Speaking of the puzzle, the Nightmare slayer creatures felt absolutely tacked on for the sake of it. This is especially disappointing when Fate of the Gods made such good use of its rewards. Nihils and Mushaps were part of the story, expanded on Zaros and the lore and felt like parts of the quests expanded upon naturally to be a reward. The Nightmare creatures did not, no connection to the quest, especially odd when dialogue explains the Mushaps will eventually fade from existance. It felt like either The Watch added slayer as that is a reward they felt comfortable making or higher management felt like it needed a slayer task. Either way it sticks out as a separate irrelevant part of the update that is below the potential for the update. A better relevant monster could have enhanced the quest, these did not.
In many ways this did not feel like a quest. The player did very little, the sections they did do felt forced to break up the sea of dialogue and really this could have been a saga. At times it simply felt the player character was there because this will become relevant later on and Zaros and Zamorak made up off screen would not be taken without complaint further down the line.
At the end of the quest, Seren kills Mah. This really didn’t feel as momentous as it should. An elder god died, you would think this would be a impactful moment. But it did not play out as that - maybe because of the reliance of previous set up to be invested, maybe the lack of difficulty in the quest means it couldn’t feel like a hard struggle. The ability to talk to the Mahjarrat at the end was excellent, really liked the discussions had.
03-Dec-2016 03:02:49