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Dev Blog: Skillcape Perks

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Ourobroros

Ourobroros

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I personally like the idea of the perks, it's one of those evolving aspects of the implicit vs explicit incentives of doing things in the game. Below are some of my thoughts on some potential cape rewards.

Herblore Cape - Slight chance to create (4) dose potions instead of (3) dose potions (like 1/5 or something)

Hunter Cape - Right click "track" and scan a decently wide area for the nearest impling. Maybe similar to the mole locator in terms of graphical depiction on the mini map.

Mining Cape - Faster respawn of the rock/vein you just finished mining while wearing the cape (if possible??)

Fishing Cape - Able to bare-hand any fish at any fishing spot (without bait if the fish requires it)

Woodcutting Cape - Slight chance of double logs cut from trees but no speed increase (maybe 1/5 chance or something like that)

18-Sep-2015 10:28:05

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
One issue with any task once a day is that high levels/competitive players would be "forced" to do 1 task/day for maximum efficiency. This is the case in RS3 and I would prefer if this kind of "daily" didn't come to OSRS.

My solution benefits players who are currently slaying more.

18-Sep-2015 10:29:09 - Last edited on 18-Sep-2015 10:30:20 by Mini Aurelia

Hugo
Jan Member 2018

Hugo

Posts: 2,560 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Kieren said :
Mini Aurelia said :
For Slayer, what if instead of allowing one free skip per day, we allowed players to get one of the same task again?

For example, I receive an abyssal demon task and complete it. Afterwards, I put on my Slayer cape and visit whichever Slayer master I'm using. Once a day, they offer to give me the same again. In this instance, I would receive abyssal demons.

I feel like this would be more useful than the suggested perk, without being OP.

What do people think about this?
I think it's a lot better. A skip a day comes down to saving 30 Slayer points a day, which isn't that big.
You will never get anything for free. Anyone claiming that is trying to scam, lure or hijack you.
Twitter: @Hugopluks13 || Dutch

18-Sep-2015 10:30:00

Kannushi

Kannushi

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
indeed, but it still feels auxiliary, perhaps a perk which is non-comparable? simple increases in yield are nice. the teleports are a great idea for capes.

perhaps for a cooking cape you could make the food you eat heal more? or perhaps boost healing effects of food a few times each day?

perhaps even make a bunyip effect basically allowing you to eat raw food...

as for defence, the "first hit immunity/damage reduction" sounds fairly good to me, PvM only of course.

as for the attack/strength capes, why not provide a "set effect" styled combat effect similar to barrows? i.e. str cape gives a 5% increased chance of a max hit, or attack cape guaranteed damage on the first hit, etc?

as for resource gathering capes (wc, mining, hunter, fishing) teleports to higher level spots or banking abilities would be much better than a 100 boost.

fletch/herblore could use something like a perk to the actual production, either increased production speed or "free x resources per day" perk. nothing too high tier, just some basic item helpful to the skill that would be in constant demand.

18-Sep-2015 10:30:33

Load 07

Load 07

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
Just some suggestions not to sure if they are too much or not. Im open to criticism but keep it calm lol. (I dont think any capes should get actual stat bonuses either.)

Ideas of yours i think are good.
Range
Prayer
Hitpoints
Firemaking
Cooking (possibly stackable with the gloves)
Runecrafting
Agility

Att - Special Bar fills slightly faster?
Str - Any 0s that are meant to hit become 1s? (If even possible)
Magic - Either some sort of tele. Or a spell book swap once a day?
Herblore - As someone else suggested giving a chance of making a 4dose potion.
Slayer - Get to pick your own task once per day.
Farming - If worn when planting reduce growth time by a small percentage. Or when equipped all farm patches are like normal compost.
Fletching - When making ammo get a random chance to create 1-5 (adjustable) more.
Woodcutting - Some trees last slightly longer
Fishing - Ability to fish at any type of spot with your hands (no rods, nets or cages needed).
Mining - Some ores and veins last slightly longer

Unknowns
Defence
Smithing
Hunting
Crafting
Construction

18-Sep-2015 10:30:57 - Last edited on 18-Sep-2015 10:32:43 by Load 07

Hyper Hatch
Oct Member 2014

Hyper Hatch

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
I'm definitely for it. But that won't make the player wear the cape while slaying. They would just use it for 1 second when getting the task again.

How about when you wear the cape, every kill only counts for 1/2 kill in your slayer task. This would make the task twice as long and give the player an incentive to wear it while slaying over other gear.
Although, this would have to be coded carefully so it can not not be abused in a way that would make the task permanent.

18-Sep-2015 10:35:10

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Hyper Hatch said :
I'm definitely for it. But that won't make the player wear the cape while slaying. They would just use it for 1 second when getting the task again.

How about when you wear the cape, every kill only counts for 1/2 kill in your slayer task. This would make the task twice as long and give the player an incentive to wear it while slaying over other gear.
Although, this would have to be coded carefully so it can not not be abused in a way that would make the task permanent.


This would be highly OP for certain tasks.

18-Sep-2015 10:37:23

SFO

SFO

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Instead of trying to change the skill capes, which is a waste of time.
Make the fire-cape have the option to apply it to the max cape for the same stats as fire cape, thus making it only if you have a fire cape then you deserve the stats of a fire-cape on a MAX CAPE. without changing the appearance it currently has.

18-Sep-2015 10:37:53

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