From the poll page: "this poll is just for the system described [in the news post]".
Then I have to vote no, as I see too many flaws in it. Rework it and then you might have something.
Flaws: The current XP table increases at an exponential rather than linear rate. Simply doubling the current XP table would not solve the problem of the bulk of the content/resources/areas being devoted to high level play, in fact it would almost certainly worsen it.
Continued: The toggle system as stated is very clunky and lacking in any quality of life, having to swap per activity when one wants to use their original levels. I.E combat, prayer, etc.
Solutions: A separate, truly linear XP table for prestige leveling would actually meet the stated goal of spreading leveling out across all item/area tiers, as stated in the blog post.
Continued: Add a passive method to prestige that doesn't require a toggle, but keep the one-time monetary fee and probably increase that initial cost. For example, having a prestiged level appear as 99/1 in the skill pane. This way, the 99 is still usable, but you would only be able to gain XP from activities that are naturally available at the denominator number (the 1).
18-Oct-2013 00:28:07