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Dev Blog: Slayer Expansion

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Propheseas
May Member 2023

Propheseas

Posts: 1,507 Mithril Posts by user Forum Profile RuneMetrics Profile
Ok so i'm not going to read the thousands of responses that have been thus far posted.

I hear a lot of people complaining about the Boss Slayer tasks when there is a very simple solution whether you guys like it or not.

WHY NOT JUST IMPLEMENT THE SAME TYPE OF SYSTEM AS BOSS SLAYER IN RS3?
Oh yeah that's right we all hate Runescape 3 so we shouldn't use any system that they use.

Basically there is a single person(Death) who gives you boss slayer assignments. You go to death and he will give you a specific boss to fight with a certain number of kills to complete. You can only do this 1 time per day and there is no way to bypass the 1 per day task.

Great system correct? You're given a specific task that way people won't just camp a single boss. You're given a set amount of kills that you can only take advantage of 1 time a day.

Very very balance in my opinion.

My my RNG Angel you make such a great point, why didn't we think of that before you might ask.. Probably because no one cares to think that maybe Runescape 3 has some pretty balanced and worthwhile systems in place. Anyways there's my feedback for you. Hope it comes in handy.

16-May-2015 12:31:27

I has TM87
Jun Member 2020

I has TM87

Posts: 442 Silver Posts by user Forum Profile RuneMetrics Profile
Please make the abby demon boss have a higher slayer level requirement.
So many people have 85 slayer, they have the chance of getting a drop of 2.5 mill as is.
We need something harder and higher than what we have now. :)

16-May-2015 13:30:55

fr0stys
Aug Member 2023

fr0stys

Posts: 135 Iron Posts by user Forum Profile RuneMetrics Profile
this looks pretty amazing! however what about adding dust devils in there? the smoke in the poly well is horrible, bothers my eyes so bad I can't even do the task or get more than 2 kills without getting a headache. Please consider those too, or at least have a toggle to turn off smoke in the well or something, even before when it hovered around edges of screen it gave headaches, and now that it appears on whole screen is just horrid

also perhaps for gwd maybe we could have a anvil either in center room or in the arma section? that way people that want to kill them there could actually make use of bars if they getting killcount etc? "for those with high enough smithing of course" sounds fairly reasonable to me

16-May-2015 13:37:00

Sohail316

Sohail316

Posts: 1,796 Mithril Posts by user Forum Profile RuneMetrics Profile
Please change the dragon boots to bandos boots, bandos boots currently have no use and it would be better since dragon boots are most used. Also stop putting everything in nieves cave, dont put the abby boss there or the hellhound also for the dragon axe/pickaxe if you use the rock thing to recharge it you should have to also use 3 dragonstones. that would be a good sink

16-May-2015 14:14:31

Sohail316

Sohail316

Posts: 1,796 Mithril Posts by user Forum Profile RuneMetrics Profile
Please change the dragon boots to bandos boots, bandos boots currently have no use and it would be better since dragon boots are most used. Also stop putting everything in nieves cave, dont put the abby boss there or the hellhound also for the dragon axe/pickaxe if you use the rock thing to recharge it you should have to also use 3 dragonstones. that would be a good sink

16-May-2015 14:15:03

Palad1um

Palad1um

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Great for the most part however we are in need of a one handed level 60+ crush weapon, I.* the dragon war hammer it would be nice to have something perhaps at a 1 tick slower attack speed but with a higher strength and crush accuracy bonus to balance the slow attack speed out. I can see this working well as a drop from the hell hound boss.

16-May-2015 14:54:15

Psyc
Aug Member 2022

Psyc

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
In regards to the abyssal dagger, could we consider adding an abyssal longsword instead? We have room for a high damage weapon that has a slash bonus in between a whip and a godsword. If it is given an attack speed of 5 (1 less than whip) then I think an abyssal longsword would be balanced.

Level 75 Attack required, possible stats could be..

+90 stab
+110 slash
+105 strength
Attack speed 5

This would be useful for GWD and Slayer (high accuracy helps with cannon) while still being less DPS than a whip overall. I don't think this would devalue godswords either because they are primarily used for their special attack. It would be similar to how a chaotic longsword in RS3 had some uses, but a rapier was better for overall DPS.

To balance the high power of this weapon, perhaps it could degrade (not to dust).


Support.

Things like this actually fill gaps, adding
variety
to the game. We do not need another stab weapon that would only be of use to a handful of pures. This signature drop will not do such an epic boss release any justice, especially as it will probably edge towards alch value within a month or so since such a small amount of players would actually want to use one. Just because we have the graphic for the dagger doesn't mean we have to use it if it is not in the best interests of the game. At the very least, it needs a unique special attack giving a use that all account builds can benefit from, perhaps with some form of short distance teleporting involved in a balanced special attack with a cool animation similar to that of a standard abby demon. Just please please
please
don't leave the dagger as it stands. As Finbarr has stated, the hellhound boss looks to have far more appealing and valuable signature drops, and yet it has no slayer requirement at all? :|

16-May-2015 15:02:58

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