- Goblins of Goblin Village? Maybe. 5th Age. always up for a fight, so they have that incentive, and probably wouldn't want to become vampyre goblins. Questions are would King Roald trust them enough and would he have gold in kingdom treasury to recruit some?
If recruited, would probably require at least Goblin Diplomacy, maybe most of Cave Goblin Series
- Cave Goblins? Unlikely. While allied, they are still their 5th Age mentality. They aren't well equipped mentally and in material to wage a war. Would not stop them from shipping resources to aid, maybe like Dwarves, contributions come from support personnel rather than fighting forces.
If bought into the story, would require anything from Death of the Dorgreshun to Chosen Commander.
- ARMS? Large mercenary army where being hired to fight is what they were created for. Only drawbacks to the force is that they are literally on the other side of the continent and could King Roald afford them.
Luckily, only quest requirement may be "complete Moblizing Armies tutorial"
Would be ironic if the 1 time a kingdom tries to hire them, their forces are either already away or coming down with a case of the Feldip Hills Flu.
- Kandarin? Ardy, Yanille ... combination of their own internal problems during the 5th Age plus distance would make the logistics of them getting involved very very difficult. As with others, small numbers could arrive on their own initiative or redeployed from other theaters/actions, but unlikely to see full weight of Kandarin militaries brought in.
- Adventurer Guilds? Probably to Yes. Would not be the first time in stories a kingdom tried to recruit help from roving bands of armed misfits looking to make a name for themselves or a few coins.
Legend's is already a req't for the series, so bringing the Guilds in isn't too difficult.
Perhaps the different Guilds would allow the battle/war to sub for the normal recruitment policy.
10-Oct-2015 06:24:18
- Last edited on
10-Oct-2015 06:38:48
by
sir eos lee