Forums

Content Poll - Prestige

Quick find code: 294-295-289-65183445

Ms Live Wire

Ms Live Wire

Posts: 3,075 Adamant Posts by user Forum Profile RuneMetrics Profile
I voted "Yes" even though I doubt I'll use it, as I don't care very much about the high scores list.

But for those who like to see their name at the top of a chart for putting hours into a game...this update might offer them something.

18-Oct-2013 00:19:19

Lilbunnyfufu
Feb Member 2011

Lilbunnyfufu

Posts: 165 Iron Posts by user Forum Profile RuneMetrics Profile
Respect from me for listening and putting this content to a vote, I still think a viable solution is adding true skill mastery to more skills slowly. Gives the potential for tons of new content and can still be competitive. I think expansion is always better than repetition, this game has enough repetition as it is. Skills going to 120 has been talk for a long time and would please many high levels along with giving people motivation to train. I feel 120 skills may even be able to widen the gap between low and high lvls in cmb as well, the current gap frankly is just too small. The possibilities of new content alone seems worth it to me.

18-Oct-2013 00:22:58

Seeker
Jun Member 2008

Seeker

Posts: 65,657 Emerald Posts by user Forum Profile RuneMetrics Profile
Lord G Rahl said :
And if 1 mil players don't care one way or another about prestige, how sad is it a minority of players can effect the game for so many?

There are currently 490,246 members ranked on the hiscore (~260 more than when I looked earlier today), which means a fair amount either don't care, aren't aware of the poll, haven't had the time to vote yet, haven't made up their mind, haven't found it yet or whatever.

However:
- Several (like 1/3 of online players at any given time) of the active members are OSRS players and might not partake in the RS3 poll as they aren't affected by it; personally I don't vote in the OSRS polls since I don't feel I should have a say when I don't play it.
- Bots probably won't vote.

I don't expect everyone to vote, but you're right that the current votes are so low in numbers that it can't be used to judge what the majority want.

18-Oct-2013 00:24:47 - Last edited on 18-Oct-2013 00:26:00 by Seeker

Nines

Nines

Posts: 527 Steel Posts by user Forum Profile RuneMetrics Profile
From the poll page: "this poll is just for the system described [in the news post]".

Then I have to vote no, as I see too many flaws in it. Rework it and then you might have something.

Flaws: The current XP table increases at an exponential rather than linear rate. Simply doubling the current XP table would not solve the problem of the bulk of the content/resources/areas being devoted to high level play, in fact it would almost certainly worsen it.

Continued: The toggle system as stated is very clunky and lacking in any quality of life, having to swap per activity when one wants to use their original levels. I.E combat, prayer, etc.

Solutions: A separate, truly linear XP table for prestige leveling would actually meet the stated goal of spreading leveling out across all item/area tiers, as stated in the blog post.

Continued: Add a passive method to prestige that doesn't require a toggle, but keep the one-time monetary fee and probably increase that initial cost. For example, having a prestiged level appear as 99/1 in the skill pane. This way, the 99 is still usable, but you would only be able to gain XP from activities that are naturally available at the denominator number (the 1).

18-Oct-2013 00:28:07

Seeker
Jun Member 2008

Seeker

Posts: 65,657 Emerald Posts by user Forum Profile RuneMetrics Profile
Songs said :
i hope they add a pop-up or something ingame for those who don't know about the poll.

That would be neat, additionally they could:

Seeker said :
Can you pin the poll newspost, like the "missing, presumed death one"?

Chances are several won't see it if you're going to let it drop below SoF newsposts and possibly off the front page.

18-Oct-2013 00:28:52 - Last edited on 18-Oct-2013 00:29:25 by Seeker

LA Litness
Jan Member 2011

LA Litness

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Actually that is exactly what it means. On the previous system players could never "catch up" to the very top of the high scores because there was a 200m cap on experience. Now players can catch up by leveling to 99 and then prestiging at which point they have not only caught up but also surpassed these players.

18-Oct-2013 00:29:09

Lord G Rahl

Lord G Rahl

Posts: 8,001 Rune Posts by user Forum Profile RuneMetrics Profile
Seeker said :
Lord G Rahl said :
And if 1 mil players don't care one way or another about prestige, how sad is it a minority of players can effect the game for so many?

There are currently 490,246 members ranked on the hiscore (~260 more than when I looked earlier today), which means a fair amount either don't care, aren't aware of the poll, haven't had the time to vote yet, haven't made up their mind, haven't found it yet or whatever.

However:
- Several (like 1/3 of online players at any given time) of the active members are OSRS players and might not partake in the RS3 poll as they aren't affected by it; personally I don't vote in the OSRS polls since I don't feel I should have a say when I don't play it.
- Bots probably won't vote.

I don't expect everyone to vote, but you're right that the current votes are so low in numbers that it can't be used to judge what the majority want.


I always assume that the number of players online displayed on eoc website and on oldschool website are 2 different numbers.

almost 40k players playing eoc right now and almost 12k players playing osrs right now.

18-Oct-2013 00:31:26

Slow Light
Nov Member 2023

Slow Light

Posts: 821 Gold Posts by user Forum Profile RuneMetrics Profile
Mod Jack said :
JackScape said :
My last post was kind of a mess of thoughts vomited into the text field so allow me to clarify my point;

If prestige fails to achieve 75% approval, do not consider 120 skills as an option . I'm not sure why so many people think this would be a solution. It wouldn't be. 100m+ xp to max each skill is so ridiculous that I would stop playing on principal - my health and my personal life would not be able to accommodate such outrageous grindage.

I can imagine how many other current players would feel the same, much less anyone just starting to play for the first time. Don't overwhelm your players with impossible goals. Just don't do it.


I don't think we'd implement 120 skills without a poll of its own. There's internal disagreement over whether "most players want it" or "most players don't want it" which is exactly the sort of thing a poll is useful for.


I'm very happy to read that.

It would only be fair to poll it in the same way prestige is being polled.

EDIT: like it needing 75% to actually pass.

18-Oct-2013 00:38:29 - Last edited on 18-Oct-2013 00:44:08 by Slow Light

NZ Sheeps
Dec Member 2018

NZ Sheeps

Posts: 10,342 Opal Posts by user Forum Profile RuneMetrics Profile
Lord G Rahl said :
I always assume that the number of players online displayed on eoc website and on oldschool website are 2 different numbers.

almost 40k players playing eoc right now and almost 12k players playing osrs right now.


I think you'll find that the RS3 online count is the total: RS (both in game and lobby sitting) plus OSRS. Using your figures (they've changed slightly since you posted):

OSRS - 12k online
RS3 - 28k online

18-Oct-2013 00:41:13

Quick find code: 294-295-289-65183445 Back to Top