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Chambers of Xeric Revisited

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Gets Old
Feb Member 2018

Gets Old

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
Rairyn said :

Shut the hell up about easyscape. It will never be what RS3 became. Mini scavs are really tedious, especially since a lot of the quality of life updates are geared towards ironmen too. It's not "fun" to get to scavs, just to have to scav for 10 minutes for a single plank or juice drop, because their drop rates are significantly worse.

Your humble opinion.. Get off your high horse. Runescape does need to evolve, even if it

re-read what i said. getting rid of mini scavs are a great idea. You're Literally illiterate if you can't gather what i said. Easy scape would be scrolls like you just said. buy out rooms you don't want that's pathetic.

23-Jan-2019 21:21:06 - Last edited on 23-Jan-2019 21:22:57 by Gets Old

swagballls
Jan Member 2024

swagballls

Posts: 1,077 Mithril Posts by user Forum Profile RuneMetrics Profile
Don’t listen to these clowns. Raids is endgame content and is supposed to be challenging. If you want to be a brainlet and kill the same few bosses over and over, just camp godwars. Removing scouting and balencing the rooms should have been done in 2017. Better late than never I guess. Mechanics that require a 3rd party client should not exist.

23-Jan-2019 21:26:39

Rairyn

Rairyn

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
No, I won't. Because anytime that jagex tries to do a quality of life update, players like you always complain that this game is heading towards "easyscape."

I put in enough time on rs3, and towards the endgame content (pvm) to tell you this - It's easy to level skills, it's easy to get some items, other items are completely devalued. I would not, however, once say that the endgame content of that game is easy at all. For example, we do not have instant kill mechanics. As in, you get hit, you die. No damage calculated, you just die. And yes, these mechanics take out hardcores every day too. There is nothing "easy" about a lot of that game, and assuming you play legitimately and do not use microtransactions, it can still take many many hours to max.

It's just stupid to cry about. It is an entirely different game. Developed by a completely different team of the same company. The two barely affiliate, and it's very clear to everyone at this point that nobody wants what they have. Even our dev team is passionate enough about the game to say no to any of those updates.

You're whining about things that do not need whining about. Quality of life is a GOOD thing, not a bad thing. It keeps players here that are already here, and it even sometimes brings new ones and even OLD ones back. Just. Stop.

23-Jan-2019 21:27:11

Xark

Xark

Posts: 403 Silver Posts by user Forum Profile RuneMetrics Profile
Gets Old said :
Point 1:
I don't think scouting should be removed, as the post states it is in an attempt to remove 3rd party clients from the game. Lets face it RuneLite is the preferred option of many modern scapers. If i was to get banned for using runelite for scouting my raids, i would be extremely furious because many times before jagex has stated that APPROVED 3rd party clients would not get you banned. RuneLite devs have worked countless hours making a client that people can enjoy whilst still following the TOS of Jagex. To me Jagex is in a power struggle against 3rd party clients and can't keep up. Improve your client before ever talking about eliminating 3rd party clients that do so much more for us as players.

Point 2:
The scrolls would become mostly useless. even as a solo raider, you have guardians and you don't have dwh or pick-axe you're screwed and gotta leave the raid anyways. in teams people just hold the "good raid" and lets each person bank to get required items if needed. I feel as though the balancing/mini scavs idea is great, but at the same time, it's raids, it's not meant to be a walk in the park like bandos. How is anyone gonna learn to do something if they keep getting handouts to bypass the learning process, it goes completely against what RuneScape's idea of a MMORPG is in my humble opinion. A GRIND. MicroTransactions and easy scape stuff should be left on RS3, let them have it. OSRS COMMUNITY DOES NOT WANT EASYSCAPE


3rd party clients are used by players in OSRS because they let you progress faster.

In this case they let you scout Cox so you can reach the Cox loot chest in the end faster/easier by getting rooms like tightrope and not getting rooms like vanguards.

That's easyscape and that is what we don't want. I'm glad that Jagex are taking action.

23-Jan-2019 21:55:23

Xark

Xark

Posts: 403 Silver Posts by user Forum Profile RuneMetrics Profile
swagballls said :
Don’t listen to these clowns. Raids is endgame content and is supposed to be challenging. If you want to be a brainlet and kill the same few bosses over and over, just camp godwars. Removing scouting and balencing the rooms should have been done in 2017. Better late than never I guess. Mechanics that require a 3rd party client should not exist.


I completely agree about this message.

