The introduction of a new skill could be a breath of fresh air for Oldschool Runescape, not that it would be needed, and could create a fun variety of new content ranging from enticing and captivating to relaxing and chill, solo or with friends.
Warding, however, is
not
the way to go about it.
Adding an additional skill, no matter how fitting to the existing features of the game or how hyped the community is for it, will cause a stir within the game and the community. With this being the case regardless the skill should strive to be the most it can be without disrupting the game, instead of sacrificing all of the components that make a skill fun and useful in order to 'fit in'.
Then there is, as I just mentioned, the skills usefulness. With NPCs being able to create certain mage armor sets already, along with a lot of the sets being dropped by monsters, the usefulness of the skill just isn't there. Sure you gain the ability to dismantle items for materials, but at that point you simply have an inferior version of invention from RS3.
What about the new armor sets? A lot of people would say that magic is underpowered for PvM content in comparison to melee and ranged, so wouldn't some new armor and potentially new weapons be a nice addition? Well, there's a ton of ways you can introduce new gear into the game. Skilling content, bosses, minigames, adding gear into the creation skills (smithing and crafting), and so on, all of which would cause very little disruption to the overall flow of the game in comparison to a new skill.
Last but not least, the repetitiveness. With skills such as smithing and crafting already being in the game a third crafting-like skill would just add unnecessary repetitive gameplay with, as previously mentioned, very little use.
I vote against
the addition of this half-assed version of invention being used as a medium to introduce new magic equipment.
06-Oct-2018 20:58:42