1) On the Strength or Attack capes, it might make sense to switch one of them out for unlimited teleports to fight pits.
2) On the Magic cape, I'd rather see spellbook swap be once every 30 minutes/1 hour. You're not going to get game changers as if it were unlimited (i.e, teleblock followed by ice barrage), but it would be nice to use lunar spells without having to switch out normals. Alternatively, maybe the magic cape should teleport you to either the DT pyramid and/or lunar altar?
3) HP effect should definitely double with Regen bracelet.
4) Herblore cape... hmm... maybe give the overload effect to skill-based potions? So instead of a hunter potion starting at +3, then diminishing to +2, +1, +0, you just have +3 for all three stages? This would pretty much just be limited to Agility, Fishing, Hunter potions.
5) Fishing cape should allow you to find dragonstones ONLY in caskets you yourself have acquired. Rare chance of this happening.
19-Sep-2015 04:41:37