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OSRS Reveals: Warding

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Hyper Craft

Hyper Craft

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I like the idea of this skill, as it does indeed fill the void of a skill equivalent to the smithing and crafting skill.

If there was going to be a new skill added to preserve the integrity of the old school game, it would be this one...BUT....

I feel that just crafting useless dead content mage armour and imbued rings is not enough to justify this even being a thing. The Crafting skill has a lot more uses than just crafting d-hide armour and smithing has a lot more uses than just crafting plate armour, for example the ability to craft darts, knives, weapons, staves, tools, etc.

In order for this skill to be viable and WORTH doing, it will need to include perks other than just crafting dead content armour and imbued ring capabilities.

06-Oct-2018 19:40:01

shipme2space

shipme2space

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Hyper Craft said :
I like the idea of this skill, as it does indeed fill the void of a skill equivalent to the smithing and crafting skill.

If there was going to be a new skill added to preserve the integrity of the old school game, it would be this one...BUT....

I feel that just crafting useless dead content mage armour and imbued rings is not enough to justify this even being a thing. The Crafting skill has a lot more uses than just crafting d-hide armour and smithing has a lot more uses than just crafting plate armour, for example the ability to craft darts, knives, weapons, staves, tools, etc.

In order for this skill to be viable and WORTH doing, it will need to include perks other than just crafting dead content armour and imbued ring capabilities.


How are Xerac Robes or Mystic Sets dead content? They're used all the time?

That's like saying Rune Armor is dead content and shouldn't be 95 smithing.

06-Oct-2018 19:45:59

4ev

4ev

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The concept of the skill itself seems fine.

However, I feel you attempting to do too much, and too little with the skill at the same time.

You are trying to correct various problems throughout the game with this new skill. Some of them thematically fit into the skill, while others do not. For example, imbuing of rings fits thematically, but if those rings are still untradeable once imbued, you now have a non-combat skill that will affect a player's combat potential. This is not something the oldschool playerbase will be happy with.

There's also the problem of completely changing existing crafting methods. This seems unintuitive to a new update, and makes me think EOC. You cannot change things that have existed in the game forever, because it "makes sense now." Don't make that make that mistake again. I see what you are trying to do, but instead of making it so we have to 'create' the magic gear with this skill, allow us to continue making it through crafting, and add in the gaps to crafting. Allow us to IMBUE existing gear (still tradeable) with the skill to do the re-balancing that is needed.

Also of note, this is not as similar to crafting and smithing as you imply, for a multitude of reasons. First of all, there's a lot of components required for this as proposed, for those skills, there is not. Moreover, you are not offering enough extra capabilities to this skill, crafting makes loads of jewelry, smithing makes various things like darts knives arrowheads, etc.

I like the base idea itself, but how you are proposing to implement it is not something I can be on board with.
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06-Oct-2018 19:47:23

shipme2space

shipme2space

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
DaMystique said :
Warding to me is a bit disappointing, i understand that it makes sense, and i can see what it is trying to do which i respect.... But...

What this skill seem to add, is close to a replica of skills we already have access to. Smithing melee gear, or crafting ranged armor and now using warding to make magic gear. This makes sense, but it does not feel "new" or "intuitive". We've done so much new content with Raids, ToB and more to make this game get "new" life, and a "new" feeling. Revitalize the old game that we all love.

I'm extremely excited for a new skill in OSRS, but this skill does not live up to the hype.


Warding gives an alternative purpose to loot drops outside of just selling or alching them. It also helps remove coin from the economy and provides a path for new content in the future.

06-Oct-2018 19:47:28

PSlLO
Apr Member 2017

PSlLO

Posts: 1,030 Mithril Posts by user Forum Profile RuneMetrics Profile
There is a decent concept here, however I see no need for a new skill for this concept. It could just as easily be added to the crafting skill instead. Which is why I would not vote for this, however when you were doing reveals you not only mentioned a new skill but also bounty hunter which gave me an idea.

