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¤ Eclectic List of Ninja Fixes

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Okay. While lava strykewyrms are an exception, they were designed specifically to be assignment-only creatures. I personally don't care either way, but d'you have an argument for your suggestion? I'll happily add it to the list. :)


I think it is quite useful in terms of the slayer soul collection: Maybe thinking a step further - why not unify all four strykewyrm tasks into one? And as of the wyrm - I guess they all (also the ice and desert variants) could be attackable at any time, the mechanic was used in the past to prevent having them overfarmed, but as you can still only attack one at a time this certainly should no longer be an issue (especially when you could choose the type of wyrm for your task). The wyrms offer neither great experience rates (albeit the ice ones are good tasks), nor valuable drops - so there should be no reason to kill them off-task except for the soul and this is the point why they should get rid of that outdated mechanic

Probably cannot unify them since they have different Slayer requirements and lava ones exist and stuff, but fighting them off-task sounds reasonable, so added that. Their unique drops would still be limited to tasks, though.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

10-Oct-2017 14:12:29

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As for unification: All recent slayer releases were put into distinct categories: gemstone dragons (slayer levels 95 - 101), corrupt creatures (88-103), soul devourers (105-117) and Lost Grove Creatures (104-108) - I do not know how it would be any different to strykewyrms then (players could only fight the jungle variants first, as they could only fight corrupted scorpions in the beginning, they work themselves up in each category the more they progress in their slayer levels).

I do not think categories should be too vague (it shouldn't be something like demon or dragon), but instead of 15 single dragon tasks it could be a chromatic (including celestial and frost), metal and the already existing gemstone dragon one. If a creature is unique it also should stay alone for now (e.g. mammoths could be a category if a new kind of mammoth is released in the future, but instead of skeletal and living wyverns it could be just a wyvern one). That is something that will happen for the higher levelled abyssal demon variants in the future as well - you can either fight the current ones or go for any of the three new with the same task.

Getting similar creatures into categories would offer several significant advantages: A poor new release wouldn't instantly lead to a new required block slot, players could go more tactical and decide if they want to go for slayer points, experience, loot or something in between, competition for certain spots will certainly be loosened due to avoidance options - and most important: The meta game for block/preference slots can more easily change due to new releases - when a bad category is extended by a fantastic creature it could possibly be freed up (or even lead to a new preference) - or actually even allow doing the block/preference lists on a players preference, not just pure efficiency. It also certainly would help with the task bloat that just happens over time and has to be solved by the release of a new master.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Oct-2017 17:35:46 - Last edited on 10-Oct-2017 17:45:50 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Oh, yeah sure, that makes sense. I just don't want to tempt them to do more Slayer updates. :P

By the way, if anyone's interested, I've written some suggestions for Crocodile Tears & Our Man in the North expansions in my third laboratory, below the achievement and comp cape suggestions.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

10-Oct-2017 18:54:43

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Got again some QoL improvements:

- Warped bats in the lumbridge catacombs are dropping regular bones instead of bat ones and should be changed accordingly. There is practically no reason anymore for them not to do, as free players can kill bats in other locations as well nowadays.
- The birthright of the dwarves dragon weapons should have their quest requirement for wearing them lifted. Even with special attacks they will remain entirely useless for players having completed the quest. The quest will still be needed to obtain them without trading, making it still an indirect requirement for ironmen (similar to the FotG dragon weapons). While they're reasonable (and offering a cool reward) for expert and (partially) master quests, they're kicking them out of use when adding them to grandmaster.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Oct-2017 08:15:40 - Last edited on 12-Oct-2017 08:31:09 by Rikornak

Morbuss
Jun Member 2012

Morbuss

Posts: 823 Gold Posts by user Forum Profile RuneMetrics Profile
I haven't seen it on the first page, but something that could do with being addressed is the Daily Challenge algorithm. On my HCIM, I constantly get challenges that I cannot physically complete on the day I am given it, such as Cook X Monkfish. And it isn't because I don't have the cooking level, but rather Monkfish are locked behind a quest which I cannot currently complete.

