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On the quest releases' problem

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Autumn Elite

Autumn Elite

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Lord Drakan said :
Not sure what to think of that, personally. 200th quest only has one developer and a few months' dev time...comparing that to RfD, the prospects aren't particularly...yeah. We'll have to wait and see.

Even so, this doesn't explain why 2005 had three times as many quests as we are getting now.


Well it was more a discussion on quality than quantity but I agree with you. Heart of Stone has gotten two and a bit months development so I'm not exactly confident the situation will improve.

Although the fact that they do not believe there is a problem shows their attitude. I have responded questioning the statement but whether it is replied to is another matter.

10-Nov-2014 14:53:11

Kiza

Kiza

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They're using graphics as an excuse, graphics are all well & good to look at, but what really makes a quest great for people is the storyline, if they feel involved in the quest & get involved in it, like a book. Part of the problem is that they try to cover up rushed quests because the graphics look cool, but thats not enough, the lore/quest community want decent stories, things that keep them waiting for the next quest & wanting it.. but knowing it'll be worth waiting for, the current content of quests is.... not worth the wait.

They're focusing on so many different things that it'll take months, maybe years to release most of them, more quests has been said to be wanted by the community & the Jagex team , yet nothing has changed... and it never will.

13-Nov-2014 04:25:09

Rondstat

Rondstat

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I wonder about the graphics argument. The best quest this year, by far, was One of a Kind, and that used very few new environments. The new environments it did use were mostly cobbled together from existing models, but it didn't feel cheap or jarring because the story was constructed in such a way that these recycled models made sense .

A great quest makes us feel like adventurers, explorers, heroes. It doesn't take fancy graphics to do that. The first half of Missing Presumed Death far exceeded the second half, and that all took place in a tiny sliver of Silvarea.

I think it comes down to numbers. Mind-boggling as it may seem to the questing community, the majority of the playerbase does not actually like quests. They slog through them with a guide in one tab and the spacebar taped down. We questers and lorehounds are the biggest nerds in RS, we have the biggest investment in the story, and as such are also likely to be the most faithful.

As such, from a business perspective, they don't need to appease us. Updates that ease the constant grind towards 200m, updates that create bigger things to kill, and updates to the microtransactions that keep the lights on at Jagex are what will be the most lucrative, and quests are largely just an oversized, resource heavy oddity that is unique to this game. Somewhere in the past two years, somebody decided to stop treating quests as the game's biggest strength, and instead regard them as an awkward step child.

Now all our lore comes in the form of books, add ons to skills and existing rewards that carry the story - gifts from the developers who try to advance the tale of Gielinor, seemingly not because of, but in spite of their superiors.

15-Nov-2014 08:46:31

Lord Drakan
Sep Member 2010

Lord Drakan

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Rondstat said :
I wonder about the graphics argument. The best quest this year, by far, was One of a Kind, and that used very few new environments. The new environments it did use were mostly cobbled together from existing models, but it didn't feel cheap or jarring because the story was constructed in such a way that these recycled models made sense .

A great quest makes us feel like adventurers, explorers, heroes. It doesn't take fancy graphics to do that. The first half of Missing Presumed Death far exceeded the second half, and that all took place in a tiny sliver of Silvarea.

[...]

As such, from a business perspective, they don't need to appease us. Updates that ease the constant grind towards 200m, updates that create bigger things to kill, and updates to the microtransactions that keep the lights on at Jagex are what will be the most lucrative, and quests are largely just an oversized, resource heavy oddity that is unique to this game. Somewhere in the past two years, somebody decided to stop treating quests as the game's biggest strength, and instead regard them as an awkward step child.

Now all our lore comes in the form of books, add ons to skills and existing rewards that carry the story - gifts from the developers who try to advance the tale of Gielinor, seemingly not because of, but in spite of their superiors.

True - One of a Kind is a perfect example of a brilliant quest that didn't need fancy graphics. And indeed, the first part of MPD was better than the second, although the crime solving bit was offensively easy...

