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OSRS Reveals: Warding

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Plaximos

Plaximos

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Jagex Please add warding even if it doesn't pass the 75%, this is a perfect skill both for new and old players and it makes perfect sense. The only people complaining about the skill are hardcore skillers that don't feel like leveling another skill to 99. However, if they are grinding for experience anyways on a regular, it won't matter if a new skill gets added to game. if lynx titan can get 200mil runecrafting, he can get 200mil warding easy.

06-Oct-2018 23:26:30

AtomiDani

AtomiDani

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Trample said :
if this skill is less than 2-300k an hour me and my clan will 100% be voting no to it

oldschool doesn't need a new skill at all. only 5% of the community is maxed and adding a new skill is meaningless.

If you're going to add a new skill, make it quick, inexpensive, and easy to understand otherwise I and many others wont be voting yes to it.

Nobody is going to find crafting mystic armour to be worth their time. Since ancestral is in the game, any and all armour created from this skill will be dead content upon arrival and is a worthless skill to level except for people getting a max cape.

You will be delaying Lynx Titan's 200m all achievement by voting yes to this. There is almost LITERALLY no reason to vote yes to this skill. Go do raids and buy ancestral. There is NO REASON to craft mage armour.


That's one player compared to many. Holding this back because of him would make no sense. This will create many new things for players. 10/10 a good idea. If anything needs to be declined and downvoted is SoTE.

07-Oct-2018 00:04:04

Your Amity

Your Amity

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(Part 1)
It's easy to look at existing skills and draw parallels between their faults and the objections raised about Warding--namely the fact that what Warding creates can already be found/bought for less effort. Crafting dragonhide isn't worth the time since it's so readily available for a small price; the same can be said with smithing and armor/weapons. While that point is valid, it's a poor one to predicate an entire skill upon. The thought that, since melee and range have self-created armor options, magic should as well, doesn't work when the items being created for magic are by-and-large unused by the community. I understand that Mystic has it's place, but beyond that there isn't much argument for magic defense armor. The potential upgrades to Splitbark and Skeletal are intriguing, and the inclusion of additional low and mid-tier content is important, but again, predicating the creation of a skill entirely on the inclusion of 2 new sets of armor and an out-dated creation method seems illogical.

As it stands, there are some wonderful aspects of Warding that were hinted at in this dev blog that, if expanded, could make this skill valuable and incredibly interesting/diverse.
- Runic energy is a fascinating concept, and I wonder if thought has been given to its use outside of the Warding skill? The act of drawing energy from different monoliths made me wonder if this could then be utilized towards a different skill. There's the aspect of runic energy that trains Magic, albeit passively and how much we don't know, but what about an inclusion of Runecrafting exp? Sort of reverse the process that is currently suggested, which currently has Runecrafting drawing Runic energy passively. Could the gathering/use of Runic energy provide Runecrafting exp? That could provide an alternative method to what is undoubtedly the most mundane grind in OSRS.

07-Oct-2018 00:41:56

Your Amity

Your Amity

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(Part 2)
- Soapstones are an interesting concept, and I like the idea of having the process being multiple steps that incorporate numerous skills. The idea of having it be purchasable, along with every other aspect of this skill, makes me fearful that training this skill will become based on wealth, much like Construction. However, possible solutions to that are difficult to conjure, as making the raw materials untradeable would turn the skill into an incredible grind. If soapstones are used, should they not match the monoliths in scale? Having the four elemental runes but having numerous monoliths doesn't make sense at the moment, unless every "drawing" of Wards is based upon a specific type/combo of elemental runes. What I mean is, how does Chaos energy work with an elemental ward drawing to create Zamorak robes?
- Dissolving. It seems people have glossed over an important detail of this, and that is the fact that the act of dissolving does not guarantee full-resources returned. In the example given, if an adamant platebody is dissolved, there is a *chance* that *some* materials will be returned, meaning adamant bars. If that is the case: why would anyone ever use this? What would be the motivation of dissolving something, if the end result is Runic energy (which can be gathered elsewhere/in greater quantities presumably) and the *chance* of a partial return? If anything it seems to be an enormous loss of money for those who utilize it, regardless of whether they bought the item or got it as a drop (spent money vs lost potential money from selling the item). Should dissolving be Runic energy with a guaranteed return of partial resources, then I can see the argument. I'm not entirely sure how Invention works on RS3, but I have heard it "saved" the economy there, and this appears to be a similar feature. I'd like to see more explanation and discussion about this feature.
- The imbuing option is fantastic, and I think lends itself to a larger concept of Warding.

07-Oct-2018 00:51:36

Your Amity

Your Amity

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(Part 3)
- The imbuing option is fantastic, and I think lends itself to a larger concept of Warding. This skill centers around Magic, and thus could include aspects of Magic such as Enchanting. The act of enchanting items may not be switched to Warding, as their basis fits in Magic, but what about recharging enchanted items? There are currently a lot of enchanted items that dissolve after final use, and that feature keeps their markets from becoming saturated, which is good. However, there are plenty of enchanted items that simply become "uncharged" after a set number of use: could this recharging process be utilized by Warding? It's an interesting concept to play with, and one I'd like to see discussed in the months ahead. There's a lot of potential within different aspects of Warding that could make it a skill thoroughly integrated across various aspects/items/other skills in OSRS. Limiting it to "the creation of magic armor" seems like a waste of that potential, especially given that Crafting and Smithing have other options besides their initially intended purposes.


Overall, the OSRS community needs to realize something: this skill is a long way off. The purpose of revealing it now is for us to collectively discuss and consider the pros/cons of adding such a skill. We call for new content, but resist skill suggestions when they are offered; we can't have it both ways. There will always be aspects of a skill that aren't perfect (hell, look at half the skills we have and ask yourself if they would pass a poll today). However, that's not the point, as the addition of a new skill needs to be because there is a large enough necessity for it. So, the question that remains unanswered through these upcoming months is: Does Warding fill significant gaps in OSRS gameplay in a way that works? We don't want to rush a skill simply for the sake of having a new skill, but we don't want to rush to judgement either.

Regardless, thank you Jagex for your efforts. <3

07-Oct-2018 01:00:39

Alex Mahone

Alex Mahone

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A big NOOOOOO from me...
Please Jagex, Old School RuneScape 2007 is called Old School for a reason.
Adding a skill into the game IMO is such a bad idea. Please leave OSRS alone!!!

Add new gear, improve the look of items all that is good, but a new skill! NOOOOOO!!!

07-Oct-2018 01:39:13

Arifureta
Sep Member 2023

Arifureta

Posts: 3,276 Adamant Posts by user Forum Profile RuneMetrics Profile
What a waste of time. Could have donated this money to charity. I have 2 clans with 80 members already committing to a NO vote in discord. My advice is quit while you are way behind. No one ever thought about crafting there own mage armor or gives a rats behind.

07-Oct-2018 02:34:19

Prestor John
Mar Member 2024

Prestor John

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
No! No! No! No! No!

Today I am 4 skills away from maxing. If you move the goalpost back I swear on everything that is holy I will never log in to or use anything owned by jagex so long as I live.

Thanks for showing me what a waste of time Old School RuneScape has been.
No update without representation!

07-Oct-2018 04:52:56

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