I'll just go through the list:
Smaller Scavs being deleted is a very nice QoL. Scavving isn't fun to do, but has to be done (which can make raids take longer than needed
Suggestion:
From a Pastbin posted by "Meric" on Twitter, a QoL (or buff) could be to add a "Scavenger Merchant" to Farming rooms - the merchant would be able to trade secondaries at a 2:1 ratio (or whatever ratio would be preferred). Would be nice incase you get the Juice/Mush drop in a solo, and wanted to attain 2 Cicely (for Overload/Prayer Enhance) instead of taking more time at Scavs.
Thieving Room Balances:
Overall, adding 5x the points in regular raids is a very nice addition. The creature eating faster is an amazing QoL - perhaps if the required amount of grubs is put in, it would eat at the most optimal rate? Having the Thieving level restriction removed is also a very nice QoL; however, the room is still very RNG dependent compared to, for example, Wintertodt, where logs per player will always cut at the same tick interval.
Suggestion:
Having 99 Thieving + a Lockpick in inventory would allow for a 100% rate of finding grubs in chests, with Lockpicks being something that could potentially be dropped by Scavengers, or bought from the Scavenger merchant (as talked about above)
Ice Demon Balances:
It's great to see that the braziers will be changed; however, reading the Dev Blog I'm unsure if the time the braziers take to active Ice Demon will also be reduced in time. At the moment, Ice Demon is a problem due to the time it takes to finish - something that would be a nice QoL thing to change. Lastly, the defence the Demon has (especially in challenge mode!) should be changed, like Tekton, to be less dependent on defence-reducing attacks.
Suggestion 1:
When the required amount of kindling is added to the braziers to unthaw Ice Demon, the Demon should unthaw quicker.
Suggestion 2:
Make Ice Demon's defence lower (like Tekton)
23-Jan-2019 23:34:44
- Last edited on
23-Jan-2019 23:37:31
by
Oblv Nami