Act III: The battle on the Salve. This is what the quest was supposed to boil down to, and was compressed into a few lines of dialogue. In this act, Vanescula and the player prepare to negotiate, before Raispher declares that he will not tolerate a peaceful solution, and reveals his role as leader of the separatists. Turncoats on both sides break with their ranks, together with a large contingent of werewolves, and vow warfare to draw their gods to Gielinor. Vyres and humans must work together to oppose this threat possibly against (or with the aid of) a vamp**ized Ivandis Seergaze. With the separatists neutralized due to cooperation, the vyres and humans realize they work far better as allies than enemies, and agree to rule Morytania cooperatively. In an otherwise bleak quest series, this act is themed around triumph, and the consolidation of both light and darkness - balance.
There is a huge amount of setup in the first act. When I read the separatist book, I was intrigued and impressed by the direction I thought the developers had chosen to go. Rather than reduce Vanescula to a straightforward villain, we would uncover the separatists as manipulative puppetmasters in both sides' conflicts, and face them as our final big bad. A creative and satisfying idea, I thought.
Instead, it's never mentioned again. We ultimately 'win' by being the bad guy, through gross and dishonourable means. When we aren't robbing our enemies of all will and reason, turning them feral, we are stripping them of their vampyrism altogether, a forced voluntary extinction, something which Vanescula might, reasonably, interpret as a form of genocide. We turn her forces against her, humiliate her, back her into a corner, and then, at the moment where she's full of more rage and betrayal than anywhere else in the quest series, offer negotiation. We drive her to hatred, not cooperation, and without some crucible that pushes us together, we've no reason to trust her.
07-May-2016 21:39:05