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Chambers of Xeric Revisited

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little spoon
Mar Member 2018

little spoon

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Overall, I like the update and changes with the introduction of ward scrolls. My only suggestion would be to make it so you can obtain skillings pets while in the Chambers of Xeric. Woodcutting pet from chopping trees for Ice Demon, farming pet from farming herbs, theiving pet from theiving room, and the fishing pet from fishing spots. Would be a nice addition in my opnion and I don't think it would greatly influence the frequency of pets coming into the game due to no prep raids.

24-Jan-2019 00:09:05

Asphodelos
Feb Member 2012

Asphodelos

Posts: 973 Gold Posts by user Forum Profile RuneMetrics Profile
I agree with most changes.
Only one I have a real issue with is the warding scrolls. I feel like it's not really natural. Most of the time teams would just split the raid host so that they end up with the rooms they want all the time anyway. Not getting the rooms you'd like to have may be demotivating and I can see people waiting until someone with the available scrolls get online.
I also have questions about CMR's because those seem like they need a bigger rework than regular raids.
Currently the 5k bonus does not contribute to the drop chance of a unique. That seem's counter intuitive. The only purpose of CMR is for the dust currently. I think a higher drop chance for unique's should be available to CMR in the form of those bonus points counting towards a unique chance. (<.6% per person).
The drop chance for dust is also absurd. People who have metamorph boss pets didn't have to earn the metamorph doing additional content; why are raids different in that regard?
I'm glad that Chambers is being revisited, but I would like to see changes in CMR as well.

24-Jan-2019 00:21:38

ColeQuil
Aug Member 2022

ColeQuil

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Getting rid of small scavs is a big win for any casual raider. I was very happy to see that be the case in challenge mode, and it coming to normal raids gives a lot more variety to what you can do in a raid. A few things that come to mind are: easier prepping of secondaries, a plank drop is now a guaranteed chest drop, and not having to skip a scav room just because it was smalls and try your luck on the next one; that is beautiful.

The rest of the "general raid stuff" is very nice and appealing to the casual raider, but I feel the cure poison on the well isn't needed. Getting poisoned in a raid was something you had to protect yourself against - kind of like how you have yo bring an anti-venom to Zulrah. I will note that the poison in the raids is very punishing as Shamans poison is 16, and Vesp is 20. Forgetting an anti usually results in a death, making the pool have some use. I feel if the player isn't prepared for the raid that is on them.

Balancing in rooms are all wonderful in my eyes. However, while Tekton is a very annoying boss in general, I wouldn't be surprised if people were able to consistently pull off one or two anvils in a solo with the reduced defense. I think it's a win for that the room doesn't take long to do anymore for the points it give, but that's my first thought on the reduction.

I am personally against warding scrolls. In any given raid, Olm is the best points per hour. Having rewards in which you can get to Olm faster without involving any skill required means people can get points faster, thus more items with a very inflated kill count. Personally, all boss rooms in raids are wonderful and don't ever need to be skipped. I think that if ice demon and thieving room were changed to the point where you don't need a chest and/or it not taking minutes to complete people would have a better experience overall than straight up never doing them. No one likes scouting, but it's better than doing those rooms in the long term.

24-Jan-2019 02:22:11

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
More easyscape lul, but being serious: some cool ideas in here but it seems with a lot of updates, especially player suggested, makes things being made much easier.

24-Jan-2019 03:16:30 - Last edited on 24-Jan-2019 03:19:02 by Comedy

BiigHatLogan
Apr Member 2021

BiigHatLogan

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Ward scrolls seem like a bad idea. Just the way you worded the proposal in the update is alarming. "we'd prefer that players not be able to bypass it for free (...) over and over again until they get a "random" outcome they like, for free."

That doesn't read like you're trying to make the Chambers more fun or varied, it just sounds like you want to make them more expensive. I would suggest doing something like what Destiny does in their raiding system. On a weekly basis (or whatever basis you decide) have certain rooms provide bonuses to give people incentive to do rooms that aren't normally done. That way people are choosing to diversify their experience for greater rewards instead of spending money to ensure they don't diversify their raiding experience at all. All warding scrolls will do is make every raid the same (more monotonous) and drain money out of players banks (less enjoyable). Introducing incentive to do uncommon rooms diversifies the raiding experience and makes it more rewarding, thus more fun.

24-Jan-2019 04:02:35

itsalic

itsalic

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Personally I think the tek -25% defence is ridiculous. I've always managed with bgs and tent whip, teks signature mechanic is high defence, whats the point in removing that difficulty. Making the Elder maul (one of the uber rares) completely useless other than PVP. With dwhs and elder maul tekton is one of the easiest bosses. Absolutely no reason to change it, especially un-polled.

24-Jan-2019 05:14:58

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