I don't know, I thought the
point
was for him to be an absolute joke. Some Snidely Whiplash-level arch who conveniently lays out the exact method to foil his plans, his power perfectly balanced by the fact that it only exists to be undone. Perhaps I give him too much credit, but I originally interpreted it as a self-deprecating meta-commentary on Ollie's own spotty track record when it comes to writing characters, and villains in particular. The contrivance mirrors Sliske at the top of DAT in a way that feels deliberate. I can get on board for that sort of thing.
So, I'm really on a quest kick right now. Just did Nomad's Elegy. I liked it far more than I expected to. What impressed me most about this quest is that it doesn't lose sight of its place as sequel and epilogue to Nomad's Requiem. It is written with a lot of respect for the lore, and it elevates the same tableaus, themes, and sequences seen in its predecessor, but in a way that enriches Requiem's story in retrospect, and makes all those loose fragments tumble together into a complete picture.
The quest very much has its own identity and its own agenda, but it is designed to let us empathize with our villain, understand his motivations, and trace an uninterrupted line (thematically, at least) from our first encounter with Nomad, through all the events that have touched on his arc (like RotM, TWW, etc), to its culmination, while witnessing and understanding just how these events have shaped and changed that arc (more impressive for the fact that we essentially are only there for the beginning and end). That was a long sentence.
I think Raven is the most
empathetic
quest developer. More than anyone else, he truly cares about his characters, he wants to understand them, and he wants US to understand them. There are no such things as simple motivations - every character is the sum of countless incidents, relationships, stimuli, decisions.
23-May-2016 02:32:26