It's time to talk about Menaphos quests. Hoo boy. This is a long one.
I feel this requires a preface, because I'm about to get pretty critical. My thought are in no way a condemnation of Menaphos as a whole. In fact, I think most of the aspersions leveled against it have been pretty ridiculous, and are almost exclusively the purview of myopic endgame players.
Menaphos is perhaps the most fully realized single content release Jagex has ever done. It is fantastic in its variety, the number of different activities and distractions, both high and low impact, AFK and focused, appealing to nearly all goal orientations and interests. Between the soul obelisks, scarabs, winkingly meta city quests, surprisingly engaging shifting tombs, scavenger hunts, and all the different skilling methods, I rarely found myself doing the same thing more than a few minutes, and was never bored. The number and layout of amenities is perfect – this is exactly the midlevel hub Jagex needs to help retain newer players longterm, and the “grind” so many people gripe about will surely be perfectly manageable, and probably organically completed, by players spending their 40-70 with the city as a home base.
More than that, I appreciate all the detail that goes into it. The shameless punnery. The unique dialogues (even if they're a single line). The touches that make it a living city – the stevedores transporting goods from the ports to the shops and storehouses, the merchants hawking their wares, the guards on patrol, the loafers having casual conversations, the beggars, the street performers, and countless others. I'm also impressed by how the graphics tell a story – the sunken buildings and broken walkways indicating some natural disaster, the abandoned Sophanem buildings and quarters, the lush, ornate imperial terraces against the more utilitarian port or decrepit slums. And so many surprises discovered naturally through play – the bard songs, the slayer pyramid, the library sundial, etc.
27-Jun-2017 13:48:22