Giving it a little more thought. Not that this would necessarily interest anyone, but here's what
I
would change to restore the Third Act and give the finale more relevance and thematic continuity with the rest of the series.
First off, Raispher is back to being a cunning, closed schemer. He eagerly volunteers to lead the scouting forces at Paterdomus, against Roald's protests that he's a mere spiritual advisor. When we outfit the Varrock Guard, it includes bringing them a 'crate' of raw blisterwood, which is filled during a fade to black, rather than with a set amount, allowing us some plausible variation in the amount available to the army.
When Vanescula arrives, Raispher discretely encourages us to assassinate her, emphasizing the bloodshed it would prevent on both sides. Midway through our conversation, Raispher orders the guards to attack, and Vanescula accuses us of setting up an ambush before calling down a powerful Vyrewatch guard.
After they're dispatched, we hear a strange cry, and Vanescula orders us to leave, before the Wyrd lands and destroys our allies, with Vanescula all the while ordering, then begging it to stand down. Efaritay incapacitates the Wyrd, prompting Vanescula to scream 'No, don't kill him!' before teleporting the Wyrd away. She leaves us: 'I came here prepared to talk peace. But if you demand war, I will give you a feast of blood like Misthalin has never seen. Prepare your forces, human. When next we meet, it will be upon the battlefield.'
The following sequences follow as they do in the quest. At the top of Castle Drakan, rather than a boss fight, our hallucinations render us unable to attack the Wyrd, and we complete a puzzle, using the environment to trap the Wyrd while avoiding his attacks. We obtain his blood, but he escapes before we can treat them.
When we return to Paterdomus, we are finally treated to the cutscene of assembled armies.
08-May-2016 03:47:35