23-Jan-2019 22:00:27

Oblv Nami
Mar Member 2024

Oblv Nami

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
I'll just go through the list:

Smaller Scavs being deleted is a very nice QoL. Scavving isn't fun to do, but has to be done (which can make raids take longer than needed

Suggestion: From a Pastbin posted by "Meric" on Twitter, a QoL (or buff) could be to add a "Scavenger Merchant" to Farming rooms - the merchant would be able to trade secondaries at a 2:1 ratio (or whatever ratio would be preferred). Would be nice incase you get the Juice/Mush drop in a solo, and wanted to attain 2 Cicely (for Overload/Prayer Enhance) instead of taking more time at Scavs.

Thieving Room Balances: Overall, adding 5x the points in regular raids is a very nice addition. The creature eating faster is an amazing QoL - perhaps if the required amount of grubs is put in, it would eat at the most optimal rate? Having the Thieving level restriction removed is also a very nice QoL; however, the room is still very RNG dependent compared to, for example, Wintertodt, where logs per player will always cut at the same tick interval.

Suggestion: Having 99 Thieving + a Lockpick in inventory would allow for a 100% rate of finding grubs in chests, with Lockpicks being something that could potentially be dropped by Scavengers, or bought from the Scavenger merchant (as talked about above)

Ice Demon Balances: It's great to see that the braziers will be changed; however, reading the Dev Blog I'm unsure if the time the braziers take to active Ice Demon will also be reduced in time. At the moment, Ice Demon is a problem due to the time it takes to finish - something that would be a nice QoL thing to change. Lastly, the defence the Demon has (especially in challenge mode!) should be changed, like Tekton, to be less dependent on defence-reducing attacks.

Suggestion 1: When the required amount of kindling is added to the braziers to unthaw Ice Demon, the Demon should unthaw quicker.

Suggestion 2: Make Ice Demon's defence lower (like Tekton)

23-Jan-2019 23:34:44 - Last edited on 23-Jan-2019 23:37:31 by Oblv Nami

Oblv Nami
Mar Member 2024

Oblv Nami

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
Xeric's Ward Scrolls and Scouting: Scouting is a blessing and a curse. To efficiently raid at the EHB of 3.5 raids per hour, each player in a raid must look for a 3c/2p (c/rope) raid.

The Xeric's Ward scrolls, as worded, would work if "the party survived a raid that contained <insert room here>".

My PERSONAL opinion is that scouting AND these ward scrolls could be both implemented at the same time, instead of getting rid of scouting in exchange for these ward scrolls.

The way that these scrolls would be implemented would be IF AND ONLY IF the rooms (that are considered inefficient) are completed, so one can gain the scrolls. By having them tradeable, those that are "less efficient" can do raids with any rotation (since they would have no preference) and would be able to sell the scrolls of undesirable rooms for profit.

This would make the Chambers gp/hr not just solely based on points/hour or uniques, but also more profitable for those who don't care for efficiency. Players that are looking for higher total amount of raids/hour would buy these scrolls, and these scrolls would (most likely) be expensive (as many players would want to be skipping rooms, not doing the rooms for scrolls to skip later).

~~~

Other suggestion: Scaling of the raid (such as Level 3's, Pure's of any kind) should NOT change the difficulty of the raid. I see many people in this thread saying that the proposed changes are making raids not endgame content.

By changing the scaling of the raid based on combat level, raids become easier (for example, using a level 3 will scale the raid to below 115 combat in most circumstances). This should be changed so whether the average combat level is 126, or the average combat level is 112, the raid is scaled as a combat of 126, ensuring that raids stays endgame content.


Just a take on the proposed changes. Thanks.

23-Jan-2019 23:51:47

Give Purple
Jun Member 2022

Give Purple

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Everything Yes!

Removing scouting? No...Is part of the culture of "raiding"

Introducing the Xeric's Ward Scroll? No.

Fixing what needs to be fix is wonderful, by adding new things that might change the culture of raids nah.

24-Jan-2019 00:04:08

Oblv Nami
Mar Member 2024

Oblv Nami

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
And lastly, because I didn't have enough space in my previous two entries:

At this point in time, it is inefficient to do Chambers of Xeric: Challenge Mode due to less points/hour of efficient raids!

As endgame content, Challenge Mode Raids should be pushed as the new best way to attain high points/hour and gold.

The most simple Quality of Life change to Challenge Mode, would be to please count the additional 5,000 points per person towards a drop percentage in the raid. If the challenge times needed to be adjusted because of this, that would be totally understandable; however, there is no incentive at this time to do Challenge Mode raids which is very disappointing. Please do not skip over Chambers of Xeric: Challenge Mode as it has not seen much love, and this simple QoL could possibly push more players towards this content.

If developers have questions about Challenge Mode, the players that currently have the highest kill count ingame (that we know of) would be Bloopie (~1500 KC), Theikos (~1430 KC), and Mylar (~850 KC). These would be the three players to ask about relevant changes regarding Challenge Mode (I have 250 CoX: CM KC)

Thanks for reading these posts.

24-Jan-2019 00:08:37

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