Ports head guard says, as longest conflict in city, many protesters have become rowdy, violent. Asks us to 'deal with' those attacking guards (combat encounter). Talk to Wadud to understand protests - unpaid stevedores have been out of work since city closed, jail already overcrowded with protesters. Menaphos is jewel of desert, centre of world culture, isolationism wrong.
Coenus, at gate, is unsure how to dispatch so many 'insurgents' at once, asks us to build additional barricades to stave them off, keep them from rushing gate (construction). After, talk to Jex and High Priest on bridge. Their plague has finally lifted completely, and there is no reason for them to be kept out. One brave former slave, unknown to them before, named Sam No, convinced them - guard arrows may stop individual rebels, but they cannot stop the entire community standing together.
We're finally allowed access to jail just as a prison riot breaks out, instigated by a 'hooded figure' he hadn't seen before, so Ozan tells us. We escort him slowly (feet still shackled) through jail, avoiding flying debris, violence.
Outside, we share info from Senliten, brainstorm. What could absorb intense magic energy, negate its effect? Essence! Ozan asks us to obtain some from our Morrisane accomplices (who've set up a small magic shop), and get them to accompany us as emergency backup (we were barely able to escape from the corridor the last time). (If we go to Emir at this point or postquest, he expresses regret that he can't get more forces into Menaphos to aid us.)
Morrisane's men tell us that Ehsan has forbidden them to leave. She confronts us, reveals that she knows our real name, and that we are a spy for the Emir. This is highly valuable information, and she will protect it - if we can give her something of greater value. She dismisses our paltry bribes and laughs at threats of violence, but is intrigued when we offer to help re-open the city to trade.
30-Jun-2017 15:25:19
- Last edited on
30-Jun-2017 15:33:33
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Rondstat