I done did some tales and quests. Boy howdy.
(This'll prolly be especially rambling this go-around).
I liked Gower Quest. Twas fun, though I think my own approach to this sort of humour may be a little closer to Crunchy's. That said, I did enjoy a lit of the references - Sphenischev made me smile, and I liked the entitled cabbages and their wonderfully bizarre syntax. It was also great to see some long-standing favourites addressed - Lloigh-Enn, Black Knight Titan, Life Altar (though I'm slightly sad it permanently quashes one of the more interesting fan theories).
I was actually quite surprised by how big this quest was - new models, environments, music, mechanics, etc. Behind the Scenes really stood out - even the grandest environments in Runescape feel tiny and scaled down. Most of the bosses hanging out at the bar normally dwarf the walls of their arena. Yet here, for the first time, we see grand pillars, cyclopean edifices, distant chandeliers disappearing into the murk of a giant hall's far reaches. I REALLY hope that the designers shake their fear of "big" environments, and introduce more stuff on a massive scale in future. The beauty of a virtual world is that there are no limits.
I wonder if the beta room really does use their editor's placeholders. I've gotta say - I wouldn't mind training sailing. Even as a joke skill, it's far more engaging than firemaking, fletching, cooking, or divination training. I've never felt strongly one way or the other about a sailing skill, but if they introduced something with this as a template - navigate ships around a vast map, firing on enemies, fishing up treasure, occasionally happening across procedurally-generated islands - oh man, I would be back on my monthly membership. Imagine if they used the Arc's procedural generation, but with multiple kits, like from Heist.
07-Oct-2016 15:35:43