Crocodile Tears
Back to the Freezer is a req, for Crocspeak Amulet
First half largely the same. Elid Spirits make us complete some sort of puzzle to attune rod.
Cos seriously, where were the puzzles?
Rod eventually leads us to slums. Batal reveals some history, since we're so well known to workers - historically, hard labour always their bailiwick, but also always had enough. Waters were plentiful for fish, grew rice and barley, a roof over everyone's head. Then change - drought ruins crops, fish scarce. Pray to Crondis for bounty, but instead she's incensed, demands greater tribute. When they refuse, she raises waters, floods most of worker district, destroys fields. Since then, live in starving subsistence, barely surviving, and corrupt priests (Crondite Tithers) have demanded much of their meagre earnings, to appease goddess. Doubts they truly speak for her - only her chosen can guess thoughts of a god.
Makes the ironic subversion of god's beliefs (as seen in Do No Evil, Dealing With Scabaras)
more explicit, invents backstory for unexplained ruins.
Talk to blessed crocs (unattackable) sunning on Slum shore. Crocs are sacred, and only they, the priests, and the priests' boatman know true location of Crondis Temple (and boatman won't ferry anyone without proof of priesthood). Will share with us - in exchange for some tribute. Each croc demands something different - Plover Birds, beltfish, special 'blessed' gift offerings (obtained by pickpocketing while on quest) to take to their goddess. While hunting or fishing, 'famished' crocs periodically attempt to steal catch, must be subdued with backhand. However, each croc ignores us once satiated.
Accessing Crondis Temple should be a challenge in itself. Moving gofer quests to crocs allows Crondis reveal to be more meaningful, more joke opportunities. 'Famished crocs' adds extra mechanic/attention, feels less like midquest skill grind. Forego 'annoyance mechanic' of croc ice.
30-Jun-2017 12:55:51
- Last edited on
30-Jun-2017 16:11:58
by
Rondstat