The reworks are a bad idea. It is another example of turning something that doesn't need work into EZ scape. Ill go through each point now:
1. little scavs-being taken out is a good rework
2.Monster examine- we don't use and don't care
3.herb rework- giving more herbs not an issue with smaller raids or never had an issue(may be good i cant say)
4.dungeon layouts not giving scavs- good rework
5. seed raking - EZ scape not needed although beneficial
6.energy pools -healing poison cmon what is this an ornate rejuv pool? EZ SCAPE NOT NEEDED.
7.clue scrolls being given as an additional drop- great rework
8.
GRUBS GIVING 5X POINTS DO NOT DO THIS. THIS WILL CREATE A NEW STRATEGY. I CAN SEE IT NOW EVERYONE GETS 28 GRUBS AND NO ONE DEPOSITS UNTIL EVERYONE CAN STACK(AND THIS ISNT EVEN INCLUDING DROPPING GRUBS...) SO YOU GUYS WOULD HAVE TO LIMIT THE AMOUNT OF GRUBS TO PUT IN AND THAT WOULD BE HARD(I WOULD ASSUME).
Another example of EZ scape leave that in CM mode(although it would help with points + drops i do not like this idea because of the above abuse...unless thats intended...) Thieving level not included i think EZ scape as well, there should be something some requirement and if theres a big team then the requirements should be significantly lowered but to get rid of it altogether is ridiculous.
9. Ice demon rework is a good idea(not requiring 26 woods in inv to be clear)
10. Vespula is a good rework it not interacting with grubs
11.Tekton's defence lowered - a good rework but EZ scape, making it less dependent on spec weapons I like but almost gets rid of the challenge(DWH lowers by 30% and with this rework its like you already hit him with a DWH spec) i like this rework but i dont think its going to be a good challenge = EZ SCAPE.
12. vanguard rework - good idea
13. rework to fire spells is a good idea
14. Ward scrolls only good for CM mode ill let all those above discuss the problems. One person already said alt scape....
15. CRASHES PRICES MAKING IT EZ
To me the biggest thing with raids should be the removal of point scaling from level. Like you shouldn't get screwed over point wise because you are lower level. And I dont make raids easier for lower levels or anything.
To my knowledge being lower level nerfs the mobs but not by much so its still harder than being high level. So I see no reason why lower combat players who can do a raid should get reduced points when it was still harder.
for all I care make it not reduce points and not reduce mob difficulty. Killing vorkath drops vorkath loot it doesnt care what level you are.
The other changes sound ok but less necessary. It just seems kidna easy. Just nerf scouting so people have to do the rooms they dont like, I thought that was the whole point in it being random.
8.
GRUBS GIVING 5X POINTS DO NOT DO THIS. THIS WILL CREATE A NEW STRATEGY. I CAN SEE IT NOW EVERYONE GETS 28 GRUBS AND NO ONE DEPOSITS UNTIL EVERYONE CAN STACK(AND THIS ISNT EVEN INCLUDING DROPPING GRUBS...) SO YOU GUYS WOULD HAVE TO LIMIT THE AMOUNT OF GRUBS TO PUT IN AND THAT WOULD BE HARD(I WOULD ASSUME).
Another example of EZ scape leave that in CM mode(although it would help with points + drops i do not like this idea because of the above abuse...unless thats intended...) Thieving level not included i think EZ scape as well, there should be something some requirement and if theres a big team then the requirements should be significantly lowered but to get rid of it altogether is ridiculous.
The room already has a cap on points where you add more grubs and receive no points...I imagine this would continue to be the case.
After thinking about the new scrolls for the past few days, I don't think we need scrolls for bad scouts. If the new balancing updates to rooms happen, there will be more incentive to do those rooms which means less time scouting. If teams go for max efficiency, they should have to spend the time finding the perfect raid. It seems as if the new scrolls would be more of a hastle than what it is worth.
I personally don't like the scrolls. If scrolls were to be implemented I would like swap scrolls.
Like if the rotation is
crabs, tightrope, mutt, tekton and Vanguard (Just an example)
if we use the swap scroll we can swap tekton with crabs we can get
tekton, tightrope, mutt, crabs and Vanguard
Liquid Jones
said
:
To me the biggest thing with raids should be the removal of point scaling from level. Like you shouldn't get screwed over point wise because you are lower level. And I dont make raids easier for lower levels or anything.
To my knowledge being lower level nerfs the mobs but not by much so its still harder than being high level. So I see no reason why lower combat players who can do a raid should get reduced points when it was still harder.
for all I care make it not reduce points and not reduce mob difficulty. Killing vorkath drops vorkath loot it doesnt care what level you are.
The other changes sound ok but less necessary. It just seems kidna easy. Just nerf scouting so people have to do the rooms they dont like, I thought that was the whole point in it being random.
So noobs with 1 in all combat stats and 10 hp should get the same efficiency as maxed mains....? Raids is teamwork-based content and Vorkath is solo content. It's a completely illogical comparison and I'm pretty sure that you know it too. You just want some easyscape which I'm not catering to.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.
ahh dragon
said
:
I personally don't like the scrolls. If scrolls were to be implemented I would like swap scrolls.
Like if the rotation is
crabs, tightrope, mutt, tekton and Vanguard (Just an example)
if we use the swap scroll we can swap tekton with crabs we can get
tekton, tightrope, mutt, crabs and Vanguard
Cool idea. People always would want muta first which could be exploited though.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.
27-Jan-2019 00:33:57
- Last edited on
27-Jan-2019 00:34:15
by
Str8cashjigg
Without scouting raids is dead to me. I do solo's and duo's, and some rooms just aren't made for that. You need lots of hammer specs for tekton, thus a large team. Also vespula is really bad in my opinion for solo's/duo's. Also without scouting, you need to bring with you so many items. Antidote, pickaxe, hasta, salve ammy etc. This takes away valuable inventory spaces. People use sanfer serum which is 20k to safe 1 inventory space...
Also would like to tell you that i am playing ironman at this moment, and my goal is to do solo raids. Sometimes i login to my main to do solos/duos. It's the content i play for. So basically if you get rid of scouting im quitting this game.
The vast majority likes raids as it is. The only thing we dont like is the bad balancing of thieving and ice demon. Fix just that and we're happy. And make scouting an official client thing, so there's no 3rd party client advantage (which 99% uses anyway) and we can raid on mobile. Tweeted mod Ash about this a long time ago and he said it wouldn't be a lot of work to do.
Ohai there!
27-Jan-2019 03:02:44
- Last edited on
27-Jan-2019 03:12:32
by
2q2