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Dev Blog: Blood & Soul Altars

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Waby

Waby

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Jjozzie said :
Waby said :

Well, I don't think it's fair or wise to double the experience of current profitable methods.
Bloods and Souls will be profitable even if you buy the essence., when comparing that to lava runes which lose a lot of money, so you are trading money for an increased exp rate here, and you do lose quite a lot on them.
Over 50k exp per hour with profit will devalue the skill, we might as well just have ZMI.

Runecrafting is an extremely slow and challenging 99 to achieve, that is why it is so respected.
It needs to stay that way.


If the numbers I put up are true, it's still better to do natures as you don't have to take the time to make your own essence. Lavas are over 50k/h currently and you don't lose that much money making them, the majority of people only make them to 91 anyway.

With your logic you don't want any exp rates to change whatsoever for the rest of osrs's life.

Matto said :
.


How does that contradict it? Lavas are still faster.


Crafting Lavas to 91 lost some guy I know like 43mill, that is a low of money to lose to get only level 91 in a skill, more expensive than some buyables.

But you are missing the point, natures and lavas don't matter here, if you have a method that is double the experience of natures and about more or less the same as lavas, those methods will be much less popular any become obsolete, it's a massive change to the skill.

Just because I don't want Runecrafting's experience double does not mean I don't want skills to progress and become faster, but there is a line.

Souls will be almost as fast as lava runes with no loss what so ever, that will heavily devalue the skill.

11-Nov-2015 16:31:25 - Last edited on 11-Nov-2015 16:32:23 by Waby

Disziple

Disziple

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Matto said :
What happend to "Zeah will not surpass existing methods in XP, it will only introduce different methods of training skills." Totally contradicts the promises you made when we voted for Zeah in the first place though.

As Nature's are 28K XP/h, Deaths 32K/h, Blood and Souls should be respectively 35K and 40K. Not more not less. 53K is way too high.

35-38k/h and 40-53k/h I'd be fine with.

But on the other hand there is no reason not to increase runecrafting xp/h as long as it stays below lava's. You're only talking about gp here. And gp is free.

11-Nov-2015 16:33:43

Waby

Waby

Posts: 959 Gold Posts by user Forum Profile RuneMetrics Profile
Disziple said :
Waby said :

Well, I don't think it's fair or wise to double the experience of current profitable methods.
Bloods and Souls will be profitable even if you buy the essence., when comparing that to lava runes which lose a lot of money, so you are trading money for an increased exp rate here, and you do lose quite a lot on them.
Over 50k exp per hour with profit will devalue the skill, we might as well just have ZMI.

Runecrafting is an extremely slow and challenging 99 to achieve, that is why it is so respected.
It needs to stay that way.

Runecrafting should be profitable skill so I don't see why they shouldn't increase the xp/h of the profitable methods because maximum runecrafting xp/h is not being increased. Lava runes are an anomaly at early level 23 and they will retain their usefulness to some scenarios. And 200m and 99 runecrafting won't take any shorter. So what you're against is that runecrafting makes you money? Bloods/souls will still make you less than doing double nats.... So, I don't think you have any wargument here.


You clearly didn't read my post properly.

I spoke about the achievement of the skill becoming devalued, that is my issue.

The price of crafting lava runes is having to lose a lot of money, souls will almost be as fast as lavas without losing any money.

11-Nov-2015 16:35:06 - Last edited on 11-Nov-2015 16:38:07 by Waby

Slay Helm

Slay Helm

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Wee said :
This has to be a horrible nightmare. Doubling the current efficient xp/hr. Bye RC.

Efficient rc is lavas which is 60k xp/h standard or 70k+ with scrolls, just because CML states that ehp is with natures, that doesn't make it the case (Mini Finbarr proved that lavas are more efficient + with current prices double astrals could be considered more efficient than nats), I am personally fine with soul runes being 53k/h absolute max, it could be lowered to maybe 45k/h to stop people from crying, but in my opinion it's fair.

Edit : Lava runes are 3-4gp/xp (or were when I bought my supplies 2 weeks ago), this is very low compared to other skills (as of right now I believe crafting is 5-6gp/xp, herblore around the same). Soul runes wont be as profitable as nats, the dev blog states that you will have to run to 2 different altars to make the runes, so I assume the xp per essence is very high, but you wont make many per hour, meaning it wont be anywhere near as much gp/h as nats or astrals.
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11-Nov-2015 16:45:47 - Last edited on 11-Nov-2015 16:50:08 by Slay Helm

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Waby said :

Crafting Lavas to 91 lost some guy I know like 43mill, that is a low of money to lose to get only level 91 in a skill, more expensive than some buyables.

But you are missing the point, natures and lavas don't matter here, if you have a method that is double the experience of natures and about more or less the same as lavas, those methods will be much less popular any become obsolete, it's a massive change to the skill.

Just because I don't want Runecrafting's experience double does not mean I don't want skills to progress and become faster, but there is a line.

Souls will be almost as fast as lava runes with no loss what so ever, that will heavily devalue the skill.


43m for the ability to unlock a 1.5m/h method? That seems easily worth it to me. It's like someone training their range or magic so they can do zulrah, those people don't complain about investing that money. I'm also not sure how he managed to spend 43m for just 91, some maths to back this up please?

Are you talking about natures and lavas becoming obsolete if soul rune crafting does get released? If that's the case then you do not know what you are talking about, sorry. The majority of people still will do natures after 91 because people love their money and you can buy the essence instantly, considering lavas only need 23 runecrafting and souls need 90, people are still going to do lavas until a high level so I fail to see how either method will "become obsolete".

And the next point "Just because I don't want Runecrafting's experience double"...What? It is not getting doubled, it's not even increasing the maximum. They are filling a gap inbetween.

And finally "Souls will be almost as fast as lava runes with no loss what so ever, that will heavily devalue the skill." Again lavas are 23 rc, souls are 90. The majority of people who craft lavas are below 90, so they will still be crafting them.

11-Nov-2015 16:58:56 - Last edited on 11-Nov-2015 17:00:27 by Jjozzie

b r ok en
Oct Member 2023

b r ok en

Posts: 687 Steel Posts by user Forum Profile RuneMetrics Profile
38k/h + profit... Rip astrals
53k/h + profit = helloooo easyscape :)
I dont want this in the game but gonna vote yes cuz its gonna pass anyway, so glad i didnt get passed 86 rc, would be so ****** at this update.

Might even withold 99 for a year or two who knows we may even get afk rc one day :)

11-Nov-2015 17:12:16

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