Xenia is certainly a less popular character than Hazelmere, Korasi, or Zanik. But she was arguably the most important, because of how closely her tale mirrors Nomad's. Having Nomad constantly speaking into our heads was, I think, a great way to draw us further into his character, and weave his motivations through our journey into the fortress, bringing us closer to him mentally and emotionally as we get closer to destroying him physically. I was impressed by how many of the individual snippets of Nomonologue did seem reasonable, did seem to mirror our own character's motivations in the many adventures that have led to this. But, as soon as we pull back and view these pieces collectively, we see just how horrific his aims have become, how corrupted his self-invention.
Speaking of which,
damn.
And tLoV was worried about pushing the envelope. A twisted giant comprised of the writhing forms of mutilated souls is NOT the kind of thing I thought we'd ever see in Runescape just a few years ago. Great job on connecting character, plot, and design.
There were certainly some cliches in Nomad's dialogue. Some villain tropes we've seen before. But I loved how clearly, even as he paraded his arrogance and hubris and assurances of our demise, he attempted to appeal to us, desperately looked for our approval. I'm usually not a big fan of how 'important' the World Guardian is, but it really works in this quest.
That said, another thing I quite appreciated about this quest is that our allies are not just useless lumps who mostly get in the way. Mechanically, they're indispensable, and storywise, they're more than capable (as they should be), tracking down Nomad, cornering Legio Septimus, and managing much of the planning on their own, while also not making the adventurer feel like a gofer going through a rote series of tasks. While there's a definite fanservice element to the dead characters, they work more often than not.
23-May-2016 03:05:35
- Last edited on
23-May-2016 06:03:46
by
Rondstat