Another challenge I got is the All Fired Up challenge, which tells me to light x beacons simultaneously, except I haven't done the quest yet...

Now while standard players can buy raw monkfish prior to finishing the quest on the GE, Ironmen have no way of completing the challenge until they complete the quest. All Fired Up on the other hand has no excuses.

My suggestion is to:
- Either remove all quest-locked challenges from the DC database,
- Prevent quest-locked challenges from being assigned, or
- Allow a free reroll on any quest-locked challenge, once per day (each challenge can only be rerolled once as usual). Free rerolls can be claimed from a Challenge Mistress.
I prefer my murder-hood; people die 'cos I look so good!
Eastern Lands - Hybrid Weaponry

14-Oct-2017 16:51:30

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Presumably the easiest thing to implement, if not outright removing challenges, would be to only assign quest-locked ones if the quest has been completed, so I'll add that. Though I must add that you have an excellent incentive to do Swan Song, which is a great quest. :P

Thanks for the suggestion!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

14-Oct-2017 20:27:05

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
For the challenge system I'd always would have prefered some kind of choice between a basic and an advanced task (speak when a task would be generated you've got to select the one you want): The basic task would always be something that can be done with no other requirements than the skill it is featuring, while the advanced one would interact with other skills and quests - and offering a good bonus for keeping your character in a good state. It would benefit both sides - players who do not want to engage in diverse activities are able to do their tasks, while players who are not doing the same stuff all the time are getting rewarded for this.

Some other suggestions:

- Grant leather vambraces (and its spiky variants) a tier 3 armour bonus, due to the higher crafting requirement compared to gloves - similar to chain and platebodies
- Re-add some stats to the ring of devotion, +1 to all styles, +2 prayer, +4 armour - it naturally will be replaced by the explorer 2 ring, but offers the highest prayer bonus on the ring slot in f2p
- All creatures in tolna's rift need to be fully rebalanced - combat stats and experience rewards fitting to their levels as well as getting a loot table added. A full graphical rework probably won't hurt either
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Oct-2017 22:12:49 - Last edited on 14-Oct-2017 22:18:19 by Rikornak

Spooookie
Mar Member 2023

Spooookie

Posts: 45 Bronze Posts by user Forum Profile RuneMetrics Profile
Not so sure if this a bug, however I am unable to upgrade my mighty slayer helmet to Corrupted version.

Has a suggestion:
-I am aware that Corrupted slayer helmet was nerf, but it would be a possible for it to be a degradable item with its post buffs, and all you need to fix with either 300 slayer points, or another corrupted gem.
-In dominion tower when fighting khazard and lucien, lucien is invisible while Khazard is unable to take damage by every 5-10% of his total hp is gone unless you move around to deal damage against him.
Here to help. ¯\(°_o)/¯

15-Oct-2017 04:37:46

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Not so sure if this a bug, however I am unable to upgrade my mighty slayer helmet to Corrupted version.

Has a suggestion:
-I am aware that Corrupted slayer helmet was nerf, but it would be a possible for it to be a degradable item with its post buffs, and all you need to fix with either 300 slayer points, or another corrupted gem.


The corrupted version was never nerfed, it just increases the defence requirement by 15 tiers, while keeping the armour value the same and just increases the damage/accuracy bonus from 14 to 14.5 %. I do not see the current solution as ideal, but I would prefer them to increase the armour value by those 15 tiers instead of increasing the damage further (I do not think they'll go past 17 %) and introducing a degradation mechanic like this, that will instantly kill the helmet of for good (and additionally mess up with the players that actually did the upgrade before).

As for upgrading - did you had the gem and helmet in your inventory and the points available when you went to the slayer master?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Oct-2017 07:23:34 - Last edited on 15-Oct-2017 07:51:25 by Rikornak

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