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Dev Blog: Slayer Expansion

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V e t o e d

V e t o e d

Posts: 673 Steel Posts by user Forum Profile RuneMetrics Profile
Can the abyssal dagger get a special attack in order not to make it useless? I was thinking something similar to what abyssal demons do, a teleport strike.

It could add an interesting meta to PvP. Let's say you click on a target while the special is active, you can teleport to them (from up to 2 tiles away) and hit them with two quick strikes -- similar to the dragon dagger -- the first one dealing up to 125% weapon damage and the second hit, 50% of the first hit's damage or 0. The special could drain 50% per use.

After a quick calculation, in max gear, the abyssal dagger's special could hit 58-29 (87 max special).

In comparison, the dragon dagger in max gear hits 45-45 (90 max special) with a 25% special drain rate. Due to the abyssal dagger's increased accuracy, the drain rate is much higher.

Thoughts?

15-May-2015 14:07:50

Save

Save

Posts: 1,281 Mithril Posts by user Forum Profile RuneMetrics Profile
My Feedback:

- Can the boots dropped by Cerberus look similar to the glaiven/steadfast/ragefires from Rs3?
- I think Broad Darts shouldn't be introduced, because they'll interfere with the prices of the current usefull darts (steel/mith/addy)
- I think the Abyssal Demon Boss requirement should be higher than just 85, it's going to be a stronger version than the regular Abyssal Demon so IMO it should be 95+ atleast.


Thanks for the Dev Blog, looks great!
~Rens/Muk
Maxed twice on OSRS #6 & #104

OSRS Completionist

Proud member of the Oldschool Runescape Community

15-May-2015 14:09:23

Zombots
Aug Member 2008

Zombots

Posts: 502 Steel Posts by user Forum Profile RuneMetrics Profile
Hi,

This looks like a cool update.

One thing that I would suggest -
could we have some slayer drops that require a certain Slayer level in order to use them, instead of or in addition to other level requirements?
They could even be untradeable.

I like to train Slayer at a low combat level, and there are several others who have high Slayer yet low combat levels. Removing the combat level requirement to be assigned some tasks seems to go toward helping these players out by allowing them to be assigned some tasks, but they still likely won't be able to use the cool new items that are dropped by the monsters.

With 60 attack and 41 defence, I am collecting whips and tentacles, among other drops, that I can't actually use myself. Sure, I can sell them and make a lot of money, but it would be more fun to use them. I like to use items that I've gotten myself also.

All of the new Slayer drops listed here (except pets I suppose) can't be used without high Attack or Defence. And I plan to take on all of the new bosses with a low combat level. Basically, I think it would be great if one or more drops were added to this update that can be used by lower combat level players, and requiring a high Slayer level would an awesome way to do this!

Thanks.

15-May-2015 14:09:45

Duo Armadyl

Duo Armadyl

Posts: 3,558 Adamant Posts by user Forum Profile RuneMetrics Profile
Pvm Virus said :
#HugoFC


I don't think Boss slayer should be ANY boss but instead be subdivided into groups like GWD Bosses, Wilderness Bosses, Original Slayer bosses, etc.. And Corp beast and Zul'rah shouldn't be able get the bonuses from Slayer helm because it would ruin the point of Corp FFAs and make Zulrahs more OP than they already are.


100% agreed
Stud Unit 125+Elite PvM
~~
Undefeated Champions of the PvM Arena

15-May-2015 14:10:21

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Zombots said :
One thing that I would suggest - could we have some slayer drops that require a certain Slayer level in order to use them, instead of or in addition to other level requirements? They could even be untradeable.


I'm sure you realise that in doing so, pures would be forced to train Slayer to a high level to unlock best in slot gear. I can't see a mechanic like that passing a poll.

15-May-2015 14:11:42

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
Jjozzie said :
The stats are perfectly fine for the audience it's aimed for. Making it 82 stab and 82 str to be the same as the whip would devalue the whip so much, same with the hasta. It's perfect how it is.


What audience is that? Pures who can't use a Zamorakian hasta would be better off skipping or maging metal dragons. This weapon is worse than a Sotd or SS for Strength training. I cannot think of any reason why a maxed main would buy one of these, unless the special attack is powerful.


It has a lower attack requirement than Staff of the dead and almost the exact same stats, it is also stab instead of crush which is generally more useful against monsters.

Pures can now stay 70 attack using this instead of having to gain attack exp with whip, use a dragon scim or use a two handed sara sword. That means they can use a god book/mith defender/rune defender (depending on the pure ofc) whilst pking.

If an account wants to stay unquested it can use this instead of the zammy hasta on dragon tasks or in general to train strength.

The Dagger combo'd with a dragon defender will be +100 stab bonus and +76 strength to the sara sword's +82 slash and +82 strength. Both very even with the 18 attack bonus trade off for 6 strength.

