Sorry. Just ranting and raving because two devs I respect didn't acknowledge something that (I feel) should have been obvious. I don't think the quest was divisive because of the wrong marketing. I think it's divisive because it's suffering an identity crisis.
Maybe I'll fume some more about this later. Maybe not.
In miniquest news, I finally did Tales of the God Wars. It's... weird. I mean, I certainly like the idea of it, and I enjoyed the mechanics - follow this compass, slash and bash, unlock a lorey cutscene. I'd love to see more done in this vein, perhaps for God Sagas.
But the story was just all over the place. I respect the desire to couch the new bosses in existing lore, try to make them relevant to other stories. But I think the way they did this was horribly sloppy, the dates and uneven time periods leave your head spinning, and it has a few of those big, brash retcons that just leave you confused before you realize they've changed the lore. I mean, does Ollie think we're stupid? That we don't pay attention? If you don't mention something, we won't notice it's there?
Seriously, dude. Lampshade that ****. 'We alone made this journey. Now I regret leaving the rest of our clan behind.' There's nothing inherently wrong with reframing lore. But you've got to be honest about it.
I think a better and more immediately relevant story could have been devised with a bit more thought. And maybe different sides. I mean, if you took the extremist Godless and the warloving, megabeast-maneuvering Airut as factions, you'd have a story that wrote itself; there's barely any need for contrived grudges/motivations.
12-May-2016 20:31:45