LABYRINTHINE! But, I'm not so enthused about the execution. A huge maze like this, with its portals and puzzles that change random, unknown sections, does not really leave a lot of room for strategy. The biggest factors to solving the maze are not player ingenuity, our ability to recognize patterns or think critically. They're game mechanics - draw distance and minimap size. I'm a very immersive player, when questing. I find a low populated world, I walk everywhere, I close my chats, minimize every interface window, and try to lose myself in the game. A puzzle that relies on the client interface, particularly in the middle of an 'epic' story, is questionable at best.
Scope! This quest was ambitious. I can't imagine any other MMO would ever even dream of trying to pull off something like this. That in itself is commendable. I think it's fair to say the results were somewhat mixed. I was astounded by how much this quest took our choices into account, how vastly different other players' story beats have been. I'm a little uncertain how they'll be able to deal with that moving forward, but that's a concern for another time.
There's a part of me that adores this, who sees moments that were truly orchestrated by my decisions as a player, my actions as World Guardian, and finally feels like my character has shaped the world. Then there's a part that detests how, even after completing the quests, I'm encountering spoilers, how major lore was randomly and arbitrarily kept from me, or how on-rails it ultimately feels, despite the choices. That said, most of these concerns will probably be moot once it goes replayable.
04-Jan-2017 10:32:33