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OSRS Reveals: Warding

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Lucy HFilia

Lucy HFilia

Posts: 308 Silver Posts by user Forum Profile RuneMetrics Profile
To be honest, magic robes seem like pieces of cloth or armour that have been imbued with magic, which is what gives them their magical (but not very defensive) properties.

We have two skills that help us create armour (smithing) and create things out of hides or other raw materials (crafting). Crafting already lets us use pre-imbued fabric to create a type of magic armour (Xeric's), and smithing also lets us use a pre-imbued metal to create another type of magic armour (elemental/mind shield and helm).

In other words, I don't think our ability to create magic armour is limited by lack of a skill, because it seems like we're working with materials that have been "enchanted," but they still have the same physical properties as to materials we have previously used.

What I'm saying is, we need an ability that lets us imbue materials with magical energy, and then we need to know how to use those magically-imbued materials (which we already seem to be able to do somewhat).

I honestly think runecrafting is supposed to fill the niche of imbuing materials. We learn how to imbue a type of material with magical energy at an altar that gives off a lot of magical energy. I feel like imbuing should be an extension of this skill, where we master the ability to draw out magical power from a source.

Then, there's the manipulating of that magical material. I think that our magic skill fills that niche, too. Our magic skill let's us harvest magic energy from runes already, so I think that using magically-imbued materials would require our magic skill.

For that reason, I don't actually see warding as a stand-alone skill. I see it more as a combination of runecrafting and magic. It is just being combined into one skill to help us construct magic robes.

I think it would make more sense to add the components of warding to runecrafting and magic, as well as crafting and smithing, to be honest. But that's just my two-cents.

06-Oct-2018 20:56:33

Grandarke

Grandarke

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The introduction of a new skill could be a breath of fresh air for Oldschool Runescape, not that it would be needed, and could create a fun variety of new content ranging from enticing and captivating to relaxing and chill, solo or with friends.

Warding, however, is not the way to go about it.

Adding an additional skill, no matter how fitting to the existing features of the game or how hyped the community is for it, will cause a stir within the game and the community. With this being the case regardless the skill should strive to be the most it can be without disrupting the game, instead of sacrificing all of the components that make a skill fun and useful in order to 'fit in'.

Then there is, as I just mentioned, the skills usefulness. With NPCs being able to create certain mage armor sets already, along with a lot of the sets being dropped by monsters, the usefulness of the skill just isn't there. Sure you gain the ability to dismantle items for materials, but at that point you simply have an inferior version of invention from RS3.

What about the new armor sets? A lot of people would say that magic is underpowered for PvM content in comparison to melee and ranged, so wouldn't some new armor and potentially new weapons be a nice addition? Well, there's a ton of ways you can introduce new gear into the game. Skilling content, bosses, minigames, adding gear into the creation skills (smithing and crafting), and so on, all of which would cause very little disruption to the overall flow of the game in comparison to a new skill.

Last but not least, the repetitiveness. With skills such as smithing and crafting already being in the game a third crafting-like skill would just add unnecessary repetitive gameplay with, as previously mentioned, very little use.

I vote against the addition of this half-assed version of invention being used as a medium to introduce new magic equipment.

06-Oct-2018 20:58:42

DaMystique
Jan Member 2018

DaMystique

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
shipme2space said :
DaMystique said :
Warding to me is a bit disappointing, i understand that it makes sense, and i can see what it is trying to do which i respect.... But...

What this skill seem to add, is close to a replica of skills we already have access to. Smithing melee gear, or crafting ranged armor and now using warding to make magic gear. This makes sense, but it does not feel "new" or "intuitive". We've done so much new content with Raids, ToB and more to make this game get "new" life, and a "new" feeling. Revitalize the old game that we all love.

I'm extremely excited for a new skill in OSRS, but this skill does not live up to the hype.


Warding gives an alternative purpose to loot drops outside of just selling or alching them. It also helps remove coin from the economy and provides a path for new content in the future.


So let's make a new skill so drops around OSRS have a higher value and become a money sink?. I'm pretty sure there are plenty of ways to achieve this without calling it a "New Skill"

06-Oct-2018 21:43:10

Majin Hersh
Apr Member 2023

Majin Hersh

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Its a pretty solid idea I can see it being a great part of the game. Creating mage gear would be a good addition for the game especially if the stats are changed accordingly. If the gathering of all the resources for this is gonna take an eternity, farming silk, gathering runic energy, soapstones, and the parts needed for what you're making then I won't be motivated to actually do any of that.
A suggestion would be putting a ward and a magnanerie in the POH

06-Oct-2018 21:47:27

4ev

4ev

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
I've thought about this more and came up with this:

Scrap the idea as is. Instead make the skill a new skill that upgrades existing gear. Use the concept of imbued rings to accomplish this. Allow imbuing of most items that are under-powered to allow for re-balancing. Add the new gap filling robes etc. to the crafting skill.

Armour needs to keep up with the weapon power-creep, but it needs to do it in a logical way. This could be your logical way.
Castle Wars in Theme - A few minor changes to fix cheating
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Mobile Improvements and Ironman PvM Solution

06-Oct-2018 21:50:47

Stahpple
Sep Member 2021

Stahpple

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
PLEASE do not add another skill to OSRS. Besides all of the points I've seen laid out, my main reason for wanting to vote no is this is the same path that lead RS3 to such a steep decline. Adding new skills (No one's going to just be okay with one skill being added) to the game throws the whole thing out of wack. I totally agree that we should be able to craft magic armor, but adding entire areas, background lore, and lower level items that come with a skill just isn't a necessity. We already craft magic staffs, magic armor, and use crafting + magic to make amulets, bracelets, and rings. Why couldn't we use crafting + magic in a similar way to make the magic armors? You don't need to add a whole skill for that, when you could just spruce up crafting.

Tl;DR this is a crafting reskin

06-Oct-2018 22:13:28

Stahpple
Sep Member 2021

Stahpple

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
07 Panhsj said :
Why I would vote 'No' for 'Warding':

The magic armours, I feel, would be just as well at home in the crafting skill or perhaps through the use of a Lunar spell.
The monoliths seem to be mostly just to get rid of splashers in lumbridge.


Due to the other locations that the creation of magic armour could have been in and the imbueing of items could have been in, I feel like it doesn't warrant an entire skill dedicated to it. ]


A million times this

06-Oct-2018 22:18:48

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