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Wilson

Wilson

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Also I'd like the Abyssal Sire to be situated in the abyss fairy realm, the rc abyss, or slayer tower, preferably 1st or 2nd. Cerberus could be situated in Taverley, it is kind of weird how every monster that is done with slayer is being crammed into one location making the rest of the world dead content.

Cerberus could also use a high slayer requirement to help cut down on overfarming.
@WilsonMagna

OSRS Maxed - Sara Solo Record Holder

16-May-2015 07:29:26

UB Daddy

UB Daddy

Posts: 81 Iron Posts by user Forum Profile RuneMetrics Profile
I came back to play old school after 6 years and i gotta say i was disappointed in the start of slaying. Once i got members and started slaying my 3rd, 8th, and 12th tasks were all 100+ crocodiles from vannekka. Now these are garbage tasks for new players and i am glad i stopped slaying to get 70 combat so i never have to suffer through them again. I like the suggestions you are imposing as a returning player, but you should address the unwanted tasks that absolutely no one wants to do, whether the task gives little to no rewards/exp or they are just annoying to kill and not worth it. Fever spiders, crocodiles, and killawatts come to mind off top of my head.

16-May-2015 08:21:52

Lil Yeeter
Mar Member 2019

Lil Yeeter

Posts: 727 Steel Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Mini Aurelia said :
Jjozzie said :
The stats are perfectly fine for the audience it's aimed for. Making it 82 stab and 82 str to be the same as the whip would devalue the whip so much, same with the hasta. It's perfect how it is.


What audience is that? Pures who can't use a Zamorakian hasta would be better off skipping or maging metal dragons. This weapon is worse than a Sotd or SS for Strength training. I cannot think of any reason why a maxed main would buy one of these, unless the special attack is powerful.


It has a lower attack requirement than Staff of the dead and almost the exact same stats, it is also stab instead of crush which is generally more useful against monsters.

Pures can now stay 70 attack using this instead of having to gain attack exp with whip, use a dragon scim or use a two handed sara sword. That means they can use a god book/mith defender/rune defender (depending on the pure ofc) whilst pking.

If an account wants to stay unquested it can use this instead of the zammy hasta on dragon tasks or in general to train strength.


When pking, pures would be putting themselves at a disadvantage if they decided to stay 70 attack because of this weapon, instead of getting 75 for ags, bss, and sot*.

16-May-2015 08:22:36

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
In regards to the abyssal dagger, could we consider adding an abyssal longsword instead? We have room for a high damage weapon that has a slash bonus in between a whip and a godsword. If it is given an attack speed of 5 (1 less than whip) then I think an abyssal longsword would be balanced.

Level 75 Attack required, possible stats could be..

+90 stab
+110 slash
+105 strength
Attack speed 5

This would be useful for GWD and Slayer (high accuracy helps with cannon) while still being less DPS than a whip overall. I don't think this would devalue godswords either because they are primarily used for their special attack. It would be similar to how a chaotic longsword in RS3 had some uses, but a rapier was better for overall DPS.

To balance the high power of this weapon, perhaps it could degrade (not to dust).

16-May-2015 08:48:59 - Last edited on 16-May-2015 08:54:24 by Mini Aurelia

DClawsT00SRS

DClawsT00SRS

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In my opinion; the abyssal dagger isn't really a viable option for the purpose you have inteded it to. People already aren't using Dragon Scimitar in the place of Zamorakian Hasta or Abyssal Whip to gain strength EXP due to the faster killing speed for slayer; they will rather use those weapons on controlled instead. A dagger featuring a measly 70 strength, only 4 higher than the Scimitar, is unlikely to have much use in the game.

Basically, it's only upgrade for people who were already using Scimitar in place of Zhasta or Whip, wich aren't that many, because most power users will just use Hasta or Whip to finish their bosses or tasks faster.

And since it's a stabbing weapon, it's not going to perform any role in game better than what the superior Zhasta already does.

As such, I don't really see much use for this weapon in-game currently, aside from pures. But if that's what you are going for, then fine.

Mini Aurelia said :
In regards to the abyssal dagger, could we consider adding an abyssal longsword instead? We have room for a high damage weapon that has a slash bonus in between a whip and a godsword. If it is given an attack speed of 5 (1 less than whip) then I think an abyssal longsword would be balanced.

Level 75 Attack required, possible stats could be..

+90 stab
+110 slash
+105 strength
Attack speed 5

This would be useful for GWD and Slayer (high accuracy helps with cannon) while still being less DPS than a whip overall. I don't think this would devalue godswords either because they are primarily used for their special attack. It would be similar to how a chaotic longsword in RS3 had some uses, but a rapier was better for overall DPS.

To balance the high power of this weapon, perhaps it could degrade (not to dust).


If it's not 2.4 speed it will be dead content(unless it features a special attack). But a special attack is of course possible, so what would you suggest?

16-May-2015 11:02:32 - Last edited on 16-May-2015 11:08:53 by DClawsT00SRS

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
DClawsT00SRS said :
If it's not 2.4 speed it will be dead content(unless it features a special attack). But a special attack is of course possible, so what would you suggest?


The longsword I've suggested would still be useful even if it wasn't 2.4 speed. The higher slash/strength bonus would make it viable for GWD/pvp, while a whip would remain superior against lower defence opponents. I didn't calculate the precise difference in dps (based on accuracy and average hit), but I'm suggesting something that is slightly better than a whip against high def opponents, while being inferior against medium-low def opponents.

16-May-2015 11:26:05

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