Why not make bounty hunter its own skill to include skillers, pvm, and pvp. Update yet preserve the current state of bounty hunter for the pvp base that loves it however add it to the rest of the world, new npcs and civilians all throughout runescape or utilize npcs that arent interacted with very often. Have players seek out and either capture npcs (skilling) kill npcs (pvm) or pvp in its current state with new xp and rewards.

For example wyson the gardener wants to travel to draynor village but a pesky highway man is in his way. He needs your help and offers a reward for the bounty. You capture or kill the highwayman and return to wyson for the reward.

06-Oct-2018 19:58:16

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
I like this skill. I have been dying to play OSRS again, but the skills only go up to Hunter, and that's the last skill we've had...and that's boring. A new one exclusive to OSRS is fine by me; people are just gonna whine and vote no anyway, though, so I'm sad about that.

Why people are so afraid of change I'll never understand.
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06-Oct-2018 20:11:29 - Last edited on 06-Oct-2018 20:11:42 by Stinkowing

blackbelt
Dec Member 2014

blackbelt

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
As a maxed OSRS and RS3 player I always thought crafting and smithing were useless in both games (which is why rs3 is making their smithing update). These skills are absolutely useless to me as a high level player. adding a new skill that is for mage armour is just a waste of time. Please have higher level content for smithing and crafting instead of introducing a 3rd useless skill. Making mage armours can be done with the crafting skill if its that important to make them from scratch. And the imbued rewards can come from a different piece of content. It just seems dumb that smithing can make rune armour at lvl 90s when you will definitely not need it by the time you reach that smithing level. This will probably have the same affect.

06-Oct-2018 20:14:38

Aegent

Aegent

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Please hear me out, I have lot of feedback on what I see is a problem with this skill.

Crafting can already easily replace warding, I see no need for this, crafting itself seems more easily accessible and intuitive.

You're trying to make this skill the "crafting" for magical equipments, to fill in the tiers of what I assume to be the equivalent dragonhide armor. However the process of crafting is extremely quick easy and intuitive, you get the materials, thread and needle, then you make the item of your choice. You could just as well make splitbark armor require only the bark, and a thread a needle equivalent.

However you decided to make a completely new "gathering" resource which itself relies on 2 pre-existing skills Magic, and Runecrafting, and completely new objects such as runestone monoliths along with farming to get the materials. There's a clear line between synergy with certain skills, and a complete reliance on others. The fact that this skill cannot stand on its own already shows the struggle to me.

Crafting on the other hand also works with jewelry and produces its own basic resources such as bowstring, ball of wool, ropes, bowls, pots, glass, certain arrowheads and EVEN WEAPONS! Alongside that its already a level requirement for so many quests

Warding on the other hand is mainly SPECIFICALLY for magic armor when it is labeled a "production" skill and produces nothing else. On the other hand you brought the idea of breaking items into its basic resources and imbuing. This seems like a skill with a whole lot of mixed bags of abilities when mbuing can just be left a nightmare zone or go into magic. And disassembling the items can be left for something completely different. These abilities DO NOT SEEM LIKE A PRODUCTION SKILL.

Overall, this skill is complicated. It does not stand on its own, has very little to offer, and has many abilities that doesn't fit in with its "production" theme. Other skills highly overcompensate for this one.

06-Oct-2018 20:35:19

Byson
Jul Member 2023

Byson

Posts: 757 Gold Posts by user Forum Profile RuneMetrics Profile
I think adding warding as a new skill to "fill in and tie up" existing gaps in skilling is not justified well enough.

A new skill should evolve gameplay and build upon existing content to make updates exciting for new and existing players.

In my mind, this update does not appeal to the average player who wants to see the game "evolve" allowing people to get excited about it.

This goes back to the fact that many skills lack to complement the existing strengths of this game. Grinding levels is appealing to many, but that's nothing new and does not improve more compelling aspects of the game like PVP, PVM or team play.

I don't think it's worth development time as a standalone skill. Elements from this proposal could instead be used to evolve existing skills e.g. make warding a cross between crafting and magic.

Dungeoneering is a great example of a skill/minigame that evolved team play and tied it's rewards to other enjoyable aspects of game play.
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06-Oct-2018 20:45:52

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