This all just feels trippy and like obligated filler. Why we are getting these heroes and why these people are stuck here is not explained nor why we don’t try for others. It seems a small group to combat an army and is incredibly strange Hazelmere is in limbo, having a vision of his death & being dead the longest, compared to others. Weird for the sake of weird and poorly explained. This section isn’t hard or bad per say but there is just a sense of why is this here, what does it really add? Incredibly little. This section is just shrug inducing and could have been so, so much better.
Meanwhile Icthlarin provides some noteworthy lore of the afterlife which is divided into god factions. Not sure how I feel about this, in some ways its interesting in others it comes off a little odd unusual. Also rather interestingly, the Guthixian afterlife is not mention and also missing is the desert pantheon.
To the bandosian afterlife. Zanik needs your help protecting cave goblins from the bandosians attacking her and there are three waves.
To put it simply, the third wave is broke. It is based on poor mechanics, the enemies just swarm and move too fast. A lot of people are having problems with it. Its not just a few and its not just an issue of learning the strategy. It’s broke and needs a fix. I have seen posts of people with max combat & a nox staff and chaotic crossbows struggling. The majority of people are managing to do it but that does not mean it doesn’t need fixing. It was incredibly poorly developed and should not be like this. I finally managed to do it by using Legacy and Ice Burst, a strategy I got off a kind guy on the forums. It should not be a thing where players have to abandon EoC because something is easier in Legacy compared to borderline insane in EoC. This appears to be a time where an update is pitched as hard but really isn’t, its just using poor mechanics and is frustrating. The third wave is broken and needs to be changed.
02-Apr-2016 12:57:07