indeed, but it still feels auxiliary, perhaps a perk which is non-comparable? simple increases in yield are nice. the teleports are a great idea for capes.
perhaps for a cooking cape you could make the food you eat heal more? or perhaps boost healing effects of food a few times each day?
perhaps even make a bunyip effect basically allowing you to eat raw food...
as for defence, the "first hit immunity/damage reduction" sounds fairly good to me, PvM only of course.
as for the attack/strength capes, why not provide a "set effect" styled combat effect similar to barrows? i.e. str cape gives a 5% increased chance of a max hit, or attack cape guaranteed damage on the first hit, etc?
as for resource gathering capes (wc, mining, hunter, fishing) teleports to higher level spots or banking abilities would be much better than a 100 boost.
fletch/herblore could use something like a perk to the actual production, either increased production speed or "free x resources per day" perk. nothing too high tier, just some basic item helpful to the skill that would be in constant demand.
18-Sep-2015 10:30:33