Raleirosen
said
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Lord Drakan
said
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Ideals of strength aside, there is nothing - NOTHING - that could justify the brutal murder of a close friend, especially not religious views, which, speaking in general, are not a valid justification for anything.
1) I disagree
2) Not every player considers/considered Zanik to be a "close friend"
1) It's sort of a fact that arguments of authority are a fallacy unless the authority is actually appropriate, which isn't the case here
2) Not true, see the Dorgeshuun series
Lord Drakan
said
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1) It's sort of a fact that arguments of authority are a fallacy unless the authority is actually appropriate, which isn't the case here
2) Not true, see the Dorgeshuun series
No idea what you're talking about. Arguments of authority? What?
Also, the questline is irrelevant. If the person playing the game doesn't consider Zanik a friend of the World Guardian, then whatever's said in the quests is utterly meaningless.
Patrolling Lore FC almost makes you wish for a Great Revision.
Thanks for recording the dialogue, OP. It was extremely fascinating to read; the JMod who wrote it should continue writing like this!
Even though Bandos was a destructive, warmongering, genocidal jerk, I liked him as an antagonist. I even miss him since I feel like he died too abruptly and had a lot more purposes to serve in the story. However, I like how the player interpreted his universally hated philosophy into one that fits to their own, more human beliefs.
Thanks again.
You can't read this signature. It's written in invisible inque.
It's not Bandos that gives you that power, or his philosophy, but you and your interpretation of it.
Zanik:
If the Bandosians were more like you, perhaps there would be fewer monsters.
Very interesting dialogue. Not that I'll ever see it in the game, because there's NO way I'd betray Zanik OR support Bandos. But the idea that there are different ways of interpreting Bandos' philosophy than Bandos himself interpreted it is a very interesting idea.
Some might even see Grubfoot's post-Chosen Commander dialogue as a variant of this, as Grubfoot still believed in 'Big High War God' but refused to recognize the Bandos who spoke through the avatar and threatened the cave goblins as the Big High War God he believed in.
So maybe the point is that a different interpretation of Bandos' philosophy can be valid.
Of course, one can also say that 'survival of the strongest' isn't just limited to warfare. It can also apply to surviving in adverse conditions. The cave goblins, after all, were shut up undeground. They adapted, and generations later they have an impressive underground city.
Wow. This is getting kind of deep and philosophical, isn't it?
PyraTheAegis
said
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Bandos did have to die though. He would have wiped out everything! Plants, animals, innocent people. I wont let that happen!
I for one am not disputing that. It's just that Bandos' death could have been handled better than just 'one blast and that's it'. I would have had him be mortally wounded, and give a final speech about how first his defeat in the Chosen Commander and now this, his death, have shown that his opponents were 'the fittest' and only now, in his last moments, can he finally admit that his arrogance cost him his life.
Of course the player could take the lesson away from that that survival of the fittest doesn't just apply to physical strength and fighting skill, but also to intelligence and good strategies as well. And that one mustn't allow themselves to succumb to overconfidence, as Bandos did.
Indeed, it could be interpreted that Bandos' death, as actually handled in the game, could be a result of his succumbing to overconfidence, believing that he'd be able to activate his weapon before Armadyl activated his. For the second time in a year, he greatly underestimated his enemies, and this time it cost him dearly.
I still would have given him a final speech, though.
1) It's sort of a fact that arguments of authority are a fallacy unless the authority is actually appropriate, which isn't the case here
2) Not true, see the Dorgeshuun series
@Razak: Yes, world events are fun gameplay, but quite bad narratively.
As for me, I certainly consider Zanik a friend, and even before 'The Mighty Fall', I was making choices that wouldn't make her mad at me, just as Zaros-supporting players have tried to not disappoint Azzanadra if they could help it. Bandos was just too extreme in the way he practiced his philosophy, and I couldn't get past his threatening the cave goblins and possessing Zanik and so on.
As for world events, I have to agree that they ARE fun gameplay, but not good from a narrative standpoint. The Armadyl-Bandos event was certainly fun from a gameplay standpoint -- claiming certain stations for one side or the other, helping our side's caravan and disrupting the other side's caravans in their energy-gathering efforts. (I played 'Armadyl Alliance' whenever the Armadyl caravan showed up, and 'Bandos Batallion' whenever the Bandos caravan showed up. I sided with Armadyl all the way, for reasons I gave in the previous paragraph).
But as a narrative thing, Bandos' eventual death, should have been in a quest rather than an event. I've said it before and I'll say it again -- it should have ended with Bandos being mortally wounded, and the quest that followed it up would have been about Zanik and the Bandosians gathering to find him, and we'd meet with him one last time before he dies.
As it is, however, things are VERY confusing since Jagex chose NOT to go with the 'Ocarina of Time' approach and instead have the 5th Age and 6th Age happen on the same version of the game map. Therefore, players can now find Bandos' remains before they've even HEARD of him, let alone done the quests involving him.