Any high stats and it would make the whip less appealing and that is not a good thing imo, as the whip is one of, if not the most iconic weapons in the game. Also it shouldn't have a special or a very weak one at that. The abyssal whip doesn't need a good spec to maintain it's value and neither should this.

15-May-2015 14:12:19 - Last edited on 15-May-2015 14:14:24 by Jjozzie

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
It has a lower attack requirement than Staff of the dead and almost the exact same stats, it is also stab instead of crush which is generally more useful against monsters.


This is only true for metal dragons. In most other combat situations, attack style does not matter.

Jjozzie said :
Pures can now stay 70 attack using this instead of having to gain attack exp with whip, use a dragon scim or use a two handed sara sword. That means they can use a god book/mith defender/rune defender (depending on the pure ofc) whilst pking*


Sara sword will still be more dps while training/pking. I don't see why a drop like this should be made desirable for pures while being "useless" for mains.

Jjozzie said :
If an account wants to stay unquested it can use this instead of the zammy hasta on dragon tasks.


Why is this important?

Jjozzie said :
The Dagger combo'd with a dragon defender will be +100 stab bonus and +76 strength to the sara sword's +82 slash and +82 strength. Both very even with the 18 attack bonus trade off for 6 strength.


The strength bonus is going to be worth more for combat training. Furthermore, Sot* + d def is 94 slash/78 strength, again, slightly better due the fact that accuracy barely matters when fighting most monsters (low def).

Jjozzie said :
Any high stats and it would make the whip less appealing and that is not a good thing imo, as the whip is one of, if not the most iconic weapons in the game.


As much as I like the whip, it is relatively easy to obtain. This dagger will be much more difficult to obtain, and should be more useful. It will need a special attack if the stats are to remain as they are.

15-May-2015 14:19:14 - Last edited on 15-May-2015 14:19:30 by Mini Aurelia

Soley

Soley

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Soley said :
'' Primordial boots
Created by infusing dragon boots with the final as yet unnamed crystals, Primordial boots provide +2 stab, slash and crush attack, -4 magic attack, -1 range attack, +22 stab, slash and crush defence and +4 strength bonus.

Primordial boots require 75 defence and strength to wear. ''

[Suggestion]
+4 attack bonuses, +6 strength bonus, ~+20 range defence bonus, + 1 prayer bonus. Uses
bandos boots
to upgrade.


Horrible idea imo. Bandos boots have their niche use atm and should stay that way.

If you were to suggest slightly more defensive stats (an extra +1, as the ratio of bandos to dragon are now) than the new boots whilst keeping their +15 range buff (maybe making that +20), maybe some stab/slash/crush attack to match the new boots, with the strength/pray bonus staying the same, I'd be open to that.


I really don't get what you just said there. You are suggesting to buff bandos boots instead of using them for the new best boots?

Anyways, using the bandos boots for the new Primordial boots would create extra demand for bandos boots (which are currently 450k). Bandos boots should be better than dragon boots, as they are harder to obtain than dragon boots (1/384 vs 1/128) Although you don't need 83 slayer, it is easier to obtain dragon boots.

How about the stats I suggested? They are not additional stats, they are the stats the boots would give. I don't think it's that big of an upgrade, not even considering they are to be the best boots in game.

15-May-2015 14:20:37

Gayme
Feb Member 2015

Gayme

Posts: 3,356 Adamant Posts by user Forum Profile RuneMetrics Profile
Absolutely looking forward to this!

My only concern is not having boss specific tasks. Being able to do any boss on a boss task for only 200 points to unlock is quite miniscule. If the points to unlock were upped a bit (500 or so) that might make up for it idk. If boss tasks are common I guarantee there will be rage about "Slayscape" (even though I personally wouldn't mind it cuz
Slay Clan #1
) and I'll personally be bossing every possible task after 99 Slayer :) .

15-May-2015 14:25:07

DedWilson
Feb Member 2021

DedWilson

Posts: 117 Iron Posts by user Forum Profile RuneMetrics Profile
Thoughts:

Wow where to start, boss slayer imo seems very op being able to kill ANY boss on task just forces you to do slayer to boss efficiently which shouldnt be the case.
I like the ways of getting jad pet being both random and how many capes you already have still being useful.

New boots, people are gonna hate because theyre literally steads/ragefore etc but they're needed imo. Ranger boots are 40 range boots they shouldnt be BIS, drag and inf also have low reqs.

Really like the rare chance to get the d pick/axe upgrade from normal hellhounds too
I like the tasks which are being offered as extended, barely increases xp/hr and aviansies great for pvm

Abyssal boss should not drop whips imo, yes they have a sink but their price is great atm and this would most likely crash them. Dagger seems ok but mainly for people who limit their def?

Finally more black demon spots, hope its good but I think hellhounds and velds definitely need more as theyre always crowded
Herb sack/darts me*
*L;DR: HYPEEEEEEEEEE

15-May-2015 14:27:47

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