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Dev Blog: Blood & Soul Altars

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King Awesome

King Awesome

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Nothing east of the temple on the Salve casts spells that require blood runes, as far as I know. Blood runes are therefore not tied to the area.

As a matter of fact, I could see blood runes tied more closely with the heroes' and warriors' guilds. You don't get tough enough to enter without shedding some blood. Blood is the purpose of any heartbeat, and only creatures with active heartbeats work to maintain the Edicts of Guthix.

11-Nov-2015 00:29:59

Miu

Miu

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King Awesome said :
Nothing east of the temple on the Salve casts spells that require blood runes, as far as I know. Blood runes are therefore not tied to the area.

As a matter of fact, I could see blood runes tied more closely with the heroes' and warriors' guilds. You don't get tough enough to enter without shedding some blood. Blood is the purpose of any heartbeat, and only creatures with active heartbeats work to maintain the Edicts of Guthix.


Umm, vampires and the entire myreque storyline? A book on haemalchemy? Kharyll, the ONLY teleport to require blood runes teleports to Canifis? Where do you get the blood diamond, again?
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11-Nov-2015 01:27:41

Bretz

Bretz

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1. Release blood alter exactly the same as it was originally. (place and xph)
2. both alters shouldnt be in the same place
3. trash the idea of new essence
4. you never give us enough information in these devblogs
STOP WORRYING ABOUT XP/H it's supposed to be scalable up until 99 anyway


This update is not zeah related at all stop trying to fit extra content into zeah that we should be getting anyway and focus on more unique updates if your goal is focus on zeah

11-Nov-2015 03:40:19

Warlock
Jan Member 2005

Warlock

Posts: 4,899 Adamant Posts by user Forum Profile RuneMetrics Profile
Tutorial said :
Can you not explain the thought behind making them the levels that they are? currently at 91 you can either make bank at the cost of slow exp or host for the exp gains at the cost of slower exp, i can see how soul crafting could be slightly better middle ground for exp and gp but why make bloods 77 rc? too similar to x2 astrals


When Runecrafting was first released in 2004, Jagex used a formula to map out the required levels for making every rune (and multiples of every rune), including those that weren't craftable at the time - all the 'normal' runes follow this rule. That's part of how we've known for a long time that bloods will require 77 and souls 90 - it's also how we know that if double laws were possible, they'd require 100 rc, and double deaths 110.

In addition, the level up messages for 77 rc and 90 rc used to say "You can now craft [blood/soul] runes." - all the OS JMods are doing by using 77 and 90 is sticking with the existing formula.

It's worth noting that Astrals don't follow the same formula as other runes, as they were released separately.

11-Nov-2015 03:51:16

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