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Dev Blog: Blood & Soul Altars

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Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
I think the blood altar should be a little higher than 77, apart from that I like the exp rates of soul runes as they won't be anywhere near as profitable as natures and still won't be as fast as lavas. I think that's fair considering the rc level for lavas is 23 and souls being 90.

Warlock said :
Tutorial said :
Can you not explain the thought behind making them the levels that they are? currently at 91 you can either make bank at the cost of slow exp or host for the exp gains at the cost of slower exp, i can see how soul crafting could be slightly better middle ground for exp and gp but why make bloods 77 rc? too similar to x2 astrals


When Runecrafting was first released in 2004, Jagex used a formula to map out the required levels for making every rune (and multiples of every rune), including those that weren't craftable at the time - all the 'normal' runes follow this rule. That's part of how we've known for a long time that bloods will require 77 and souls 90 - it's also how we know that if double laws were possible, they'd require 100 rc, and double deaths 110.

In addition, the level up messages for 77 rc and 90 rc used to say "You can now craft [blood/soul] runes." - all the OS JMods are doing by using 77 and 90 is sticking with the existing formula.

It's worth noting that Astrals don't follow the same formula as other runes, as they were released separately.


(Read this after my post) I did not know that, that seems fair then and if they want to keep the same formula then fair enough.

Original message details are unavailable.
In order to utilise the leaking power player must use dark rune essence to craft blood and soul runes. Essence must first be taken to the dark altar in Great Kourend and imbued (creating untradeable dark essence) before being taken to the blood or soul altars to be crafted.


We really need some clarification on this too as if this takes a long time, no-one will do it.

11-Nov-2015 15:54:15 - Last edited on 11-Nov-2015 16:02:20 by Jjozzie

Waby

Waby

Posts: 959 Gold Posts by user Forum Profile RuneMetrics Profile
Divinesos said :
Not even op xp lava runes crafting with kandarin hard diary you get 50-65k xp hour? isint that op? Why crying new method make Blood/soul runes??????? i like this still have +60 rc :P


But crafting lava runes loses so much money, Bloods and Souls will make money.

11-Nov-2015 16:05:11

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Waby said :
Doubling the experience or Runecrafting profitable runes...really?


Having to take the time to make your own essence and soul runes will be maybe 600-700k/h profit at a guess? and 62k/h exp with a level 90 requirement compared to being able to buy the essence for 1.5m profit/h, ~27k/h exp and a level 91 requirement?

I think that's quite fair.

11-Nov-2015 16:08:16

Disziple

Disziple

Posts: 196 Iron Posts by user Forum Profile RuneMetrics Profile
I really like those rates 38,000/h for bloods and 53,000/h for souls.

As someone pointed out it's perhaps better to keep this moneymaking method below lava's xp/h because lavas cost so much but on the other hand we must acknowledge how low level is required to craft lava runes.

On a side note: I think (over time) skill xp/h values should be somewhat balanced and therefore fast skills should not be increased further while slower skills should be increased a little bit. This is my personal opinion because I personally don't want some skills to be nearly 10 times faster than others. This does not mean I want runecrafting to be over 400k xp/h some day but simply that skills like thieving, herblore, crafting, firemaking, smithing, construction and cooking shouldn't be increased in xp/h at all. They're on the brink of becoming too fast and thus not taking enough days and weeks to build up the journey that is necessary for a skill goal to have stronger sensation of accomplishment in the end.

11-Nov-2015 16:12:41

Waby

Waby

Posts: 959 Gold Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Waby said :
Doubling the experience or Runecrafting profitable runes...really?


Having to take the time to make your own essence and soul runes will be maybe 600-700k/h profit at a guess? and 62k/h exp with a level 90 requirement compared to being able to buy the essence for 1.5m profit/h, ~27k/h exp and a level 91 requirement?

I think that's quite fair.



Well, I don't think it's fair or wise to double the experience of current profitable methods.
Bloods and Souls will be profitable even if you buy the essence., when comparing that to lava runes which lose a lot of money, so you are trading money for an increased exp rate here, and you do lose quite a lot on them.
Over 50k exp per hour with profit will devalue the skill, we might as well just have ZMI.

Runecrafting is an extremely slow and challenging 99 to achieve, that is why it is so respected.
It needs to stay that way.

11-Nov-2015 16:15:52

Matto
Jul Member 2021

Matto

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
What happend to "Zeah will not surpass existing methods in XP, it will only introduce different methods of training skills." Totally contradicts the promises you made when we voted for Zeah in the first place though.

As Nature's are 28K XP/h, Deaths 32K/h, Blood and Souls should be respectively 35K and 40K. Not more not less. 53K is way too high.

11-Nov-2015 16:18:02

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Waby said :

Well, I don't think it's fair or wise to double the experience of current profitable methods.
Bloods and Souls will be profitable even if you buy the essence., when comparing that to lava runes which lose a lot of money, so you are trading money for an increased exp rate here, and you do lose quite a lot on them.
Over 50k exp per hour with profit will devalue the skill, we might as well just have ZMI.

Runecrafting is an extremely slow and challenging 99 to achieve, that is why it is so respected.
It needs to stay that way.


If the numbers I put up are true, it's still better to do natures as you don't have to take the time to make your own essence. Lavas are over 50k/h currently and you don't lose that much money making them, the majority of people only make them to 91 anyway.

With your logic you don't want any exp rates to change whatsoever for the rest of osrs's life.

Matto said :
What happend to "Zeah will not surpass existing methods in XP, it will only introduce different methods of training skills." Totally contradicts the promises you made when we voted for Zeah in the first place though.

As Nature's are 28K XP/h, Deaths 32K/h, Blood and Souls should be respectively 35K and 40K. Not more not less. 53K is way too high.


How does that contradict it? Lavas are still faster.

11-Nov-2015 16:25:56

Disziple

Disziple

Posts: 196 Iron Posts by user Forum Profile RuneMetrics Profile
Waby said :

Well, I don't think it's fair or wise to double the experience of current profitable methods.
Bloods and Souls will be profitable even if you buy the essence., when comparing that to lava runes which lose a lot of money, so you are trading money for an increased exp rate here, and you do lose quite a lot on them.
Over 50k exp per hour with profit will devalue the skill, we might as well just have ZMI.

Runecrafting is an extremely slow and challenging 99 to achieve, that is why it is so respected.
It needs to stay that way.

Runecrafting should be profitable skill so I don't see why they shouldn't increase the xp/h of the profitable methods because maximum runecrafting xp/h is not being increased. Lava runes are an anomaly at early level 23 and they will retain their usefulness to some scenarios. And 200m and 99 runecrafting won't take any shorter. So what you're against is that runecrafting makes you money? Bloods/souls will still make you less than doing double nats.... So, I don't think you have any wargument here.

11-Nov-2015 16:27:33

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