It's true that questers are a minority, but that's not a reason to semi-stop making quests. Rather, the opposite. They are the single most unique thing that make RuneScape stand out from other games. If they aren't popular enough (and, indeed, I don't get how that can be), invest MORE. We honestly have enough bosses...
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16-Nov-2014 08:15:19

Edcy

Edcy

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In essence of practical sense, i would of preferred lesser quests, for then they may have continued to been most brilliantly detailed in every way, hmm? Yesh. Now that you boguspants have babbled bout too few quests the upstair men have to no surprise created those bit too hastely in order to please what they think is the majority. Are we to cede a single stir of old time sense? What is new isn't necessity. It may be very much opposite.

18-Nov-2014 16:46:22

Balustan

Balustan

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Autumn Elite said :
There is a thread on the future game updates forum discussing the feeling that recent quests have been rushed.

Original message details are unavailable.
It certainly doesn't feel like quests are being rushed from an 'insider' point of view. Development teams are spending a lot of time & effort into making sure our quests meet the communities expectations (which we know are high)!

The 200th quest promises to be something out of this world, though. :)


This is mod infinity's reply. It is called "Why are they being rushed?" if you are interested.


Mod Infinity hasn't been at Jagex very long so he hasn't seen what it used to be. Also it hardly matters if it seems that way from an inside pov the players pov is all that matters and it is clear we view them as rushed so we are getting fewer quests a year that also seem rushed which makes no real sense and is awful.
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24-Nov-2014 13:59:59

Miss Alaska

Miss Alaska

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The quests are becoming better quality though (visually, aurally, depth of story and dialogue...). You can't deny one Fate of the Gods is pretty spectacular and would take more work than a score of 07 quests.

But I agree with what you're saying, and in my perfect world, there would be at least 20 quests every year of that impressive RS3 quality. Voice acted :P
And to protect the Stone until such a time as, near to death, whereby you are relieved of all duties and shall henceforth be returned to your home plane with the gratitude and blessings of Guthix.

24-Nov-2014 15:00:24

Dashadoking

Dashadoking

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Miss Alaska said :
The quests are becoming better quality though (visually, aurally, depth of story and dialogue...). You can't deny one Fate of the Gods is pretty spectacular and would take more work than a score of 07 quests.

But I agree with what you're saying, and in my perfect world, there would be at least 20 quests every year of that impressive RS3 quality. Voice acted :P


I can agree that the quests are becoming better visually, dialogue and to some extent depth of story (throw some god-related stuff everywhere). And FOT* was amazing. But in terms of sustainability, the fact that they're throwing large chunks in that back in the day would be like... yeah they're never gonna release that but keep teasing. And at some point this depth isn't going to work with just appearances because there will be either too much that we know briefly and never see or in the less likely case, they'll run out of ones that appear interesting.

And while it would be nice to have alot of quests, I think that would just further contribute to the issues I mentioned above, although the RS3 quality part would definitely ideally kept.
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24-Nov-2014 15:08:50

Balustan

Balustan

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Miss Alaska said :
The quests are becoming better quality though (visually, aurally, depth of story and dialogue...). You can't deny one Fate of the Gods is pretty spectacular and would take more work than a score of 07 quests.

But I agree with what you're saying, and in my perfect world, there would be at least 20 quests every year of that impressive RS3 quality. Voice acted :P


Visually and in terms of what I'd call bonus stuff but not essential stuff I'd agree in general though not in all cases. Story wise I disagree and dialogue I disagree. FOTGs would take more work graphically sure but in terms of actual content it wasn't impressive and I think it is awful story wise completely letting down the build up of Zaros' return.

The story is less connected and shallower than before and mystery is entirely thrown out in favour of quick answers. Characters are in general better but I prefer plot to characters so... And it's not like all characters lacked depth before.
Lewis
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24-Nov-2014 15:57:50

Megical Man

Megical Man

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Idk if this has been said, but I would be completely fine with 6-8 quests a year IF these quests included...

-Top of the line graphics
-Voice acting
-Longer quests/replayable
-If it is a shorter quest, then add a post quest for higher level players for an extra reward
-Add more lore. Either hidden throughout or just in our face. We are in the 6th age, but I'd still love to learn more about ages past or other interesting things


Broken Home really did a good job with all of these things. While it didn't have voice acting, there was little dialogue (compared to other quests). It could be replayed for better rewards. It had monsters we had never seen, and they were very clean looking (graphic wise). On top of all of that, it had a small chunk of lore that will mean a lot in the the future.

26-Nov-2014 19:07:09

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