being cosmetic (just as in FoG, as this rating system is a great thing).

And you can (or at least could) buy the deflector without rating for thalers.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jul-2015 07:02:57 - Last edited on 26-Jul-2015 07:03:32 by Rikornak

Timome

Timome

Posts: 1,045 Mithril Posts by user Forum Profile RuneMetrics Profile
Wonderfwl thread. : )

[Summary: I believe the most urgent fix that GOP needs in order to provide more fun for all is that tokken should be given (at least primarily) based on the number of orbs scored.]

I'm an experienced gopper (I can has solo 47 Air orbs !) and teacher of GOP (I've taught GOP 'coord' to hundreds of humans through the GOP Teaching/Help FC), and I'd just like to add my voice to emphasise the importance of Yusou's suggestion for the Great Orb Project:

The rewards must incentivise playing the game, otherwise the rewards actively work against the motivation to play the game. If the rewards incentivises non-playing (aka afking or boosting or '5050'ing) more than actually playing the game, then the rewards are an obstacle for folks to enjoy the game.

Currently, the rewards do a poor job of incentivising actual play. You can get more tokken from 5050ing unless you're already experienced at GOP. And actually trying to play the game in a community with so many experienced goppers will be much less rewarding in terms of tokken than 5050ing. The current reward system provides an incentive for newcomlings to not-play , and this robs them of the opportunity to learn to find fun in the game.

To fix this problem and make GOP more fun for all, the reward system needs to track the purpose that makes the game fun in the first place: scoring orbs . The way to do that is to make the numbers of orbs scored the basis for how many tokken are received. This gives newcomlings an incentive to play even against opponents that score more orbs than them, and it also prevents experienced goppers from actively trying to find newcomlings abuse.

With that fix, I think the popularity-issue probably (not sure) will fix itself. It won't need more rewards, even though that would be better. Since, given this fix, humans have a big incentive to continue playing: it's very fun, and no competing incentives interfere with this. : )
Reason, compassion and GOP.

GOP FC | GOP Hiscores | GOP Intro

08-Aug-2015 21:50:35

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
-snip-

First of all, thanks! :)

The problem with your suggestion is that it undermines teamwork among experienced GOP'ers. For instance, in the mind or earth altar, it's not uncommon for one person to be repelling orbs from the farthest reaches of the chamber, while another one brings them to the altar when they approach it. The former player would not get any points for it.

A way to solve that might be to award tokens to everyone who 'touched' the orb deposited into the altar, if that's technically feasible, but then what about players from the other team who touched it? Tricky indeed.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

09-Aug-2015 11:24:53

5quarecrow

5quarecrow

Posts: 543 Steel Posts by user Forum Profile RuneMetrics Profile
I think both Timo and Yusou meant to suggest awarding tokens primarily for orbs scored in total by the whole team, since giving tokens for orbs scored by individuals could change the game tactics too much and could bring quarrels between players on the same team.

Awarding tokens only to the scorers would put bigger teams at a disadvantage - experienced soloers can score what Timo scores (at maximum - let's say 40, so 40/1 = 40 tokens per person) while a team of five experienced players can score a bit less than double the amount (68/4 = 17 tokens per person).

However, the problem of scaling still remains even if we count only the total number of orbs scored into the formula. Should smaller teams be awarded more tokens per orb? Should the formula be more complicated, including total orbs scored, number of orbs scored/touched by the individual and the amount of captured altars (to make defending still worth trying - some players like that style of playing and I respect their wishes despite not liking the aspect of the game myself)?
Play for fun!
FoG cc 'Loyals' - inactive (link)
GOP help fc (link)
F2P Dungeoneering fc 'L0lf2p'

09-Aug-2015 11:58:53

Timome

Timome

Posts: 1,045 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
-snip-

First of all, thanks! :)

The problem with your suggestion is that it undermines teamwork among experienced GOP'ers. For instance, in the mind or earth altar, it's not uncommon for one person to be repelling orbs from the farthest reaches of the chamber, while another one brings them to the altar when they approach it. The former player would not get any points for it.

A way to solve that might be to award tokens to everyone who 'touched' the orb deposited into the altar, if that's technically feasible, but then what about players from the other team who touched it? Tricky indeed.


Ja, if the tokken are awarded only for the players who touch the orb or for players who score the orb, I foresee a problem of humans wanting to 'hog' as many orbs as possible. Not worrying about score, but worrying about touching orbs instead. To avoid that, as you say, tokken could be awarded for the whole team. This will create an opportunity for some humans to ''leech'' off of good teams, but I think this is a much smaller problem than the hogging problem that could arise if tokken are given for individual orbs scored. With tokken awarded for total team score, it's much harder to gain tokken without playing than it currently is.

I don't think it's tricky. We just have to estimate the probability and severity of problems for each of the options, and select the option with the smallest product of problem-probability and problem-severity. : )

I think the problem of hogging that could arise from awarding tokken for individual orbs scored is both very probably very severe. I think the problem of leeching that could arise from awarding tokken for team score is very probable but the severity of this problem is very small. Also, the problem of leeching already exists with the current tokken-system. The suggestion could reduce this problem even if it doesn't eliminate it.
Reason, compassion and GOP.

GOP FC | GOP Hiscores | GOP Intro

09-Aug-2015 21:47:07 - Last edited on 11-Aug-2015 18:01:36 by Timome

Quick find code: 74-75-859-66062962 Back to Top