I'm honestly okay with the quantitative drop in new quests as long as we get meaningful post-quest content.
To me, the bigger problem is that it always feels like the main story is on pause during the gap between quests. For example, the world doesn't feel immersive when a gigantic world-changing event happens - like omg, Armadyl just killed BANDOS! - and...nothing changes in the world?
In comparison, when Guthix died there was SO much that changed in the world. Memorials started popping up, Guardians of Guthix would talk to you about the implications of what just happened, etc. Personally, I really need that post-quest content to feel like my actions actually had an effect in the world. I want NPCs to regard me differently from then on. That's the kind of stuff that makes a story feel rich in quality - especially for me.
07-Jul-2014 07:36:52